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The Knotty-Works Bundles Player Paraphernalia Issues 26 - 50 [BUNDLE]
Player Paraphernalia Issues 26 - 50 [BUNDLE]

Player Paraphernalia Issues 26 - 50 [BUNDLE]

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This special bundle product contains the following titles.



Player Paraphernalia #26 Alternate Archetypes, Archer
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Player Paraphernalia #26 Alternate Archetypes, Archer

This issue introduces a two new archetypes based on the fighter's archer archetype. The Bow Master is an archetype for the Barbarian core class and the Marksman is an archetype for the Rogue core class. Both archetypes are heavily influenced by the class abilities granted by the fighter's archetype including bonuses to hit with missile weapon, ability to avoid attacks of opportunity, and even gaining Damage Reduction from ranged attacks.

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Player Paraphernalia #27 Alternate Archetypes, Thunderstriker
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Player Paraphernalia #27 Alternate Archetypes, Thunderstriker

This issue introduces a four new archetypes based on the fighter's thunderstriker archetype. The Bulwork Brawler is an archetype for the Barbarian core class, the Eldritch Ward is a magus archetype, the Hooligan is a rogue archetype, and the Nature Warden is a range archetype. each archetype is heavily influenced by the class abilities granted by the fighter's archetype for all things buckler. In addition several new alternate combat feats are introduced involving the buckler and two new buckler types.

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Player Paraphernalia #28 The Old School Ranger (Archetype)
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Player Paraphernalia #28 The Old School Ranger

Another new Old School archetype. This issue focuses a new archetype for the ranger, taking it back to its roots. Although some of the new iconic ranger abilities are not touched, some were rolled back and built upon the original concepts found in previous gaming editions. Two new feats are also included.

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Player Paraphernalia #29 The Old School Paladin (Archetype)
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Player Paraphernalia #29 The Old School Paladin

Another new Old School archetype. This issue focuses a new archetype for the paladin, taking it back to its roots. Although some of the new iconic paladin abilities are not touched, some were rolled back and built upon the original concepts found in previous gaming editions. Two new feats are also included.

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Player Paraphernalia #30 The Kensai (Archetype)
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Player Paraphernalia #30 The Kensai

This issue offers another kensai archetype, this one for the fighter class. This archetype is nothing like the magus version, but builds upon the focus of a single weapon while adding the ki pool mechanic to give the class an oriental flavor.

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Player Paraphernalia #31 The Totemic Sentinel (Hybrid)
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Player Paraphernalia #31 The Totemic Sentinel

This issue offers a new hybrid built from the Druid and Fighter core classes. The totemic sentinel gains the power and strengths of a chosen animal totem, gaining natural attacks and the ability to shape shift into his chosen animal spirit. This supplement includes twelve animal totems to choose from ranging from the badger to the wolf.

This Player Paraphernalia has been set up with links to relevant pages from the d20pfsrd site.

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Player Paraphernalia #32 The Ecclesiast
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Player Paraphernalia #32 The Ecclesiast

This issue introduces a new archetype for the Magus class.  The Ecclesiast twists the magus character to the side of the divine, combining the magus' unique combat abilities with the ability to cast divine spells and channel energy.

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Player Paraphernalia #33 The Ghost Hunter (Archetypes)
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Player Paraphernalia #33 The Ghost Hunter (Archetypes)

This issue introduces a three new archetypes (a barbarian, fighter, and ranger version) and a new Sorcerer bloodline that focuses on battling the incorporeal creatures of the night.

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Player Paraphernalia #34 The Domain Specialist (Archetype)
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Player Paraphernalia #34 The Domain Specialist (Archetype)

This issue introduces a new archetype for the cleric that focuses on his domain powers. New feats relating to domains are also introduced.

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Player Paraphernalia #35 The Hand of Faith (Archetype)
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Player Paraphernalia #35 The Hand of Faith (Archetype)

This issue introduces a new archetype for the cleric that completely customizes the cleric's non spell class abilities through the power of faith. Two new feats relating to this archetype are also presented.

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Player Paraphernalia #36 The Highwayman (hybrid class)
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Player Paraphernalia #36 The Highwayman (Hybrid Class)

This issue introduces a new hybrid class, the highwayman. The knight of the road, or gentleman bandit; the highwayman combines the code of honor of a cavalier with the less than honorable skills of the rogue. A new Order is also presented that may be used by Cavaliers or Samurai.

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Player Paraphernalia #37 The Wushu Master (hybrid class)
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Player Paraphernalia #37 The Wushu Master (Hybrid Class)

This issue introduces a new hybrid class, the wushu master. Combining the martial arts of the monk with the arcane spell casting of the wizard, the wushu master's unarmed attack can really punch it up with power. Four new oriental weapons are also included as well as feats designed for the Wushu Master.

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Player Paraphernalia #38 The Way of Armor I (Alternate Archetypes)
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Player Paraphernalia #38 The Way of Armor I (Alternate Archetypes)

This issue focuses on the Armor Master fighter archetype, applying its effects to five other classes including the barbarian, cavalier, inquisitor, paladin, and charger (a new base class introduced in issue #25). Sacrifices are made, but the benefits of mastering the second skin easily pays for itself in the heat of battle.

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Player Paraphernalia #39 The Way of Armor II (Alternate Archetypes)
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Player Paraphernalia #39 The Way of Armor II (Alternate Archetypes)

This issue focuses on the Armored Hulk archetype, applying its effects to five other classes including the barbarian, cavalier, paladin, ranger, and charger (a new base class introduced in issue #25). Being able to move quickly while wearing 50 lbs of metal is no easy task, but for the armored hulk it is as natural as wearing nothing at all. This supplement also presents rules for exertion during physical hand to hand combat.

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Player Paraphernalia #40 Master of the Way (hybrid class)
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Player Paraphernalia #40 The Master of the Way (Hybrid Class)

This issue introduces a new hybrid class, the Master of the Way. Combining the martial arts of the monk with the divine healing and spell casting abilities of the cleric, the master of the way's unarmed attack can really punch it up with power. New feats designed for the Master of the Way, new spells, and magic items are included.

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Player Paraphernalia #41 Core Prestige Classes (Barbarian, Bard, and Cleric)
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Player Paraphernalia #41 Core Prestige Classes (Barbarian, Bard, and Cleric)

Prestige classes have taken a back seat to archetypes and hybrid classes of late. Presented are three new prestige classes built upon the core classes they represent. These prestige classes offering an accelerated method of gaining a secondary core class without the need to multi-class for several levels to gain the same functionality. The compromise is that each prestige class focuses on a particular class ability or two rather than granting all of the class features normally associated with the class in question. So if you want a sorcerer that can rage or a fighter that likes to pick up the lute to inspire his friends on occasion, check out these new prestige classes.

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Player Paraphernalia #42 Core Prestige Classes (Druid, Fighter, and Monk)
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Player Paraphernalia #42 Core Prestige Classes (Druid, Fighter, and Monk)

Prestige classes have taken a back seat to archetypes and hybrid classes of late. Presented are three new prestige classes built upon the core classes they represent. These prestige classes offer an accelerated method of gaining a secondary core class without the need to multi-class for several levels to gain the same functionality. The compromise is that each prestige class focuses on a particular class ability or two rather than granting all of the class features normally associated with the class in question. So if you want a sorcerer that can rage or a fighter that likes to pick up the lute to inspire his friends on occasion, check out these new prestige classes.

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Player Paraphernalia #43 Core Prestige Classes (Paladin, Ranger, and Rogue)
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Player Paraphernalia #43 Core Prestige Classes (Paladin, Ranger, and Rogue)

Prestige classes have taken a back seat to archetypes and hybrid classes of late. Presented are three new prestige classes built upon the core classes they represent. These prestige classes offer an accelerated method of gaining a secondary core class without the need to multi-class for several levels to gain the same functionality. The compromise is that each prestige class focuses on a particular class ability or two rather than granting all of the class features normally associated with the class in question. So if you want a sorcerer that can rage or a fighter that likes to pick up the lute to inspire his friends on occasion, check out these new prestige classes.

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Player Paraphernalia #44 Core Prestige Classes (Sorcerer and Wizard)
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Player Paraphernalia #44 Core Prestige Classes (Sorcerer and Wizard)

Prestige classes have taken a back seat to archetypes and hybrid classes of late. Presented are three new prestige classes built upon the core classes they represent. These prestige classes offer an accelerated method of gaining a secondary core class without the need to multi-class for several levels to gain the same functionality. The compromise is that each prestige class focuses on a particular class ability or two rather than granting all of the class features normally associated with the class in question. So if you want a sorcerer that can rage or a fighter that likes to pick up the lute to inspire his friends on occasion, check out these new prestige classes.

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Player Paraphernalia #45 The Bruiser (Base Class)
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Player Paraphernalia #45 The Bruiser (Base Class)

Classes that focus on unarmed attacks seem to rely on the standard goto Monk class with its oriental flavor. The Brawler takes it a step closer to a traditional pugilistic theme, but still relies on the standard monk abilities including flurry of blows and AC bonus. The Bruiser offers another version of a head bashing brute that relies on his hands to take out his opponents, focusing both on unarmed attacks and grappling.

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Player Paraphernalia #46 Flowing Water Style
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Player Paraphernalia #46 Flowing Water Style (Martial Arts Style Feats)

The Flowing Water Style allows the warrior to use a wide variety of weapon ranging from the bo staff to the Yueng Yang Blade in a style that allows the wielder to effectively make two weapon attacks, disarm foes, feint opponents, and even sunder weapons and armor. This feat style path allows characters to emmulate the effects of other feats that may have limitations based on ability scores or class requirements. The supplement also introduces several new oriental weapons for the Pathfinder game including the Gunbai (war fan), Chin Zi Dao (double weapon), and Sun & Moon Ring.

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Player Paraphernalia #47 Elemental Domains of Metal and Wood
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Player Paraphernalia #47 Elemental Domains of Metal and Wood

The Elemental Domains of Fire, Water, Air, and Earth are represented by the core cleric Domains. However, the alternate elements of Metal and Wood as suggested by the Arcane elemental schools seemed to be lacking. These domains are introduced within this Player Paraphernalia along with two sub-domains for each focusing on both the natural and manufactured properties of each.

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Player Paraphernalia #48 The Shuhenja (Base Class)
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Player Paraphernalia #48 The Shuhenja (Base Class)

This Oriental themed divine class offers a new take on the original similarly named class. The shuhenja combines the thematic elements of the kami with the addition of the celestial (a.k.a Chinese) Zodiac. The Shuhenja chooses one of the twelve spirit guides represented by the zodiac which grants the class access to a particular elemental domain as well as other advantages. This supplement also includes a feat geared for the class and several new spells following the oriental theme.

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Player Paraphernalia #49 Implements of the Ninja
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Player Paraphernalia #49 Implements of the Ninja

Master assassins and spies of the East, Ninjas were just as reknown for their tools as their skills. This issue covers several items that no ninja should be without, from the ashiko and shoku used for scalling castle walls to egg shells filled with black powder and other powders. Two new Ninja Tricks are also presented along with the Ninjutsu style feats used to both evade and strike back.

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Player Paraphernalia #50 The Elemental Ninja (Class Archetypes)
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Player Paraphernalia #50 The Elemental Ninja (Class Archetypes)

More than simple assassins and agents of espionage, the ninja captures an air of mysticism and mystery. The following archetypes presented in this issue focus on the more supernatural aspects of this oriental character steeped both in history and legend. First of a two part series, this issue introduces the Earth Ninja, Fire Ninja, and the Metal Ninja. For the oriental understanding of the elements is not the same as the Greek and traditionally western held belief in four, but in the five: Earth, Fire, Metal, Water, and Wood. In addition, a sixth element - the Void - is also covered in this series. In addition, a few new ninja tricks are presented that may be incorporated in to any ninja's arsenal of gimmicks and tricks.<...


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Product Information
ISBN
1-30000-204-3
Publisher Stock #
KW0137
Format
Original electronic
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This title was added to our catalog on July 04, 2016.