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Player Paraphernalia Issues 1 - 25 [BUNDLE]

Player Paraphernalia Issues 1 - 25 [BUNDLE]

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This special bundle product contains the following titles.



Player Paraphernalia #1 New and Reworked Feats
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Player Paraphernalia #1

This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters.

This first issue introduces three new feats and two reworked feats that most arcane (and even divine) casters may find invaluable.

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Player Paraphernalia #10 The Cathartic Caster
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Player Paraphernalia #10

This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters.

This issue introduces a new archetype for the Wizard class.  The Cathartic Caster offers a relatively simple yet effective method for a slotless spell caster.

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Player Paraphernalia #11 The Witch Hunter
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Player Paraphernalia #11

This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters.

This issue introduces a new base character class, the Witch Hunter. The Witch Hunter has the unique abilities to resist the hex powers of witches and can disrupt the special bonds between familiars and their masters, coupled with the ability to cast limited divine spells from their own spell list.

Updated!

Four new class abilities have been added and two additional feats to help round out the character.

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Player Paraphernalia #12 The Witch Hunter II
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Player Paraphernalia #12

This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters.

This issue introduces a new hybrid character class, the Witch Hunter II. The Witch Hunter II combines the abilities of the inquisitor and ranger to hunt down and eradicate those that use the dark arts for their own evil ends.

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Player Paraphernalia #13 The Witch Hunter III
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Player Paraphernalia #13

This issue introduces three core class archetypes, the Witch Hunter III. Offering several Witch Hunter archetypes for three of the core character classes including the barbarian, fighter, and rogue. These archetypes grant abilities to intuitively sense magical auras as well as abilities that grant advantages when fighting arcane spell casters.

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Player Paraphernalia #14 The Witch Hunter IV
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Player Paraphernalia #14

This issue introduces three more core class archetypes, the Witch Hunter IV. Offering several Witch Hunter archetypes for three more of the core character classes including the bard, cleric, and paladin. These archetypes grant abilities to intuitively sense magical auras as well as abilities that grant advantages when fighting arcane spell casters.

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Player Paraphernalia #15 Arcane School Sub-Domains
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Player Paraphernalia #15

This issue introduces several cleric sub-domains based on arcane schools. All are associated with the Magic domain, but many fall under other domains as well such as the Necromancy sub-domain that works well as both a Magic sub-domain and Death sub-domain.

New domain powers are introduced, many suggested from the school powers granted to wizards though with a clerical flair.

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Player Paraphernalia #16 Shirel's Automaton Manual (Tiny and Small Constructs)
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Player Paraphernalia #16 Shirel's Automaton Manual (Tiny and Small Constructs)

This issue introduces several viable constructs that can easily be created using the Animated Objects or other animation type spells. Three tiny constructs and a small construct is detailed including additional builds and the break down in Construction Points.

Additional resources regarding Construction Points are given including our Advancing with Class: The Wizard which includes a new school and archetype specifically for wizards that want to create their own allies.

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Player Paraphernalia #17 The Bushi
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Player Paraphernalia #17 The Bushi

This issue introduces an alternate fighter class with an oriental flavor. The bushi are common warriors that seek to follow the code of Bushido, the way of the Warrior. Where samurai seek to epitomize the spiritual aspects of Bushido, the bushi seek ways to apply the principles in their daily lives. This issue details the class abilities of the bushi and the seven virtues of Bushido they idolize.

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Player Paraphernalia #18 The Elemental Druid
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Player Paraphernalia #18 The Elemental Druid

This issue introduces a new druid archetype that focuses on all things elemental. This archetype builds upon the core abilities of the druid, allowing her to focus on one of the four elements (air, earth, fire, and water) for all aspects of her class abilities. In addition, two new spells, Elemental Infusion templates, and tiny Elemental stats blocks are included.

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Player Paraphernalia #19 The Imperial Druid
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Player Paraphernalia #19 The Imperial Druid

This issue introduces a new druid archetype with an Oriental flavor. The Imperial Druid is an agent of the Celestial Court, responsible for maintaining the sacred places and relations with the natural and spirit world. In addition, a new Domain is introduced and two new Foo Creature templates.

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Player Paraphernalia #2 The Wand Weaver
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Player Paraphernalia #2

This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters.

This issue introduces a new archetype for the Magus class and optional rules for wands.  The Wand Weaver couples the power of the magus with one of the most standard magic items in the universe, the Wand.  And what would a wand weaver be without a wand, so this is one of the only classes that starts off with a magical item (with only 10 charges but it is still a wand).

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Player Paraphernalia #20 The Elemental Summoner
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Player Paraphernalia #20 The Elemental Summoner

This issue introduces a new summoner archetype. The Elemental Summoner forges a link with one of the four elemental planes, gaining an elemental based eidolon and other special abilities based on the plane chosen. This supplement also includes new eidolon evolutions, the elemental infusion templates, and tiny elemental stat blocks.

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Player Paraphernalia #21 The Sword Saint
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Player Paraphernalia #21 The Sword Saint

This issue introduces a new cavalier archetype, the Sword Saint. The sword saint forgoes the mount of the typical cavalier and focuses all of his energy on his chosen weapon, the sword. In addition, a new Cavalier/Samurai Order is provided, the Holy Sacrament.

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Player Paraphernalia #22 Orders of Alignment
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Player Paraphernalia #22 Orders of Alignment

This issue introduces four new cavalier orders, each based on one of the four aspects of alignment; good, evil, chaos, and law. Each order grants the cavalier abilities specific to the aspect of alignment chosen.

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Player Paraphernalia #23 Old School Cavalier
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Player Paraphernalia #23 Old School Cavalier

This issue introduces a new cavalier archetype based on the old school cavalier. This archetype focuses even more on mounted combat if that is even possible and makes the cavalier deadly with the lance while astride his trusty mount.

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Player Paraphernalia #24 Old School Samurai
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Player Paraphernalia #24 Old School Samurai

This issue introduces a new samurai archetype based on the old school samurai. This archetype is built on the abilities of the original samurai class found in the grand father of fantasy RPGs. The old school samurai is the master of katana and wakizashi, horse, and arts.

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Player Paraphernalia #25 The Charger
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Player Paraphernalia #25 The Charger

This issue introduces a new base class, the Charger. This class is designed around the concept of hitting your opponent before they can hit back. The charger takes advantage of several seldom used combat maneuvers such as the overrun or reposition and builds up special tactics around these maneuvers. The supplement also introduces several new feats as well.

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Player Paraphernalia #3 The Scrollmaster
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Player Paraphernalia #3

This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters.

This issue introduces a new archetype for the Magus class.  The Scrollmaster couples the power of the magus with one of the most disposable magic items in the universe, the Scroll.

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Player Paraphernalia #4 The Arcanger
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Player Paraphernalia #4

This is a new series of short and ecnomical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters.

This issue introduces a new archetype for the Ranger class.  The Arcanger couples the power of the ranger with the arcane abilities of the wizard to a limited degree..

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Player Paraphernalia #5 The Conformanger
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Player Paraphernalia #5

This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters.

This issue introduces a new archetype for the Ranger class.  The Conformanger couples the power of the ranger with bestial strength of the animal world. 

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Player Paraphernalia #6 The Churimanger
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Player Paraphernalia #6

This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters.

This issue introduces a new archetype for the Ranger class.  The Churimanger couples the power of the ranger companion with the evolution pool of the eidolon. 

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Player Paraphernalia #7 The Evolutionary Alchemist
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Player Paraphernalia #7

This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters.

This issue introduces a new archetype for the Alchemist class.  The Evolutionary Alchemist couples the power of the alchemist's mutagen with the evolution pool of the eidolon. 

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Player Paraphernalia #8 The Theosophyst
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Player Paraphernalia #8

This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters.

This issue introduces a new hybrid character class, the Theosophyst. The Theosophyst couples the power of the cleric and wizard, allowing him to select both divine and arcane spells.

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Player Paraphernalia #9 The Inviolate Hound
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Player Paraphernalia #9

This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters.

This issue introduces a new hybrid character class, the Inviolate Hound. The Inviolate Hound couples the power of the inquisitor and rogue to breach any level to find the truth.

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Total value:$31.25
Special bundle price:$20.90
Savings of:$10.35 (33%)

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Product Information
Rule System(s)
ISBN
1-30000-204-3
Publisher Stock #
KW0136
Format
Original electronic
Scanned image
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This title was added to our catalog on July 04, 2016.