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Legacy's Wake
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Legacy's Wake

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[Available at a discount as part of the “Welcome to Skyfall Bundle”]


On Rooftops and Rope Bridges
Explore the City of Skyfall in the way it was meant to be seen: scuttling over rooftops, sprinting across rope bridges, and leaping across ship’s rigging with only your wit and skill keeping you from losing your fortune in the dark waters below. 
A full length campaign for 5th edition taking your characters from 1st to 17th and beyond.

Magic and Machine
From airships to salver golems, discover the unique and sometimes unwise blend of old magic and new power hidden away in the bustling cavern that houses Skyfall. 
Over 200 new monsters, and dozens of new magic items.

From Low to High
Experience a story that will take you from the dregs of society to its highest reaches. Fight your way through the Lightless Depths, across the City of Skyfall, to the Throne of Creation in the Godspeak Mountains, and back again. 
A campaign with huge stakes and larger than life locales.

Storytelling & Mechanics
Explore new and excited methods of playing the game you’ve loved for decades. Create your legacy through skill of arms, arcane might, or sheer bloody-handed ruthlessness. The choice is yours... 
New mechanics allow new methods of storytelling from multiple perspectives.

Go for the Gold!

This product is included on our newest initiative, the Go for the Gold program!

-         Every metal level (Copper, Silver, Gold, Electrum, and Platinum) that Legacy’s Wake achieves, additional content will unlock for everyone who purchases it!

-         We want to continue to support our work and give you, our awesome customers the best possible product. All content released from hitting Copper through Platinum will be free for anyone who purchases Legacy’s Wake bundle, regardless of when they purchase it.


We’ve already hit Copper! We’ll soon be releasing a supplement called Denizens of the Bridges. This supplement offers an in-depth look at several famous (or infamous) NPCs and locales in the city. It will be ideal for helping you breathe life into Skyfall. Each NPC and Locale will feature plot hooks, roleplaying angles, and ways to tie them in with our existing products.


When we hit Silver (tell your friends!), we will create and unlock a supplement on Corsair’s Drift!  This floating city is the dark mirror of Skyfall: dirtier, more dangerous, and twice as pirate-filled.  This supplement will provide enterprising GMs with a sandbox style experience, great for fleshing out trips to the floating city or perhaps even running an entire campaign on its shifting streets.

Electrum and Beyond? We have awesome content planned for each metal level. When we hit Silver, we’ll announce Electrum here!

 Customers Who Bought this Title also Purchased
Reviews (4)
Discussions (10)
Customer avatar
Jake T September 11, 2020 1:50 pm UTC
I'm not sure if you're still responding to comments, but there's one thing really jarring me when reading this, the scale of the cavern.

Legacy's Wake says that there are hundreds of thousands of people living there. The Traveler's Guide says that the cave is two leagues across and half a league high. By my knowledge a league is roughly 3 miles. All is clear so far.

The confusion I have comes from specific sections on locations or descriptive text in episodes. Legacy's Wake describes the Belowdecks crystal as hanging 100ft from the ceiling. This book also describes the Beseiged Cliffs as being 500ft above sea level, with the cavern being under 200ft of bedrock. To me, this implies that the ceiling of Skyfall is 300ft up - nowhere near half a league (~9000 feet).

Additionally, in Encounter 1.1, the Crew are in the Palisade District, and the "swing through howling wind sixty feet above the tumultuous sea". If the crystal hangs 100ft from the ceiling, how can the PCs...See more
Customer avatar
November 03, 2020 1:39 am UTC
Good catches all. We are in the process of doing a revised version (which will be free to anyone that already has a copy) I will make sure we address these points.
Customer avatar
Corey H April 11, 2020 9:38 pm UTC
In the preview, there's a handout with some racist stuff going on in it. If racism is an X card in my group, is this campaign easily playable without using racism in the setting?
Customer avatar
April 15, 2020 4:08 am UTC
Skyfall is cosmopolitan port city that is a crazy melting pot of fantasy and monster creatures. There are some truly alien residents of the city and not everyone is ok with all of them. If your group x cards racism (which hey I get) I don’t believe too much would have to change.

There is a character in the first adventure the PCs are working against who is (or at least pretends to be) pretty prejudiced against the monster denizens of the city) for political gain. We’d be happy to work with you to tweak any story elements to avoid x cards at your table. Other than that character racism isn’t a driving motivation of any plots or characters.

Some of our playable races are significantly different from standard fantasy races. How those characters get along in a society that sees them as different is certainly an aspect A player might choose to explore but I imagine if your group is using xcards you’re probably avoiding those character stories.

I’d like to make sure...See more
Customer avatar
Barak E October 09, 2019 4:52 am UTC
About to run it with 6 players - unfortunately I discovered it first through the Kickstarter campaign information, where it states 4-6 players. Since I already have the group signed up to play, it's going to have to be with 6.

It's easy enough to scale up the battles by adding hit points to the monsters, but it seems like many of the cut scenes assume 5, and only have handouts for 5. Do you folks have something you can post to support a 6th player?
Customer avatar
October 18, 2019 2:21 am UTC
That is something we are addressing as part of the edits on the book for the "revised edition" which will drop soon, If you've ever had a copy of LW through DTRPG you will get the revised version when it posts. In the mean time we suggest either doubling up on a cut scene character using the existing ones as a guide for creating an additional.
Customer avatar
Barak E January 11, 2020 2:23 am UTC
When you said "out soon" back in October, was there an expected timeline? :)
Customer avatar
April 15, 2020 4:14 am UTC
There sure was an expected timeline! It flew by with a funny fluttering sound. To be completely honest Covid has really thrown a wrench in the works. In addition to being “essential” (in non heroic ways) both of us have had to pick up extra responsibilities at work and at home. We aren’t far away from done, but progress will be very slow until our day jobs get back to normal.
Customer avatar
Dylan J August 27, 2019 3:07 pm UTC
How hard would this be to run with a group of 3 rather than the standard 4?
Customer avatar
October 18, 2019 2:20 am UTC
Should be easy enough, we'd say just tweak the encounters as needed and you should be fine.
Customer avatar
Romar D May 20, 2019 11:07 am UTC
About how long of a session is 1 episode?
Customer avatar
October 18, 2019 2:19 am UTC
That is a very tough question as it plays differently (potentially a lot) depending on your group. I would say in general an episode take 1-2 average game sessions of ~4 hours. If you are all business with not a lot of table talk and everyone is very tuned in and not needing rules references you could run a good deal faster.
Customer avatar
Barak E November 04, 2019 1:11 am UTC
We played our first game of LW last month, starting with the prequel side quest (including in the book). We run 8-hour sessions, although we take a lunch break and a couple small ones along the way.

In the end, my 6-player group had completed encounter 7 (out of 10) of the prequel. The prequel is pretty simple, and is shorter than any of the episodes, so I am at this point expecting a total of 12 8-hour sessions overall, roughly broken down to 2 sessions per episode, and 1-1.5 sessions per side quest. In other words, a year (we play once a month).

Do note, however, that I have added an entire story driven "side campaign" to LW that is running alongside the main one - so my players have a decent amount of extra narrative to deal with. While it does not add any encounters, its complexity rivals or exceeds that of the LW story, and it is interweaved into the existing world, so it delays things as the player are trying to figure out how to deal with all the extra information. It's...See more
Customer avatar
Jordan P July 14, 2018 7:14 am UTC
How hard is it to divest the insectoid races from this setting and its story/sidequests?
Customer avatar
July 14, 2018 1:35 pm UTC
For the most part it would be as simple as swapping races out for npcs. There are a few instances of npcs being driven by something key to that insectoid that would require a slight rework. One of the side quests deals pretty heavily with the insects but it isbset in the distant past. You could either run it and assume that in the time since insects have disappeared or skip thatvside quest since they are designed to be skippable. We’d be happy to help with more detailed discussions on how to tweak feel free to hit us up via email through the our website.
Customer avatar
Alex D February 27, 2018 6:03 pm UTC
I'm interested in running this, but I'm having trouble finding a listing of deities with symbols, alignments, and suggested domains. Is there one for this setting somewhere?
Customer avatar
February 27, 2018 8:14 pm UTC
Great question! Here are our in character and out of character thoughts on the issue:

Skyfall is a massive port city with ships from all over the world / planes depending on your campaign. There would be people worshipping nearly every deity.

The senate quashes strong organized religion as a threat to its existence. So the religion that does exist is either smaller scale or has elements of secrecy and behaves more like a cult.

Skyfall was designed to be placeable in any campaign world. We avoided dictating a cosmology to make it as easy to drop in as possible.

The war for religion in the city sounds like it would be a cool adventure or adventure path down the road #NoPromisesYet

If you were looking for our view of what would work I’d suggest the following:

The biggest followings in the city would probably be tied to things like Ocean, Commerce, Storms. I can imagine sea captains following specific faiths holding...See more
Customer avatar
Alex D February 28, 2018 4:25 am UTC
That bit about it being placeable in any setting is interesting, because the look and feel does kind of make me think of D&D's Eberron setting, even the Mithrilpunk logo, to some extent.
Customer avatar
February 28, 2018 4:40 am UTC
We are big fans of Eberron. Also Scarred Lands. Shadowrun too.

Skyfall actually started life about 30 years ago in Chris’ notebooks. He and I (Warren) played in a couple dnd games and shadowrun and brought a lot of cyberpunk feel (hence mithrilpunk) Derek came slightly later and brought tons of ideas from many settings (mostly home brewed).

In our view at least it isn’t any one thing. ideally Skyfall is just over the horizon of any campaign world. One fan theory I enjoyed is that Skyfall is a demiplane of nautical adventure. Anyway you want it, it works.
Customer avatar
Brian H September 25, 2017 6:55 pm UTC
Question: On page 164, Encounter 3 of Bovine Chicanery, the encounter refers to Grothik Wasp Riders as the enemies to fight.

I could not find an entry for Grothik Wasp Riders (or just a generic Wasp Rider) in the bestiary. Am I just missing it? Is it under a different entry (or perhaps in a different supplement)?

I really like the look of the whole campaign, I just noticed the above while outlining and prepping.

Customer avatar
Brian H October 12, 2017 6:12 pm UTC
Just wanted to note that Derek from MPP emailed me and let me know that this enemy was changed to Smoke Boil Grothik.

Really great communication and service!
Customer avatar
June 30, 2017 4:41 am UTC
Thanks for the great reviews all. If you find typos or errors please please please email us at warren@mithrilpunk dot com. We are happy to fix them and make the book better for everyone.
Customer avatar
Brandon D November 16, 2016 1:18 pm UTC
Who did the cover art for this book?
Customer avatar
November 18, 2016 9:56 pm UTC
That would be the fabulous and talented Rachel Dorrett.
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This title was added to our catalog on November 14, 2016.