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Random Encounters: Rabid Monkey Troop

Random Encounters: Rabid Monkey Troop

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Random Encounter: Rabid Monkey Troop

Sword and sorcery adventure
Interior Illustrations:
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Rabid Monkey Troop is a fully detailed random encounter designed for a typical group of 5th-7th level adventurers. While traveling through the wilderness, the heroes are attacked by a mob of rabid monkeys who use group tactics to overwhelm the heroes. Faced with more monkeys than they can hope to kill, many which are foaming at the mouth, a great deal will depend on the players being able to stay calm when things start to look grim. This encounter includes d20 statistics for four types of advanced monkeys, many of which are infected with rabies. It also features detailed rules for the rabies virus and includes some suggestions for possible peaceful resolutions to the encounter. Like all supplements in this series, this PDF includes information on. the background and terrain modifiers of the encounter, the monster's tactics, and possible ways for the heroes to gain bonus experience points from this encounter.<o:p></o:p>

Add this entertaining and harrowing encounter to your game today for only $.99!<o:p></o:p>

Vital Information

Encounter Level: 6
Locale: Any forest of subtropical or tropical climate.
Recommended Class: Cleric or driud
Summary: A rogue band of 200 rabid monkeys attacks the characters

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The Random Encounters series from Bloodstone Press features unique encounter situations that can be used as small diversions during an existing campaign or the beginnings whole new campaigns. Each installment in this series details one encounter that can be easily worked into almost any d20 campaign of fantasy adventure. Typically these encounters involve multiple conflicting factors or ambiguous situations that are sure to keep your players on their toes. All Random Encounter supplements include details about the encounter's background, terrain, possible outcomes, and rewards as well as any relevant d20 statistics. Many also feature rare magical items, spells, monsters, variant rules, or NPCs. These supplements are ideal for DMs who are not quite prepared for their next game, or are looking for some new ideas to work into their next adventure. Most random encounters take anywhere from a half hour to 2 hours of real time to resolve, making them perfect for those occasions when a player is running late or when there is only time for a short session.

The Random Encounters series includes the following titles:

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May 9th, 2006
I'd like to able to fill this box in without having to put anything in this comment box, alas I cannot- I apologise but I've not got a lot of free time and yet I want to rate the products.<br><br><b>QUALITY</b>: Acceptable<br [...]
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Product Information
Copper seller
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0.18 MB
Original electronic
Scanned image
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File Last Updated:
December 31, 2004
This title was added to our catalog on December 31, 2004.