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Fractured Skies


A long time ago, the world was whole. Then the Endbringers came.

Fractured Skies is a spiritual sequel to Inverse World Accelerated. The world of the Skies was almost destroyed by men who learned how to kill the gods themselves, and the survivors are rebuilding civilization on the islands left behind.

It's not easy going—resources are tight, the most precious resource is a metal mined from the husks of the dead gods, and the bird-folk of the ascendant Apex Empire will try to crush anyone who threatens their dominance. But you have the freedom to travel the Skies. You can explore, trade, and meet the cultures that still eke out an existence in this world. And maybe you can give them hope. 

Fractured Skies is a third-party Fate book, and needs Fate Core to play. Inside, you can find:

  • An overview of the Fractured Skies setting and its themes
  • job system with 16 archetypes to choose from. Weave magic spells as an Arcanist, protect the remaining temples with sword and coin as a Templar, or just pass through as a Tourist
  • Rules for creating cultures (based on Fate Codex work by Quinn Murphy) and islands, including random tables
  • A host of example encounters, from predatory Dropbears to land-hating Muraenid to the Endbringers themselves
  • Six sample characters

This is our home now. Might as well make the best of it.

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Discussions (1)
Customer avatar
Catriona M January 12, 2017 12:38 am UTC
I'm curious, what's the job system like, and how is it different from/similar to the one in IWA?

(Also, the previews don't seem to be working.)
Customer avatar
Paul M January 20, 2017 4:30 am UTC
Thanks for the heads up! The previews should work now, and I expanded it to include the Job section.

Basically, your character's Job gives them a skill pyramid with some pre-defined skills, some optional stunts that can only be taken by someone with that Job, and some example aspects. Fate System Toolkit's Professions & Races system is similar, though we don't use Races and the aspects are optional. Compared to IWA, the skill pyramid adds some complexity but there are fewer stunts so each Job fits on a single page.

Some Jobs are adapted from IWA - the Captain and Survivor were brought over directly, while the Mechanic and Sky Dancer became the Tinker and Rider. The rest were chosen to suit the game's themes of exploration and trade: the Clerk is a traveling bureaucrat who relies on their skill with words and documents, Templars are holy warrior-bankers who keep trade routes safe, Tourists are explorers who get by on wonder and luck, etc.
Customer avatar
Catriona M January 20, 2017 5:03 am UTC
Nice! I'll give it a look. :)
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11.41 MB
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File Last Updated:
January 19, 2017
This title was added to our catalog on August 03, 2016.
Weird Age Games
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