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Strange Magic Items - Ethermagic
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Strange Magic Items - Ethermagic

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**To get full use out of this product, Strange Magic or Ultimate Ethermagic is required.**

The Strange Magic Items series splits a full codex of magic items into the three subsystems laid out in Strange Magic: ethermagic, truename magic, and musical composition. Each of these thirds has its own unique flavor, both in fluff and in terms of mechanics, and such compartmentalization allows those who only bought some of the constituent thirds of Strange Magic to pick up whatever new content interests them.

It can be rather unsettling to learn that our infinite universe is but one of many, a miniscule dot on the roadmap of creation. These universes follow vastly different laws of physics and are prone to annihilating each other if they should ever touch. Though these events do happen, they are quite rare thanks to a weightless and almost completely elastic extrauniversal fluid known as the ether.

There are some puny and insignificant organic creatures who find themselves attuned to this background noise of the multiverse, this infinite source of energy that surrounds them and suffuses the void beyond the edge of everything. Finding they have the ability to communicate with the extrauniversal fluid and to draw from its raw, shapeless energy to do as they will, these ethermancers tend to fall into two camps. Some believe that the universe chose them to carry its greatest gift and use it to protect this tiny speck of creation. Others feel it is a perfect excuse to lord it over everyone. Given humanoid nature, the latter tends to be far more common.

Contents

  • Rules for etherstaves, which expand an ethermage's manifestation selection
  • 11 premade etherstaves
  • 4 magical rings
  • 10 armor/weapon/shield special abilities
  • 4 specific magic firearms
  • A single wondrous item with thirteen variants that can be mixed and matched to customize void blades in hundreds of different ways
 
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Thilo G July 18, 2016 2:22 pm UTC
FEATURED REVIEWER
An Endzeitgeist.com article

The second of the Item-expansions for the critically-acclaimed Strange Magic systems clocks in at 13 pages, 1 page front cover, 1 page SRD, leaving us with 11 pages of content, so let's take a look!


Wait...before we do: In case you haven't noticed: My name's on that cover. I am one of the authors of this book. I am writing these lines since I was explicitly asked to by some of my readers. Hence, this will not be a review - there will be no rating or the like - consider this, instead, to be basically a kind of overview of what's in this pdf, all right? As such, I will try to take out as much emotion as I can possibly can - so expect none of my usual snark, cynicism or gushing here, all right?


All righty! We begin this pdf with 1 new special armor quality, namely the capturing armor, wherein items can get stuck, and distorting shields...as well as their greater brethren, which grant luck bonuses to touch ACs. A total of 7 magic weapon...See more
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Product Information
Copper seller
Artist(s)
Pages
13
Publisher Stock #
IJG099
File Size:
3.25 MB
Format
Original electronic
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File Last Updated:
April 15, 2016
This title was added to our catalog on April 15, 2016.