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Technology Unleashed

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Technology Unleashed is a PDF (and eventual print-on-demand) compilation and compilation of several technology sourcebooks published by Otherverse Games between 2013 and 2014. This massive campaign tool box includes all the content originally found in the PDF editions of The Polymer Path, The Advanced Arsenal, The Advanced Armory, The Advanced Edge and Advanced Tech, the Modern Grimorie and more. Within is every gun, energy blade, high tech suit of armor, gadget, sci-fantasy spell and cybernetic implant found in the original sourcebooks plus  new surprises.

Technology Unleashed was designed with Otherverse Games’ signature campaign settings in mind, built around modern and futuristic settings that blend magic and technology in some unexpected ways. However, these new pieces of gear and campaign elements can be imported into any campaign world, fusing sorcery and technology in some unique new ways.

 Technology Unleashed differs from Paizo Publishing’s approach to technology, as exemplified by their Ultimate Technology sourcebook in several ways. Paizo Publishing treats technology as rare artifacts from an earlier era, or exotic wonders imported into an otherwise low-tech world by a crashed starship or dimensional rift. Technology is expensive, campaign changing and fundamentally limited by rare, hard to duplicate and extremely finite power sources. This sourcebook, on the other hand, treats high tech weapons, armor, cybernetics and props as common-place and products of an evolving, present-day technology.

Technology Unleashed’s Format

Technology Unleashed is divided into nine chapters.

  • Chapter One: Polymer Path describes cybernetic implants, cybernetic conversion and cyberhacking, as well as describing two new player races: Light and Heavy Cyborgs.
  • Chapter Two: Advanced Arsenal details a variety of new guns, from futuristic 9mm pistols firing caseless ammo to military railguns, laser blasters, personal artillery, and exotic energy weapons.
  • Chapter Three: Weapons of Rock & Roll describes a variety of musical weapons, hard-rocking or anime-influenced magi-tech weapons that might not be appropriate to every campaign.
  • Chapter Four: Advanced Edge introduces a variety of dangerous melee weapons ranging from perfectly balanced combat daggers designed to be wielded paired to ultra-tech energy blades that can cut rifts through dimensions.
  • Chapter Five: Advanced Armory is the perfect counter for all the deadly new weapons in the previous two chapters. Here, you’ll find new armor and shields, ranging from tactical riot gear, to standard commercial space suits to exo-skeletal powered armor.
  • Chapter Six: Advanced Technology introduces a plethora of computer systems, sensors, gadgets, tools and medical tech carried by the future’s adventurers.
  • Chapter Seven: High Tech Bestiary provides details on a variety of new mechanical and technology based creatures, some of which are deadly opponents, and others can be chosen as useful companion droids.
  • Chapter Eight: The Modern Spellcaster details a new 20 level core class. The Modern Spellcaster is a versatile, point-based arcane spellcaster able to learn virtually any spell, but lacks the exotic features of other spellcasting classes.
  • Chapter Nine: The Modern Grimorie details a variety of new spells that interact with, conjure, modify or draw upon high technology. These spells are designed with modern, sci-fi, cross genre science fantasy and space opera campaigns in mind.
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Reviews (1)
Discussions (7)
Customer avatar
Kareem C April 11, 2023 8:11 pm UTC
This is a extremely awesome book. Ever pick up a book and there's nothing to use? This is not one of those. There's got to be something to use. I found tons of stuff that can be added to other ideas and rules that I use.
Customer avatar
Andrew M June 24, 2020 12:10 am UTC
Does this list the stat blocks for the weapons referred to in Sentai Strike?
Customer avatar
richard H February 08, 2019 8:45 am UTC
PURCHASER
Won't let me rate this one, so I'll put my thoughts here.
PROS: The high-tech melee weapons are the stars of the show, as are the various armors, but most everything here is useful. The bestiary has more than a few great opponents in it, and the spell section has campaign-generating ideas galore.
CONS: Some of the stuff is very niche (the Weapons of Rock are a good example). Not all of the guns play nicely with the concept of how firearms and hi-tech weapons work in Pathfinder, so depending on your game you will need to do some tweaking.
SUMMARY: This is a damn fine sourcebook, and well worth the purchase price. Keep this one and Secret Soldiers handy, and you'll never lack for something to bring to the table in regards to high-tech opponents.
Customer avatar
Vivianne C September 09, 2016 4:58 pm UTC
How well do you think Technology Unleashed could work with the number of Dragonstar Campaign conversions fans have been making for Pathfinder?

Alternatively, any advice for GMs who wishes to create a more futuristic Pathfinder, one set in the far future of the main setting?
Reply
Customer avatar
Chris F September 09, 2016 8:00 pm UTC
PUBLISHER
I've got the older Dragonstar books at home, and while the systems don't match up exactly, I think with a little bit of effort you could easily port any of these gadgets to that setting. If there's a good fan conversion of Dragonstar for Pathfinder, it should make your job easier, but not having seen it I can't get into any specifics.

As for directly porting Technology Unleashed into the Pathfinder universe, I think it's doable. However, I'm not as concerned for mechanical balance as Paizo Publishing is, so some of the gadgets might come out a little on the high-powered side. I also made some common bits of tech, like lap tops, spacesuits, and basic blasters, significantly cheaper in terms of gp than Paizo probably would of had them.

If you do a straight up conversion or port my stuff over to Paizo's universe, drop me a line and let me know how it went.
CHRIS
chrisfieldotherverse AT hotmail DOT com
Customer avatar
Esmeralda B July 19, 2016 3:02 pm UTC
When will be the POD version of this be available?
Customer avatar
Michael J June 08, 2016 4:08 am UTC
Is there enough new material to make this worth buying if you own several of the previous guides that went into this?
I own Polymer Path, Advanced Arsenal, Advanced Edge, Advanced Armory, Advanced Technology, and The Modern Spellcaster. I have no real interest in Weapons of Rock & Roll.
Customer avatar
Elexious C May 10, 2016 4:23 pm UTC
PURCHASER
I have a question; I have the books that make up chapter two, four, five and six which were out way before Paizo's Technology Guide. Does this book convert them to functioning off of energy points with capacity and usage or are they basically reprints of that material?
Reply
Customer avatar
Elexious C May 10, 2016 10:46 pm UTC
PURCHASER
Well I got it so I have the answer to that question. For anyone else wondering; No this does not convert to functioning off of capacity and usage of energy points. The items function closer to d20 Modern than Pathfinder.
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File Last Updated:
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This title was added to our catalog on April 30, 2016.