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Dungeon Crawl Classics #9: Dungeon Geomorphs

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Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.

Unlike other Dungeon Crawl Classics, this volume does not present a completed adventure. Instead, it presents a set of DM tools that will make your job easier. This book of dungeon geomorphs gives you everything you need to map out exciting underground adventures. The geomorphs are modular map segments designed to be combined in a variety of ways. There are 124 map segments, encompassing mazes, dungeons, underdeep caverns, monstrous lairs, castles, ruins, halls, and many other intriguing places to explore. Together they combine to make thousands of possible maps!


  • Features:
  • 124 unique map tiles, each with dozens of areas to explore.
  • Consistent entry and exit points between map tiles, so they can be easily combined.
  • Maps are organized according to theme: caves, castles, ruins, hallways and corridors, lairs, the underdeep, mazes, dungeons, and temples.
  • Includes blank map tiles so you can create your own geomorphs.
If you enjoy this adventure, be sure to look for the rest of the Dungeon Crawl Classics line! This is only one of many great adventures, such as DCC #5: Aerie of the Crow God, which received a nomination for Best Adventure in the 2004 ENnie Awards. You can find more information at
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Reviews (4)
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Megan R. [Featured Reviewer]
June 3rd, 2018
This is a departure from the rest of the Dungeon Crawl Classics line in that there's no plot, no adventure. Very simply, it's jam-packed with old school style floorplans for all manner of places, ready for you to build your own encounters and whole adv [...]
September 25th, 2006
What it says on the tin: 124 geomorphs of various types, all 14x19 squares.<br><br> <b>LIKED</b>: Unlike the TSR geomorphs, these are legible and print clearly. The temple, castle and cave geomorphs will be especially useful for [...]
March 12th, 2005
The Facts: I picked this up for "inspiration" - getting back into RPGing after many years, and wanted something to rekindle my long forgotten dungeon-building skills. The pdf is 36 pages long. Discounting the front and back cover, an [...]
March 6th, 2005
I hate drawing dungeon maps, and what with a job and family and all, I don't have time to get involved in heavy cartography jobs. So, I was "drawn" to Dungeon Crawl Classics #9: Dungeon Geomorphs. I had owned a Dungeon Geomorph set by TSR Ho [...]
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File Last Updated:
June 04, 2009
This title was added to our catalog on August 12, 2004.