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Pocket Fantasy RPG

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Pocket Fantasy RPG is a complete role-playing game for a fun night of hacking and slashing. Using only one d6, Pocket Fantasy RPG was created for those times when someone cancels on game night and the rest of the group is wondering what to do. It was also created with new or young players in mind. Easy and straight forward rules that let you get playing in no time. No deep character generation or clunky combat rules to bog down the game play. Using the d6 task rule, nothing is impossible with this little game. Many levels of dungeon exploration can occur in a single session of fast action Pocket Fantasy RPG!

In just 4 pages you have 4 classes and races, rules for adventure and dungeon creation, magical weapons and armor as well as 42 stated monsters! All you have to do to start playing is pick your class and your race!

Optional Bard and Ranger classes.

Optional card sets that may be printed out and used to represent almost everything in the game including classes, races, spells, monsters, magical items, adventure locations and story hooks. This allows for quick reference and portablility!

43 Monster Cards with monster abilites and hp tracker for each monster. Includes 9 exclusive monsters to these cards. Lich, Werewolf, Wyvern and more!

27 Location Cards with adventure hooks, which includes a dark town that holds a monstrous secret. A tavern where death is served on tap! A city of bones! A gleaming city full of adventure. A dark castle where an evil count hunts for his bride. A temple is the only refuge from a frozen land of horrors. A seemingly peaceful countryside hides dark secrets! More horrible places await to murder your adventurers!

72 Magic Item Cards as well as basic healing potions, magical weapons and armor cards.

Hit Point, Focus, Deflect and Reroll Tokens.

Complete Magic Item List.

Example of Play to help new players.

Simple, Full Page and Form Fillable (thanks to Chuck Barchuk!) Character Sheets.

Print rules at 108% - 110% for improved visibility, fold and put in your pocket along with a d6, see how that works?

Check out 8 new classes in the Pocket Fantasy RPG: Class Compendium Vol. 1, they are Pay What You Want to expand your character options and help support future Pocket Fantasy RPG releases! 

The Lost Vault of Urstav , Black Water Swirling and Deathlike Silence dungeon crawl/adventures now available! 

Check out Pocket Fantasy RPG YouTube videos!

Thanks for checking out Pocket Fantasy RPG! 

11,000+ Free Downloads!!!

Happy adventuring!

Brandon Goeringer


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Reviews (14)
Discussions (24)
Customer avatar
Regényi M January 02, 2023 11:10 am UTC
PURCHASER
Wow, really nice rules-lite RPG! I ahve one question though: I really dont understand how armor works. Are they just cosmetics? What about shields? Thanks!
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Customer avatar
Brandon G January 02, 2023 12:59 pm UTC
PUBLISHER
Thank you very much!

Normal armor is in essence built into the classes Combat Skill (CS), but magical armor and shields provide Deflect which will allow you to block more damage. Unique amor and shields found in the Magic Item List or the Magic Item Cards provide special abilities as well.

With shields, usually they are cosmetic unless they are magical, but a Pocket Master could just as well rule in certain situations that a shield might provide a reroll against certain types of attacks, as an example.

Pocket Fantasy RPG relies on the Pocket Master to adjudicate certain situations and make a ruling (usually providing a reroll for the good guys or bad guys) compared to having a set rule for every situation, due to the quick and small scope of the game.

I hope this has been helpful. If you have any other questions don’t hesitate to ask!

Thanks
Brandon
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Customer avatar
Regényi M January 02, 2023 1:21 pm UTC
PURCHASER
Thanks for the quick answer! My only problem with the built-in thing, is what if the wearer choose not to wear it? Anyway, here is my take: Light armors provide 1 Deflect per Encounter, and Heavy armors provide 2. They only deflect 1 point of damage per deflect points though. (so a magical armor is still far superior)
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Customer avatar
Brandon G January 02, 2023 1:35 pm UTC
PUBLISHER
That’s a good take on armor for sure. If they don’t wear armor you could rule that the enemy they are being attacked by gets to reroll their attack and take the best result.

The focus of Pocket Fantasy RPG is to have a nights adventure while trying to keep as much of the rules and things to track as simple as possible. So in my design I want the players to not have to remember things (if possible) that might slow the game down. Especially when it comes to new or young players in mind. This philosophy doesn’t always gel with players of more complete rules system that are more comprehensive. But fortunately, the game is so lite that rules such as your own can easily be fitted into the game to make it more enjoyable to those that like a more comprehensive rules set. I know some would rather have more rather than less actually in the rules themselves, which I understand.

Thanks
Brandon
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Customer avatar
Regényi M January 02, 2023 1:56 pm UTC
PURCHASER
I always love an RPG which can easily be tweaked to my taste. Pocket Fantasy is much better than Tiny Dungeon!
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Customer avatar
Brandon G January 02, 2023 3:17 pm UTC
PUBLISHER
Thanks I really appreciate it!
Customer avatar
Ed S December 26, 2022 3:23 pm UTC
PURCHASER
I was wondering if I write an adventure for the Pocket Fantasy RPG, can I release it here on DTRPG?
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Customer avatar
Brandon G December 26, 2022 4:32 pm UTC
PUBLISHER
Yes you may. I only ask that you list me as the creator of Pocket Fantasy RPG in the credits and refrain from reproducing the rules or products I have for sale in their entirety.

Thanks,
Brandon
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Customer avatar
Ed S December 26, 2022 5:34 pm UTC
PURCHASER
Ok great. Those are usually the requirements for 3rd party releases. Thank you
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Customer avatar
Brandon G December 26, 2022 6:08 pm UTC
PUBLISHER
My pleasure, I look forward to seeing your adventure!
Customer avatar
Rik M December 09, 2022 7:35 pm UTC
PURCHASER
Hey Brandon -- THANK YOU! I'm a brand new DM, basically if i want to play an RPG i needed to be the one to take on the task of running the game, and knowing my game group it also had to be easy to learn and cheap -- I HIT THE JACKPOT HERE!!! for the 1st time in the process of looking for a system to play IM ACTUALLY EXCITED TO PLAY AS DM!!! This system has the perfect balance of light rules but still feels complex (in a good way) and i think its the combat.. most of the other "rules light" systems just didnt cut it for me, reading the example of play PDF - i was in! really gave me the feel of when i play skirmish games using minis! Your subtraction method for CS adds the perfect amount of complexity. I dont see my group having time or interest in playing any long epic campaigns and i certainly am no writer! so this is gonna be perfect for 1 shots or even 3-4 session campaigns. -- ok im rambling, so here is a question:

Opening things: Doors or containers are locked or stuck on a d6 roll...See more
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Customer avatar
Brandon G December 09, 2022 8:01 pm UTC
PUBLISHER
Well thank you very much for that glowing praise! I'm so glad you have found a game you were looking for to help you become a new DM. This makes all the work worth it! Also thanks for commenting, it helps people know about the game and maybe give it a try for themselves.

Regarding the door its the former, if you, as a Pocket Master, want to randomly decide if the door is locked, you roll a d6 and on a 1 its locked or stuck. Of course if you
want to make them do a little work (possibly the thief) or it seems that the door should probably be locked or stuck just rule that it is.

If you have any further questions please feel free to ask. Good luck with your game!

Brandon
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Customer avatar
Rik M December 09, 2022 8:43 pm UTC
PURCHASER
perfect - i had it right but thank you for the confirmation!
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Customer avatar
Brandon G December 15, 2022 3:18 am UTC
PUBLISHER
My pleasure!
Customer avatar
Lesley N October 10, 2022 3:36 am UTC
PURCHASER
Holy XXX Brandon, your little Pocket Fantasy RPG might well be one of the most perfectly executed role gaming products I have ever witnessed since 1975!!

I don't give praise easily. But you sure have it here. Brilliantly transportable. Faster than almost everything out there. Light weight, I mean dang, it truly is pocket friendly.

Coffee table friendly. Newby friendly. Able to entertain this jaded old DM as well. There's barely anything to purchase. You might want to look into making the cards professionally. I'd certainly gladly buy this as a small card game item.
I'm assuming I'm printing it out, playing with my colouring gear and then using the usual box tape lamination method I've managed to master.
But I would not mind fancy schmancy cards too :) I'd drop 20 bucks on a purchase without a moments hesitation.

I've noticed you have some adventures created. Likely going to grab those up.

If you have not managed any awards for this gem, they are over...See more
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Customer avatar
Brandon G October 10, 2022 3:56 am UTC
PUBLISHER
Wow thank you very much for the high praise! It really means a lot to me. Thank you very much for picking up the game as well as any other product you pick up. If you have any questions about the game please let me know. Also much appreciation for writing a review.
Customer avatar
Kenneth B February 15, 2022 3:31 am UTC
PURCHASER
Downloaded and tried this game out on my wife, and a couple of friends. I have been into table-top rpgs since the late 1970s. My group tried D&D, but found it too complicated for their tastes. We are in our early 60s, and had a ball playing! The game is simple, but can be detailed to your preferences of play. What tables would you recommend for a homebrew gm screen?
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Customer avatar
Brandon G February 15, 2022 3:59 am UTC
PUBLISHER
Thank you Kenneth for your support and kind words! I’m glad you found it and a fun time was had by all.

For a home brew GM screen I would take the task system difficulty numbers, and the front and back of the second sheet of the main rules. When I run it I normally have the monster list main page in front of me to reference when the fighting starts. When dungeon crawling I reference the dungeon room generator and room features table. All these I think would make for a good screen.

Please leave a written review if you find the time and are able. Again thank you so much for checking out and supporting the game it means a lot. I’m glad veteran players such as yourself can appreciate and enjoy the game. If you have any questions feel free to ask.

Brandon
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Customer avatar
Kenneth B February 15, 2022 8:47 pm UTC
PURCHASER
Thank you for your quick response. Bought the adventures on here as well. Good stuff! When my group gets together again, I will give a review. Thanks again!
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Customer avatar
Brandon G February 16, 2022 2:24 am UTC
PUBLISHER
Thanks again, I appreciate it!
Customer avatar
Alejandro T October 25, 2021 8:39 pm UTC
PURCHASER
Hi Brandon,

Im new on paper and pencil's RPG and i decided to get started with your fabolous system, but i had a few undestanding problems reading the rules like i dont know the meaning of "CS D6-2" attempting to create a character for example, or the task resolution system bases on skills (that i havent found) so my question is if are there any videos or posts explaining the system for beginers. Thanks for your attention and sorry for my english, isn't my mother language.

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Customer avatar
Brandon G October 25, 2021 11:05 pm UTC
PUBLISHER
Hi Alejandro,

Thanks for checking out the game and the kind words. I will attempt to explain here so that others might see it if they also need an explanation.

CS D6-2 means to roll a six-sided die and subtract 2 from it. CS means Combat Skill (how good the character, attack or monster is at combat) which will be different for classes and monsters.

The task resolution system is a roll of a D6 and it succeeds if you roll high enough based on the difficulty that the task has been assigned by the person running the game, the “Pocket Master”. Every character and monster can attempt tasks such as strength based tasks or agility based tasks, etc. and the Pocket Master must decide what the difficulty for that task would be for each character or monster attempting the task.

If you haven’t already, check out the example of play which is a pdf that is one of the downloads. It may help.

I hope this has been helpful. If you still need help please let...See more
Customer avatar
Matthew S July 06, 2021 4:53 am UTC
PURCHASER
Hi Brandon,
Nice little system and I'm looking forward to giving it a try for some pickup games. Just a quick question after a read-through. While dwarves and elves can see in the dark, humans and halflings can't. I can't seem to find anything in the rules on how darkness impacts things. What happens to a human or halfling character's actions when the torches go out?
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Customer avatar
Brandon G July 06, 2021 5:14 am UTC
PUBLISHER
Hi Matthew,
Thanks for checking out the game and the comment.
Much of Pocket Fantasy RPG relies on the reroll and the task system. Should the lights go out, tasks should become much more difficult for those characters that can’t see in the dark. Perhaps if they are trying to attack a monster, the monster might get to reroll its defense action, and/or maybe the player must make a tough or very difficult task roll just to be able to even have an attempt to attack the monster. It’s really up to the Pocket Master and what makes sense to them to keep the game fun. If you have any other questions please leave a comment. If you get a chance to play I’d love to know your thoughts and maybe if you could leave a review.

Thanks!
Brandon
Customer avatar
Robert G April 02, 2021 10:55 am UTC
PURCHASER
Hi Brandon,
Love the system. I want to try it for online or pick up games. It's a fine OSR style game without being another clone. Are there any plans for additional settings: Pocket Modern, SF, Horror? It looks like it is easily adaptable. Congrats on a great job.
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Customer avatar
Brandon G June 28, 2021 11:00 pm UTC
PUBLISHER
Thanks for the support and sorry I didn’t see this question. There are some plans for the future and I hope to be able to share some info to you later this year.
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Customer avatar
Lesley N October 10, 2022 4:20 am UTC
PURCHASER
Brandon, I want to add support for other genres as well. I don't normally venture out of cliche fantasy, but I think your design would encourage me to branch out. I might go for Horror, or post apocalyptic if it mirrors the design of the fantasy design's simplicity of use.
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Customer avatar
Brandon G October 10, 2022 4:26 am UTC
PUBLISHER
I am currently working on Pocket Space RPG which is a huge undertaking, after that I will see about even more genres.
Customer avatar
Lee A January 07, 2021 6:23 am UTC
PURCHASER
Hello Brandon!
I'm absolutely intrigued by your system! I was wondering if there is a way to purchase a "hard copy" of all the items published to date...?

Thank you for your time and response!
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Customer avatar
Brandon G January 07, 2021 12:02 pm UTC
PUBLISHER
Thanks for checking the game out! I don’t have any news about a hard copy at this time but that is something that could very well be in the future ;)

Thanks for the question and I hope you enjoy the game!
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Customer avatar
Lee A January 23, 2021 6:07 am UTC
PURCHASER
Thanks for your time and response Brandon!
Customer avatar
Aleksei O December 25, 2020 3:05 pm UTC
PURCHASER
For a very long time I've been looking for a rulesystem that provides D&D-like experience with minimal amount of rules and math so it would be easy to play for both game master and players. Looks like I found one - Pocket Fantasy RPG :)

Things that I really like in this game:
- The way "attribute checks" are implemented: it's just a logical level of task complexity (simple, average, tough, etc.) that maps to necessary d6 value
- Approach to cost of things: values are defined by dice roll made based on item rarity (mundane, normal, unique) so no "tables of items" and any kind of perplexities when something isn't found there

Things that are good but could be a little bit better:
- Combat maybe is too simple, would be nice to have some optional rules that add some basic tactic (attack from behind, covers, losing spells on damage)
- Layout and language: they do what they have to do but there are still some minor problems that make perfectionists...See more
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Customer avatar
Brandon G December 25, 2020 5:04 pm UTC
PUBLISHER
Thank you very much for the kind words and I will take your concerns with the game into consideration!

Brandon
Customer avatar
Scotty M November 19, 2020 3:27 am UTC
PURCHASER
DM Scotty here from the DM's craft. Love your system. Would love to talk to you about it.
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Customer avatar
Brandon G November 19, 2020 4:13 am UTC
PUBLISHER
Thanks bud I sent ya an email to the one listed on your website.
Customer avatar
ENRIQUE R August 01, 2020 3:15 am UTC
PURCHASER
Hello, im just reading thru the pdf and im alredy in love with the game. Just yesterday i was reading Knave and right now i think this is better. Thanks for the great game. I searched but couldnt find a character sheet. Is a character sheet available somewhere?
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Customer avatar
Brandon G August 01, 2020 3:25 am UTC
PUBLISHER
Thank you very much for the kind words! I really appreciate it! No there isn’t a character sheet but I’ve thought about making one. Normally people just use the cards but I think a character sheet also should be available. Thanks again for the support and the comment!
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Customer avatar
ENRIQUE R August 01, 2020 7:31 am UTC
PURCHASER
Thanks for the nice, positive response. I believe the game more than deserves a character sheet and it will add to the personality of the game. I wonder if you're going to add a separate document or add it directly to the core rules. Do you have more games? I wish you have a dark theme/supernatural game with similar rules/framework. If not, maybe I will try to adapt some stuff in the future. Love you man !
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Customer avatar
Jeremy H August 01, 2020 7:40 am UTC
PURCHASER
I agree. I wish DriveThru had a way to like comments. Such a feature might help attract more players to this one.
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Customer avatar
Brandon G August 01, 2020 12:07 pm UTC
PUBLISHER
Would you like the character sheet separate or part of the core rules pdf? I will try to work on making a sheet ASAP.

I don’t have more standalone games though I have written for other products.

Can you explain more what you mean by dark theme/supernatural game please? A more darker Pocket Fantasy RPG or something more like World of Darkness? It may be something I can consider in the future.

Thanks again for the support and commenting it only helps me try to make the best product I can deliver!
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Customer avatar
ENRIQUE R August 01, 2020 4:03 pm UTC
PURCHASER
When you purchase the core rules, it is divided in a few separate documents. ( Reference cards, rules, etc) I think you can put it there, as another document. I'm afraid that if you put it as a separate pdf, maybe some people won't be able to find it. Yes, I'm thinking something like world of darkness. I think the framework you have in Pocket Fantasy, is perfect and easily adapted to some genres but I think it will be a great adaptation for a supernatural themed game.
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Customer avatar
Brandon G August 01, 2020 6:39 pm UTC
PUBLISHER
Thanks for the input and I've been working on a simple 2 per page character sheet keeping with the smaller format and will be uploading it today. Please see if it is of use. I am not a professional at layout and only use Word. If you have any suggestions about the character sheet, and it's something I can do I will try to accommodate as much as I can. Thanks again for the suggestion on a supernatural themed game and I will do some thinking on it.
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Customer avatar
ENRIQUE R August 01, 2020 10:26 pm UTC
PURCHASER
Thanks for considering the fans ;)
Im going to use the character sheet and inform you in a couple of days for any suggestions if any. Have a nice weekend.
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Customer avatar
Brandon G August 01, 2020 10:54 pm UTC
PUBLISHER
Excellent I look forward to your views on it. You do the same!
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Customer avatar
Brandon G August 01, 2020 11:13 pm UTC
PUBLISHER
I updated the character sheet with max hp. FYI.
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Customer avatar
ENRIQUE R August 04, 2020 3:00 am UTC
PURCHASER
Hello again. Hope youre doing well. im just finished to transcribe my previous PCs from 5TD to Pocket Fantasy. I think the new character sheets are well done and have good info to track your PC, but i think theyre small. I think it will work better if you rotate the sheet and make it a single sheet per page because its easy to fill completely and run out of space.Also Maybe reduce "race" to one row. Finally you can fill the resultant space below, with a classic "Notes" rows/section. I already talked to my players and they agree to take a one shot with Pocket Fantasy instead Five torches deep. Hope by the weekend i have a review. Thanks again for your kindness and support.
EDIT: Maybe you can have 2 character sheets because this game is also very good to play anywhere and the little character sheet is more appealing to transport or playing anywhere outside the house.
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Customer avatar
Brandon G August 04, 2020 3:33 am UTC
PUBLISHER
Thanks for the input on the sheets and I will see about making these a little big bigger as well as making a 2nd full portrait sized sheet with the mentioned Notes section. I look forward to your review and I hope your players enjoy the game!
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Customer avatar
Brandon G August 04, 2020 6:09 pm UTC
PUBLISHER
Updated simple character sheet and full page character sheet now available.
Customer avatar
Jeremy H June 05, 2020 5:27 am UTC
PURCHASER
Heyo! Would you ever consider putting this into a booklet (A6) format. I really dig the pocket concept, but I favor books over cards.
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Customer avatar
Brandon G June 05, 2020 12:11 pm UTC
PUBLISHER
Hey Jeremy. I will look into offering a booklet format in the near future. Thanks for the suggestions and checking out the game!
Customer avatar
John G April 23, 2020 3:02 pm UTC
PURCHASER
Brandon,

Love this game! Looking forward to trying The Lost Vault of Urstav. Thanks for developing an amazing minimalist RPG. I have play tested MANY, and this is without a doubt my favorite. I have an interesting "edition?" of the game I would like to share with you. I have modified the form factor of the game into a printable booklet (38 pages believe it or not).
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Customer avatar
Brandon G April 23, 2020 3:27 pm UTC
PUBLISHER
Thanks so much for the kind words and the support! It really means a lot. I’d love to see what you’ve done. I hope you like The Lost Vault of Urstav. You can email me at Goeringer3 at gmail dot com.
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Customer avatar
John G April 23, 2020 5:45 pm UTC
PURCHASER
Sent you an email.
Customer avatar
Jean-Sebastien L January 06, 2020 6:57 am UTC
PURCHASER
Hi there!

Very interesting system! I have a few specific questions about the mechanics, if you don't mind me asking.

With regards to the Druid's "Beast Friend" ability and the Necromancer's "Undead Minion" ability:
- Do the same rules from the Wizard Summon Monster spell apply, i.e.: The creature only starts acting on the following round (not the round in which it was summoned)?

- Does the caster need to spend their action to control the creature? This question also applies for the Commander's "Soliders" ability. The Wizard's "Summon Monster" ability does not require the caster to spend their turn, but I am not sure if the same applies here.

- Can the creature be instructed to harm itself, or is that restricted like the Wizard's "Summon Monster" ability? This question also applies for the Commander's "Soliders" ability.

Are Druids able to calm beasts and get a Beast Friend during...See more
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Customer avatar
Brandon G January 07, 2020 7:11 pm UTC
PUBLISHER
Thanks for the questions and checking out the game. I will clarify all these questions in an updated file. But until that is up the answers are the following.

The beast friend and undead minion will act on the round after they are “summoned” just like the wizard. If they are summoned up before the combat they can act on the first action when their “controller” acts.

Summoned, beast friend or soldiers do not take up their “controller’s” action. The game aims for fun first and losing your action is not fun imo.

All summoned, beast friend and soldiers will not harm themselves. When it comes to soldiers the pocket master will have to decide what would harm the soldier in specific situations they may face and either have the player role play their orders to the soldiers or just make a ruling that yes or no the soldier won’t do that order.

Druids may calm and get a Beast Friend in combat but the Pocket Master should use the task system for how enraged...See more
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Customer avatar
Brandon G January 07, 2020 8:35 pm UTC
PUBLISHER
I’d rule undead minion could hurt themselves.
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Customer avatar
Brandon G January 07, 2020 10:37 pm UTC
PUBLISHER
I have made updates to the files and hope these clear up these issues.

Thanks again and please leave a review once you get to try out the game!

Brandon
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Customer avatar
Jean-Sebastien L January 08, 2020 12:17 pm UTC
PURCHASER
Thank you so much, this is really appreciated!
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Customer avatar
Brandon G January 08, 2020 4:09 pm UTC
PUBLISHER
My pleasure!
Customer avatar
Daniel L December 19, 2019 9:19 am UTC
PURCHASER
After the shutdown of G+, has there materialized a new plattform to discuss this game? I remember some really cool stuff made by fans.
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Customer avatar
Brandon G December 21, 2019 4:07 am UTC
PUBLISHER
I’m sorry Daniel I haven’t gone to any other site. There is a listing on RPGGeek where some stuff can be listed and talked about. Thanks for supporting the game!
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Customer avatar
Brandon G August 24, 2020 7:59 pm UTC
PUBLISHER
I have a fledgling website at pocketfantasyrpg.com
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23.27 MB
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File Last Updated:
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This title was added to our catalog on July 29, 2016.