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B7 Rahasia (Basic)
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B7 Rahasia (Basic)

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Gray Mountain lies deep in the lush elven forest. The temple there was a haven of meditation and learning until taken over by an evil cleric known as the Rahib.

Far under the mountain, he paces before the temple's great altar. A brown-robed servant rushes in and falls to his knees, trembling at the sight of the Rahib's black panther. "Rahib, adventurers came to the village as the sun rose - the strangers now protect Rahasia."

A scowl crosses the Rahib's face. "I must have Rahasia! Attack again tonight." As the servant scurries away, a deep growl rises from the giant cat.

Gripping the panther's leash, the Rahib paces again, speaking out loud. "We must dispose of these strangers quickly; the secret beneath the temple will not wait much longer."

For characters levels 1-3.

Product History

"Rahasia" (1984), by Tracy and Laura Hickman, was published in 1984. Rather uniquely, this was the third printing of this particular adventure, and one of those previous printings wasn't even by TSR! The name, by the by, was chosen because it means "secret" in Indonesian.

The Long, Storied History. The story of "Rahasia" begins with Laura Hickman, who introduced her husband Tracy to D&D. They wanted to buy the new AD&D Dungeon Masters Guide (1979), but Tracy was in college, and money was tight. They decided that they needed to figure out a way to make money from their D&D hobby. To do so, they created a company called DayStar West Media. "Rahasia" (1979) was DayStar's first publication and the first in a series of "Nightventures."

Unfortunately, DayStar would publish only two adventures altogether. Because of some unrelated financial hardships, the Hickmans ended up needing to sell off those adventures to pay for household costs. TSR was interested in buying them, but said they'd be more likely to do so if Tracy Hickman was on staff, and thus he joined TSR in 1982.

The next publication of the adventure was as "RPGA1: Rahasia" (1982), one of a series of adventures that was published exclusively by TSR for the RPGA. The Hickmans then wrote a sequel, RPGA2: "Black Opal Eye" (1982), which continued the investigations into the problems of the elven village introduced in "Rahasia." Amusingly, Tracy Hickman drew the dungeon for "Black Opal Eye" from the first adventure he'd ever created and run for players - where it had been the first floor of J.R.R. Tolkien's Orthanc.

After that, the two adventures were combined and republished for a third time as "B7: Rahasia" (1984). They'd appear yet one more time in B1-9: "In Search of Adventure" (1987), making "Rahasia" the most variously reprinted adventure of TSR's early days, with a total of four totally different appearances under its belt in the span of a decade.

The Hickman Revolution. The Hickmans' work for TSR (in particular on Ravenloft and Dragonlance) is today said to have begun a revolution in how RPG adventures were written, moving from location adventures to plotted adventures. The Hickmans' actual beliefs for how roleplaying should be changed could be found in their list of "requirements" for their Nightventures, which they said should include the following points:

  1. A player objective more worthwhile than simply pillaging and killing.
  2. An intriguing story that is intricately woven into the play itself.
  3. Dungeons with some sort of architectural sense.
  4. An attainable and honorable end within one or two sessions playing time.

The first objective is particularly obvious in "Rahasia," which centers on magically enchanted elven maids who must be freed rather than killed. (The story of how and why they were enchanted leads to objective two.)

About the Creators. "Rahasia" (and the other DayStar West adventure, "Pharoah") may have saved TSR. If co-author Tracy Hickman hadn't wanted to sell them to TSR, he wouldn't have joined the staff there, and he wouldn't have spearheaded the Dragonlance project. Dragonlance was one of several projects from the mid-80s that helped save a floundering TSR.

About the Product Historian

This history of this product was researched and written by Shannon Appelcline, the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to

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Critiques (3)
Discussions (3)
Customer avatar
Ian M October 15, 2018 4:12 pm UTC
B7 started off as two RPGA modules, that are connected. The RPGA versions have a harder line between the two parts, but the adventure definitely works better as a "maze" dungeon if you treat the parts as a whole. If you do allow free'er movement between parts 1 and 2 (no spoilers here...), as a DM, then be prepared to track your players' locations between sessions. Anyone that knows this adventure will understand why.

It is another, as befitting the B series, starting point adventure. However, this is better run by more experienced players with low-level characters. There are many elements of this adventure that new players to the game will find too confusing. As with most early adventures, it's pretty easy to convert it between editions.

All in all, B7 is firmly in my list of top low-level adventures from back in the day.
Customer avatar
Leichtdog B October 24, 2014 8:23 pm UTC
I found out that it's meant for 5-8 characters.
Customer avatar
Leichtdog B October 21, 2014 6:41 pm UTC
How many players is it meant for?
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November 03, 2013
Cet article a été ajouté à notre menu sur January 22, 2013.