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 | Adventure Generator 1 (Director's Cut) Regular price: $6.00 Bundle price: $4.80 Format: PDF
| This Adventure Generator is a reusable toolkit for any tabletop fantasy roleplaying system or setting. With only a few die rolls, you’ll have an outline for an exciting story with clear objectives and a distinct beginning, middle, and end. From there, you can customize it to fit your world, your player characters, and your style of play. No generic, single-sentence plot hooks or vague adventure seeds! The Adventure Generator will provide you with enough substance to get you started on creating a unique and challenging roleplaying experience.
The process of generating an adventure is simple:
Roll once on the Random Adventure Table. This result will lead you to a high-level story outline that you can build on.
Roll once on the Random Environment Table. The result is the environment for t...
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 | Adventure Generator 2 (Director's Cut) Regular price: $6.00 Bundle price: $4.80 Format: PDF
| This Adventure Generator is a reusable toolkit for any tabletop fantasy roleplaying system or setting. With only a few die rolls, you’ll have an outline for an exciting story with clear objectives and a distinct beginning, middle, and end. From there, you can customize it to fit your world, your player characters, and your style of play. No generic, single-sentence plot hooks or vague adventure seeds! The Adventure Generator will provide you with enough substance to get you started on creating a unique and challenging roleplaying experience.
The process of generating an adventure is simple:
Roll once on the Random Adventure Table. This result will lead you to a high-level story outline that you can build on.
Roll once on the Random Environment Table. The result is the environment for t...
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 | Building Adventures (Director's Cut) Regular price: $6.00 Bundle price: $4.80 Format: PDF
| Building Adventures is an essential toolkit for all tabletop roleplayers, gamemasters, and game designers. There is a way to create engaging stories and scenarios without requiring the gamemaster to prep for every possibility without railroading players into a limited number of actions. It begins with setting a compelling adventure goal, then allowing players to pursue that goal their way.
This book is system-neutral, meaning it works with any tabletop roleplaying game. The examples are generic and high-level, allowing you to adapt and apply them to the system of your choice. We recommend that you read through the entire book at least once to become familiar with the contents, the flow of things, and the context for various ideas. You can then go back to individual sections as needed.
T...
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 | Building Characters (Director's Cut) Regular price: $6.00 Bundle price: $4.80 Format: PDF
| Building Characters is a system-neutral toolkit for creating memorable tabletop roleplaying characters. It’s designed to work with any rules, settings, and genres. The purpose of this book is to make you think about all of the elements that go into a character. The goal is to spark ideas on how to roleplay them, understand the way they fit into the game world, and better imagine the sorts of adventures that they might go on. You do not need to use everything in this book, but leverage whatever makes sense for your character, the setting, and the overall campaign.
This book includes:
Background: The fundamentals of creating a character. Naming them. Describe their physical appearance. Determine the role they fill in game terms. Work out the personality you’ll use to roleplay them. Decide ...
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 | Building Monsters (Director's Cut) Regular price: $6.00 Bundle price: $4.80 Format: PDF
| Books filled with pre-generated monsters are a staple of tabletop roleplaying. And not just for fantasy, either. Modern horror needs terrifying creatures. Science fiction needs aliens and extra-dimensional beings. Even superheroes get their share of strange mutations and scientific experiments gone awry. Endless volumes exist on generating statistics for new and original creatures within the system of your choice.
Building Monsters takes a different approach. In this book, we’ll look at monsters as full-fledged characters. We’ll show you how to develop backstories and motivations for their actions. You’ll have more than something the player characters can kill to gain experience and claim treasure. You’ll have an engaging antagonist with closer ties to your worldbuilding, the events of t...
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 | Building Theme (Director's Cut) Regular price: $6.00 Bundle price: $4.80 Format: PDF
| When discussing any other form of storytelling, the topic of theme will eventually come up. It doesn’t matter if the medium is a novel, a film, a television series, a comic book, or even a song. The people having the discussion might be writers, readers, critics, or academics. They will exchange opinions about the deeper meaning of the adventure and what the author was trying to say.
For some reason, in over 30 years in the tabletop roleplaying hobby, I’ve never had a conversation about using a theme. Not with players, and curiously not with gamemasters, either. There’s always talk about character development, worldbuilding, and plot, other elements common to most storytelling. Even when talking to other game designers, it only comes up concerning the game-related fiction they’re writin...
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 | Building Worlds (Director's Cut) Regular price: $6.00 Bundle price: $4.80 Format: PDF
| The term worldbuilding gets thrown around frequently by tabletop roleplayers. It is what we call the process of constructing a fantasy realm or even an entire fictional universe. There are maps and ecologies and complex histories involved, with all sorts of curious little details sprinkled in. While we presumably create these worlds to provide a grand stage for an ongoing campaign, the act of worldbuilding is often an end unto itself. It’s a creative outlet, even if it never gets used in a game, and one that’s a whole lot of fun.
When you’ve got time for that, great; there is no wrong way to engage in that sort of worldbuilding. One of the fundamental challenges gamemasters face, though, is preparation time. There’s never enough of it. One of the risks of traditional worldbuilding is the...
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 | Building Worlds 2 (Director's Cut) Regular price: $6.00 Bundle price: $4.80 Format: PDF
| Worldbuilding is essential to good roleplaying, regardless of the genre or medium. It creates the context for the player characters and their adventures. The information necessary to understand antagonist motivations, story goals, and the stakes, are all tied up in elements that have been established and explained. Your specific worldbuilding elements make your setting unique.
Throughout the system-neutral toolkit series, I’ve been an advocate for worldbuilding with a purpose. While creating a setting can be a fun activity in its right, it can quickly spin out of control. When working on the campaign background, it can turn into a distraction. You can cut down on preparation time by focusing only on the details necessary to provide a feel for the world. Give the player characters a conn...
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 | Campaign Journaling (System-Neutral Edition) Regular price: $6.00 Bundle price: $4.80 Format: PDF
| Bullet journaling has become something of a phenomenon over the past few years. Combining the calendar functions of a day planner, the utility of to-do lists, and the personal documentation of a diary into a single, easy-to-use notebook is appealing and practical. That approach provides a simple, efficient, and flexible way to organize information. I have used one personally and professionally for several years now. The shelf next to my desk holds journals dedicated to managing complex projects, planning novels, and running tabletop roleplaying campaigns.
Gamemasters have to track group logistics, house rules, characters, storylines, and metaplots. Whether using a published setting or creating your own, it becomes a lot to keep straight. Then there are maps, ideas, new product releases, ...
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 | Character Journaling (System-Neutral Edition) Regular price: $6.00 Bundle price: $4.80 Format: PDF
| Character sheets frustrate me. Most of the time there isn’t enough space to record everything about my character. There’s always room left over for categories that don’t even apply to the person I’m playing. Some information is on the back when it would serve me better if it were on the front. While some are better designed than others, they remain a one-size-fits-all solution that ultimately isn’t the best solution for anyone.
In the 1990s I started carrying a 3-ring binder. There would be an official character record in the front, inside of a clear sheet protector. I dutifully updated it in case the gamemaster needed to see it. (Spoiler: he never did. In over 40 years of tabletop roleplaying, I’ve never seen a gamemaster ask to see a character sheet. As a gamemaster, I just ask the pla...
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 | How to Gamemaster (Director's Cut) Regular price: $6.00 Bundle price: $4.80 Format: PDF
| My first experience with tabletop roleplaying games was as the gamemaster. The year was 1979, and my friends and I had pooled our money to buy the Dungeons & Dragons Basic Set. None of us had ever played before. There was no one else to run for us or teach us how things were supposed to work. I read the rules and made up some characters, but I had no idea what I was supposed to do. After picking some monsters that looked cool to fight and drawing a rudimentary map, I made it up as I went along. The game was a lot of fun, but it took a while before I felt like I knew what I was doing.
The Advanced Dungeons & Dragons Dungeon Masters Guide was available, and that was the first roleplaying book I ever bought for myself. While packed with information, it didn’t show me how to run the ...
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