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RED AEGIS Roleplaying Game
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RED AEGIS Roleplaying Game

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A millennia-spanning, science fantasy tabletop roleplaying game
from industry award-winning designers, Brian R. James and Matt James.

RED AEGIS™ is a game about claiming your birthright, rallying loyal followers to your cause, and forging a dynasty that will thrive through the ages.

The epic story of RED AEGIS is revealed over ten game sessions, where you command successive generations of heroes from the stone age through modern times and into the far off future.

In RED AEGIS all heroes meet their fate: whether on the field of battle or of old age, your character will die. Yet your bloodline is strong, ever forging new heroes to carry the torch forward throughout the ages.

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Reviews (1)
Discussions (2)
Customer avatar
Robert V November 16, 2016 5:28 pm UTC
This game looks really interesting, but I'd like to see a response to Chris L's comments before I buy it. Have the issues that he mentioned been dealt with.
Customer avatar
Brian J November 16, 2016 6:36 pm UTC
PUBLISHER
Hey Robert. Since Chris L commented, the game has received additional polishing in preparation for its hardcover print run. The most recent update to the game, uploaded to DriveThruRPG at the end of October, is the version that will be printed. Several game mechanics were clarified and annotations added to aid in system mastery. This is not a rules-light RPG by any measure, so a thorough read-through of the game manual is strongly recommended. -Brian
Customer avatar
Christopher L July 08, 2016 8:52 am UTC
PURCHASER
A really interesting game as someone who loved 4X's and roleplaying. The game has a seemingly deep system with lots of bookkeeping, but it sorta works for a 4X/RPG hybrid--4X fans love lots of resources to manage, after all. The book isn't finished, though, and that's not listed anywhere that I can see. There are blatant mid-edit-cycle discrepancies and [[insert an ability that does X or Y here]] markers.

Furthermore, what IS done is organized very poorly. For example, only after detailed Tribe (analogous to party), Clan (analogous to PC), and Scion (mini-character) creation chapters do they have a description of the basic action. That's described as "Scion attribute die + Tribe Skill die + Tribe Craft die", but you have to put together that the Skill Die and Craft Die are dice granted by Skill- and Craft-type Cultures, and there's a chart many chapters earlier listing the exact dice to use based on Culture level. Furthermore, Scions aren't the level that defines the Attribute dice, as...See more
Customer avatar
Christopher L July 11, 2016 6:14 pm UTC
PURCHASER
I should note that a lot of the gameplay issues I first noticed when writing this comment were actually just more bad communication. The organization of this book is terrible, but if you wade through it and reorganize the information--as I think I might in a document for my use--the game does seem solid on paper.
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Product Information
Copper seller
Rule System(s)
Pages
320
ISBN
978-0-9982809-0-5
File Size:
15.38 MB
Format
Original electronic
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File Last Updated:
November 01, 2016
This title was added to our catalog on July 06, 2016.
Publisher Info
Vorpal Games
Publisher Average Rating