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Player Paraphernalia #68 The Toxicologist (Hybrid Class)
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Player Paraphernalia #68 The Toxicologist (Hybrid Class)

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Player Paraphernalia #68

The Toxicologist

Seeking to build a Hulking character? No longer desiring to Hyde in the darkness? This issue of the Player Paraphernalia series offers the Toxicologist, a hybrid class based on the alchemist and monk. So if you want to improve your combat prowess through better chemistry, check out the Toxicologist!

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Discussions (1)
Customer avatar
BM M July 26, 2018 12:43 pm UTC
PURCHASER
Greetings Knotty-Works

I picked this up because I love both the monk and alchemist and I have to say that this is a great hybrid. Changes things up just enough to make things interesting with great player potential. However, and this is my only gripe, why the limited alchemist discoveries? I especially do not understand why you included wings and tentacles yet did not include preserver organs. As a fairly martial orientated class this seems odd to me. I was wondering if the list of available discoveries could be updated with a few additional choices (such as: Bitter Pill, Preserve Organs, Dilution, Eternal Potion, Feral Mutagen, Spontaneous Healing) which make sense for the overall theme of the hybrid class.
Customer avatar
July 26, 2018 1:07 pm UTC
PUBLISHER
Thanks for the feedback, it is very appreciated. This issue is an older one that came out in April of 2016 so Bitter Pill would not have been available. I believe my original thought process of the design was to keep the list relatively short and focused on poisonous effects and aberrant bodily changes that could be considered a mutation. The concept behind this class was the Toxic Avenger comic/movies I remembered from my younger years.
As the discoveries were part of the pretty good sized list of toxic powers it was intentional to keep the list small so it would give a character the ability to pull options from the Alchemist class directly but I didn't want it overloaded so that many of the other cool toxic powers would be ignored.The character only gets 9 total (unless the Extra Toxic Power feat is taken once or more to add more) so by limiting it to 8 discoveries, it kind of forces the player to choose at least one other toxic power.
However, absence from the list does not mean a discovery...See more
Customer avatar
BM M July 27, 2018 1:17 pm UTC
PURCHASER
Really appreciate the response TKW! I hadn't realized the release date was 2016. :P I know that I will be adding at least Preserve Organs to the list as it certainly makes sense, more so in light of what you mentioned (aka The Toxic Avenger, which btw is an awesome movie). I imagine it as his organs actually moving around and/or migrating throughout his body. Good stuff indeed.

Cheers
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Product Information
Author(s)
Rule System(s)
Pages
12
Publisher Stock #
KW0111
File Size:
5.97 MB
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Original electronic
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File Last Updated:
April 05, 2016
This title was added to our catalog on April 18, 2016.