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Parched Tome 3.5 (Revised)

Parched Tome 3.5 (Revised)

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Shihab is a tiny desert-country defined more by it's brutal climate and matching brutal people, than by its many political borders. The Shihabis are human nomads, dominated not by their Sultan, but by a powerful God of Strictest Laws. Amjad, also known as The Glorious & Terrible Judge, has created the most comprehensive legal system ever known, chiseled into giant walls of marble for all to see. His dogma covers all aspects of life, with laws concerning every aspect of personal, civil, criminal, mercantile, religious and sorcerous activity. Those who aren't clerics of Amjad are most likely warriors and paladins dedicated to him.

Woe to the players accustomed to western society that find themselves in the Desert of Shihab. Gone are the clean cities where races and religions freely mingle, where women can enjoy the freedom of any man. The Shihabi have no tolerance for foreign religions, magic, or non-human races. They have strict laws concerning every way a person can live and work, all provided by a complex and calculated mandatory religion enforced by mobs of clerics and the faithful. Slavery is commonplace, and women who forget their place are flogged nearly to death. The only foreigners found here are the border merchants that trade for the few valuables the Shihabi produce or are slaves who work 'til dead in the salt pits. Civilization is a cluster of tents around an oasis or mud-brick buildings by a river, populated by fanatics and thieves made more clever by persistent laws. Secret wizards summon dark d'jinn and worse things to do their bidding, while giant vultures glide across the wasteland on greasy wings, feeding on the carnage left by the endless holy-wars and invasions.

The Parched Tome provides a cultural alternative to the usual Egypt-style desert while creating a challenging environment for players accustomed to honest merchants and comfy inns between dragon fights.

    The Parched Tome contains:
  • The People, Laws & Religious Sects of the Shihab
  • Cultural Class Variations
  • 18 New Feats
  • New Weapons & Weapon Qualities
  • Desert Foods, Musical Instruments, Clothing, Equipment
  • Alternate Currency
  • Common Jobs & Wages
  • 57 New Spells
  • 20+ New Magic Items
  • 5 New Monsters
  • Handy Bookmarks
    New for 3.5 Revised:
  • Printable Table of Contents
  • Updated Monsters, Magic, Class Variations, Feats, Monsters and Weapons
  • Fixed those @?$#ing typos New Review at EnWorld
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Reviews (6)
Discussions (1)
Customer avatar
Peter M June 30, 2018 4:29 am UTC
what are the cultural class variations and how are they different? please give a moderately detailed answer so i can figure out if it will fit my campaign. the answer may determine if i decide to buy it or not.
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Product Information
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File Size:
1.01 MB
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File Last Updated:
June 16, 2003
This title was added to our catalog on June 16, 2003.
Publisher Info
Mad Kaiser Games
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