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Heroes of the Orient: Player's and DM's Companion
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Heroes of the Orient: Player's and DM's Companion

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This 75-page handbook contains lore, flavor, and rules for creating adventures in the Orient.

Included are also:

  • 6 new races, a new dwarf subrace and an oriental human variant
    • Nezumi - humanoid rats with 3 subraces
    • Hengeyokai - shapeshifting animals with 10 subraces
    • Spirit Folk - descendants of humans and spirits with 3 subraces
    • Vanara - monkey-like humanoids with prehensile tails
    • Hakuma - humans with oni heritage and 3 subraces
    • Serafu - small lizard-like folk with 4 subraces
  • 2 new classes
    • Kensai - a ki-using warrior with a strong bond to a single weapon (includes 5 archetypes)
      • Blademaster - focuses solely on the blade, capable of moving into battle quickly and taking on many enemies at once
      • Master of the Unseen Hand - bolsters melee prowess with telekinetic powers
      • Samurai - an honorable warrior that focuses on versatile stances
      • Shinobi - specializes in infiltration, misdirection, and utilizes the most maneuvers
      • Villainous Class Option: Ravager - a kensai that has been warped by Taint
    • Shogun - a commander who enables new strategies for his allies (includes 7 archetypes)
      • Crawdad - focuses on martial defense
      • Heron - focuses on mobility
      • Pegasus - focuses on mounted combat
      • Phoenix - focuses on magical defense
      • Spider - focuses on trickery
      • Tiger - focuses martial prowess
      • Wyvern - improves the abilities of the base class without focusing on any one area
  • 27 new archetypes for existing classes
    • Barbarian 
      • Path of Brawn - focuses on rage damage and mobility
    • Bard 
      • College of the Geisha - more expertise and good with enchantment and illusion spells
    • Cleric 
      • Shamanism Domain - gains powers depending on a spirit patron (either ancestral, animal, demonic, or primordial)
      • Shugenja Domain - gains elemental powers, focusing on either air, earth, fire, or water
    • Druid 
      • Circle of Chaos - utilizes the Wild Magic Surge table
      • Circle of Elementalism - casts elemental spells efficiently and summons mephits
      • Circle of the Fey Touched - has several fey powers
    • Fighter
      • Bushi - a warrior of the common people, skilled at combat and versatile through stances
      • Hogo-sha - a protector both in and out of battle
      • Satsugai - a swift and ferocious warrior, foregoing heavy armor to better navigate the field of battle
      • Witch Hunter - specializes in fighting aberrations, fiends, and undead
    • Monk
      • Way of Ancient Symbols - gains magical tattoos, offers a ton of customization
      • Way of Purity - a pacifist monk with shapeshifting and utility
      • Way of Righteous Fury - can enter a Ki Frenzy, much like the barbarian's rage and the bladesinger's bladesong
    • Paladin
      • Oath of the Stalwart Defender - focuses on defending himself and his allies
    • Ranger
      • Ishi - inspires his allies on the battlefield
      • Niten Master - focuses on dual wielding
    • Rogue
      • Shadow Spy - a master infiltrator and gatherer of intelligence
      • Skirmisher - emphasizes mobility and ranged attacks
    • Sorcerer
      • Void Disciple - manipulates reality and time
    • Warlock
      • The Great Phoenix - grants the warlock powers from the Fires of Life
      • The Great Sylvan - grants the warlock sylvan powers, becoming one with nature
      • The Great Turtle - grants the warlock protective powers and the ability to transform into water
      • The Great Wyrm - grants the warlock power over lightning and thunder, smiting foes in the patron's name
      • Seishin Mystic - possessed by a spirit, the seishin mystic has an internal patron, rather than an external one
    • Wizard
      • Wu Jen - focuses on the old elements, choosing between earth, fire, metal, water, or wood
      • Villainous Class Option: Maho-Tsukai - a blood mage with three distinct paths: mage, magus, and necromancer
  • 6 new backgrounds
  • 11 new feats
  • 52 new spells.

Please leave a review after purchase, so I know what you like and/or dislike. It'll help me with future iterations of Heroes of the Orient, as well as with the other products I have in the works.


v1.1 (July 8th 2016) - Fixed some spelling, wording, and slight rebalance. Added some ribbon features.

v1.2 (August 17th 2016) - Replaced some art, various balance adjustments, included detriments of childhood as variant rule, added several new armors, added a new weapon, added four new familiars, added two new fighter archetypes, added a new warlock archetype and one additional eldritch invocation.

v1.3 (November 28th 2016): Wording and balance, new weapons, new races, new magic items (talismans), details on how to run flavorful duels and how to reward characters

v2.0 (March 21st 2017): Wording and balance, expanded on several sections, added Shijin and Oni Lords, added Jigoku and Tengoku, added Oriental names, added a variant rule for ancestry, added special materials, added 17 new magic items, added an oriental calendar, added random events, added a new fighter archetype, added three new warlock archetypes, added three new pact boons, added 16 new eldritch invocations, expanded on the wu-jen taboo variant feature, added a villainous archetype to the wizard, added 15 new spells.

Titles in the Epic Campaigns Series

Epic Characters  Ulraunt's Guide to the Planes: The Shadowfell

Titles in the Oriental Adventures Series

Heroes of the Orient  Monsters of the Orient: Complete Bestiary  Heroes of the Orient: Unearthed Kensai

Available for Fantasy Grounds

Epic Characters  for Fantasy Grounds 
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Reviews (15)
Discussions (205)
Customer avatar
Brent F June 24, 2019 10:42 am UTC
Hope we eventually get a POD of this, unfortunately despite some limited information given in the Core Books, it doesn't really seem like Wizards will be revisiting Oriental Adventures and the Lands of Kara-tur anytime soon, and it has been along time since they have done so already.
Customer avatar
Jason L May 29, 2019 5:04 am UTC
For the honor bound ability under the Samurai sub-class, it says (v 2.0.1), "You can automatically succeed an honor check or honor saving throw. Once you use this feature, you must finish a short or long rest before you can do so again. If you play without an Honor Score, you instead get advantage on a Charisma saving throw." I might be overthinking this (maybe), but if you play without an honor system, is the advantage on Charisma saving throws also a one time per long rest or is it every time you make a Charisma saving throw?
Customer avatar
Marc W May 15, 2019 6:36 am UTC
Is there any chance of getting the Heroes of the Orient and Orient bestiaries as fantasy grounds modules? I would REALLY love to have all of the stuff in fantasy grounds, and happily buy them again.
Customer avatar
Maxi B May 06, 2019 5:11 pm UTC
Can't wait to purchase the POD of this! I hope it's not too much longer, but it'll be worth the wait I'm certain!
Customer avatar
Matthew C April 11, 2019 2:45 pm UTC
So, I'm wanting to make a ranged subclass of the Kensai class. Do you have any advice regarding maneuvers and the like?
Customer avatar
Eric S March 29, 2019 12:55 am UTC
hello i just want to say i really love this book and its content, i do really like what you have created but i do have a question, what exactly is a Serafu, i have read what it is ad what they are like but i cant for the life of me picture what its suppose to look like, is this race based on something i could use as a reference to understand what it is, was just wondering
Customer avatar
Robert G February 25, 2019 7:33 pm UTC
Is there seriously an "Oriental" human subrace in this product?
Customer avatar
Peter L February 24, 2019 4:12 am UTC
hi, i was looking at the sample file to check it out, and the Korobokuru seemed a little under powered is this a subrace of of the dwarfs or a stand alone race?
Thank's for whoever may take the time answer my question stupid as it may be.
Customer avatar
Benjamin S February 09, 2019 7:31 am UTC
Hey just wandering the College of the Geisha ability Fascination, is that advantage of the d20 roll or the bardic dice? it makes sense for it to be the d20 but I thought i would check any way. Also very good book so far, I am really enjoying it.
Customer avatar
Jon C January 28, 2019 9:33 am UTC
Dont you think that the kensai blade master's damage is a little bit underpowered, compared for example to the damage of a monk kensei with his attack+martial arts?
Customer avatar
Kaine M OMeckley O January 07, 2019 3:11 pm UTC
I have a question about the Bushi subclass for Fighters. They're described as warriors of the common people, usually men of low birth. Their maneuvers, however, are all based on Intelligence, and several of their features reference Intelligence as well. Aside from this generally being a dump stat for any non-spellcasting Fighter, from a lore perspective it seems like most lowborn people in a fantasy setting would NOT have a very high Intelligence score, given the education available to them. Since the resource they draw upon is ki, which is usually rooted in Wisdom, I'm wondering if this subclass was meant to be Wisdom based, or if this is the intended layout.
Customer avatar
Thony D January 06, 2019 9:07 am UTC
Sorry to leave more critique, just, another odd thing about the Kensai. It seems that it learns a couple spells, like Disguise Self. A spellcasting modifier is needed to determine seeing through the disguise. I would imagine you'd use Charisma, but it doesn't mention it.
Customer avatar
Thony D January 04, 2019 11:22 pm UTC
I've only just noticed an issue with the Kensai's feature, battle clarity. It says you can use a bonus action to end the paralyzed condition, but you are unable to use bonus actions while paralyzed. This is confirmed in the player's handbook, page 189.

As well, grace says, in the class table, it gets an upgrade at 13th level, but the feature description says 15th.
Customer avatar
Dylan P January 01, 2019 9:19 am UTC
Hey there! Just pointing out that the Witch Hunter subclass for the fighter is missing the 18th subclass feature from what I can tell.
Customer avatar
Thony D January 04, 2019 10:47 am UTC
It actually isn't, it just does what Battlemaster does. It's 18th level feature is wrapped up in an earlier feature, Specifically Bane of Evil.
Customer avatar
Dylan P January 06, 2019 12:12 am UTC
Ah ha! Thank you sir! I am the blind!
Customer avatar
Rey I December 08, 2018 12:27 am UTC
Hello, I was also hoping for a POD version. Is this something that will happen and if so what is the expected time frame? Thank you for the product.
Customer avatar
Brent F November 03, 2018 8:06 pm UTC
Hoping for POD of this.
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