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Darkmoor Role-Playing Game

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The Setting

Darkmoor is a game set in a self-deprecating fantasy universe, full of action and magic, where anything is possible! Giant apes and huge, colourful pandas train in the art of kung fu in remote monasteries in preparation for the Steel Fists Tournament. Huge robot toys chase one another through different parallel dimensions waging an automated miniatures war. Coins, jewelry and all kind of possible treasures pop out of the monsters you just killed in dungeons created by crazy robot butlers!

Darkmoor's Map

This is your starting area. You will discover great places like "Beach Please", "Twin Beaks", "Mountway to Hell" and many more. While you're busy traveling this land of wonders and puns, you'll also get to create what you'll find once you cross those borders! Want to be born in a land where candies are the only currency available? In a quest to turn your parents human again after an evil Guild of Werehorses turned them into wild horses? Once you tell such things to your Guide those become truths about the world you're playing in. It's up to the Guide how to use those truth you build speaking about the world you want Darkmoor to be, but the more you're creative the more you'll have fun during your game sessions.

Darkmoor has been inspired by Moof Games products such as Blackmoor and Maximus. They both play like great old-style Arcade Games with exciting gameplay and colorful graphics. Beat'em-up games lovers will instantly fall in love with Blackmoor and Maximus too for sure. 

The Game

In Darkmoor combat is pure hyper-cinematic action! You will unleash your “epic-named” special moves while the whole universe stops to watch! Fighting is based on a variety of factors: your character’s stats, the Attack and Defence Dice, customized Special Moves created by each Player, the Symbols that make each Move unique and the various effects they trigger, and Special Weapons and the bonuses they provide. You will even upgrade your moves by describing your cinematic actions— the cooler the better!!

In this fantastic world where the incredible becomes possible and anything can be a source of inspiration or comedy, the important thing is always and only FUN. The game design of Darkmoor maximizes the fun and streamlines every other aspect of the game, generating adventures, enemies and rewards... all in addition to the thousands of ideas offered by the absurd world of Darkmoor itself! In Darkmoor, players are NOT puppets in the hands of the Guide. The Guide trusts them and enjoys the game, telling the story and describing the NPCs’ actions.

Darkmoor is a VERY tongue-in-cheek, humorous game. Anything is possible: PCs literally shine brightly when they level up, they can choose to fail a task on purpose in order to earn more Experience, and they may belong to any race, ethnicity, profession, class and background you can imagine. Best of all, you can combine all of this (and more!) to create absurd and bizarre results! Plus, when you finally kill the Boss, you will be showered with coins and treasure! Seeing is believing!


Darkmoor is TOTALLY customizable. In the 200+ pages, USA letter format book, you'll find just a couple of rules to follow, so the Player can shape his own Races, Classes, Skills, Techniques (Martial or Magic), and Equipment. There will be plenty of examples and suggestions, but they all explain how to create your own original stuff. 

But it's not all up to you of course! Here is a little preview of some unique features you'll find in Darkmoor:

Beat the cash out of enemies

Yeah, you read it right: punch them untill you have enough money! Just like traditional arcade games, hit a monster and he'll drop coins. Store them, find the next one, rinse and repeat!

Beat the coins out of your enemies!

Draw your weapon! And armor. And character.

Everyone loves good artworks and the book we'll be packed with those. But you know what's even better? Funny ones! Your character and equip will look like you draw them yourself: you don't need to be good at it, you just need to have fun with it! Everytime you mention one of the elements in the sketches you drew to describe an action you gain an extra die.
Pretty neat, isn't it?

Create your character

Level up shining bright

Darkmoor is great for one-shots, sure, but when you'll see how easy levelling up is, you’ll never want to stop... And we mean it! Here you won't stop at 10th, 20th or 250th Level! Oh and remember: you'll be all shiny when you reach a new level, just like good old arcade games.

Level Up!

Meet the almighty Crafters

Once in a while you may need a certain item or a stronger weapon and you'll end up visiting a Crafter. Beware though: they are beyond powerful in their realms! Be prepared for everything when you enter their door...

Online Tools!

Lots of great online apps for Darkmoor are already available and at your service! You can generate new characters, boss NPCs, Equip cards and even generate them randomly! And, surprise, there's even an online adventures generator :D

 Customers Who Bought this Title also Purchased
Reviews (2)
Discussions (5)
Customer avatar
Christopher F June 01, 2021 8:22 pm UTC
Was trying to find in the files the Cheat Sheet mentioned in the introduction as the number of symbols is a little confusing. Can't seem to find it though. :-S
Customer avatar
Abraham Z April 12, 2020 6:46 am UTC
On page 125, there are several paragraphs untranslated from Italian, in the English version...
Customer avatar
Luca D April 14, 2020 8:57 am UTC
Thanks for spotting this problem! Will solve it asap and upload and update! Sorry for the errors.
Customer avatar
Abraham Z January 04, 2023 4:43 pm UTC
January 2023, and still no update.
Customer avatar
Matthew R April 11, 2020 5:12 pm UTC
You should really make a preview that does a better job of previewing the game. Out of 6 pages, only one of them reveals anything really useful about the game, and it basically just repeats the same things as the product blurb. I still know next to nothing about the actual game mechanics, which are kind of important.

The purpose of a preview is to sell your game. When you just grab the first 6 pages without any consideration for their content, it makes it look like you either don't know *how* to market your game, or you just can't be bothered to try. That's *not* the way to inspire confidence in your product.
Customer avatar
Abraham Z April 12, 2020 2:24 am UTC
I agree; there is a review here in German, that gives you more or less a good rundown, I recommend you use Google translate if you don't know the language, the translation is pretty decent. The review in general says that the system is somewhat complex or crunchy for what it's supposed to offer, it seems to be a D6 system with random results, from what I gather. I'm still on the fence with this one.
Customer avatar
Guntis V December 09, 2018 3:55 pm UTC
What is the conflict resolution system like? Classic, skill based, PbtA, dice pool, card based, ...?
Customer avatar
Luca D April 14, 2020 9:03 am UTC
Hi, it's a conflict resolution system, first of all, not a task resolution. It's similar to a PbtA, you have a system called "the Oracle". It guides you whenever you need to solve a conflict for any reason: you don't know how an action you're going to perform will change the story, what's gonna happen if you try and push that damn button, etc. The Oracle will give you an idea on how to go on with your fiction, it's not about a boolean "success/unsuccess" dice check. You roll a 1d6 and see what the Oracle tells you, then you go on with the story creating something accordingly.
Also, the Oracle system in this game is designed to help you generate funny and unpredictable situations: you can roll more than one die, using your Background, class, race or abilities to give you Bonuses and choose the highest value. If you decide to keep a lower result, though, you immediately get more experience (the highest value - the one you chose) but the situation gets more complicated ;)
Customer avatar
Chris T February 25, 2017 8:37 pm UTC
Is this game in English? As the full size preview seems not to be.
Customer avatar
Archer T March 22, 2017 11:43 am UTC
Yes it is, the PDF is available in both English and Italian languages :)
Customer avatar
Luca D March 22, 2017 12:00 pm UTC
Thank you for your feedback! Sure, the game is in English and Italian. Once you buy the game, you get both digital versions, plus character sheets files in English and Italian.
I changed the preview to show the English version, since it's the main choice on Drivethru. Also, print options are available!
Customer avatar
Chris T March 22, 2017 7:58 pm UTC
Thanks so much, both of you, for your replies!
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72.77 MB
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File Last Updated:
February 06, 2017
This title was added to our catalog on July 13, 2016.