 | Behind the Walls • A World of Adventure for Fate Core Regular price: $4.00 Bundle price: $0.99 Format: PDF
| Russia fired first. America countered. Then all hell broke loose.
That was 1951, but now it’s 1959 and you’re still in prison. Maybe the people on the outside forgot about you, what with the war and all, or maybe it’s just safer inside Collins Park Correctional Facility. But will order persist in the cell block much longer? And what really is going on out there? Find out in Behind the Walls, the latest Fate World of Adventure from John Adamus.
Behind the Walls requires Fate Core to play. This 40-page supplement contains:
New rules for different types of stunts—personal stunts, cooperative stunts, and secret stunts
Ideas on how to use secrets in Fate Core on the world, character, and PC levels
System ideas for gangs and gang or group conflict in Fate Cor...
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 | Eagle Eyes • A World of Adventure for Fate Core Regular price: $4.00 Bundle price: $2.90 Format: PDF
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Sharpen your blade. It’s time to hit the mean and dusty streets of Rome.
Experience Roman noir firsthand in Eagle Eyes, the latest Fate World of Adventure from Pete Woodworth. Battle cynicism, corruption and murder in the shadow of the Coliseum. Play Eagles, the Senate's private investigators, and use every means at your disposal to get at the truth behind everything from "ordinary" murders and robberies to high treason, noble intrigue, military coup attempts, and perhaps even the strange and terrible excesses of the Emperors.
Life is cheap and the dust of Rome soaks up a lot of blood, but the rewards for those that survive are beyond the dreams of lesser men.
Eagle Eyes requires Fate Accelerated or Fate Core to play. This 43-page...
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 | Frontier Spirit • A World of Adventure for Fate Core Regular price: $4.00 Bundle price: $2.90 Format: PDF
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Despite its long history, the Commonwealth has only civilized a fraction of the galaxy. Life on an undeveloped colony world is hard. The problems are never-ending: pirate raids, corporate claim-jumpers, outlaw settlers, unpredictable weather...and an alien spirit world unused to coexisting with sentient creatures.
Natural disasters, storms, subsistence, and even basic survival are all much harder when the world really is out to get you. Can your colony survive? Find out Frontier Spirit, a Fate World of Adventure from Nick Pilon.
Frontier Spirit requires Fate Core to play. This 43-page supplement includes:
A simple aspect system that specifically ties each character to the world and genre of the game
Rituals and space opera technology as stunts—ideas on how to...
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 | Gods and Monsters • A World of Adventure for Fate Core Regular price: $4.00 Bundle price: $2.90 Format: PDF
| The world is young and majestic, and humans eke out a living and dream of civilization.
But you are not like them: you are a god. A primal creature, your soul a blazing font of power, your body an expression of your nature. The more extreme your behavior the greater the power you can wield—but it is easy to become lost in a single facet of your existence and cross the line from god to monster.
Perform mythic acts, skirmish with rival pantheons, and walk the line between power and control in this Fate World of Adventure by Chris Longhurst.
Gods and Monsters requires Fate Core or Fate Accelerated to play. This 50-page supplement contains:
A new campaign structure that separates play into tales, allowing for gameplay to affect the world at large
World creation i...
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 | House of Bards • A World of Adventure for Fate Core Regular price: $4.00 Bundle price: $2.90 Format: PDF
| In House of Bards, the kingdom of Costracinni exists in a constant state of war. And war means turmoil, but for the ambitious back on the home front, that’s just another word for opportunity. Can you work the backrooms and stuff the ballot-boxes to get what you want? Play as an ambitious elven councilmember trying to get in good with the Emperor, an idealistic halfling candidate trying to break into the big time, or a human reporter trying to uncover the truth behind the news.
Now is the time to act! But many things stand in your way—rival factions, scheming politicos, and most dangerously… your friends. Swords and sorcery collide with politics and punditry in this political drama meets high fantasy by Dave Chalker of Critical-Hits.com and the Cortex Plus Ha...
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 | Masters of Umdaar • A World of Adventure for Fate Core Regular price: $4.00 Bundle price: $2.90 Format: PDF
| Rise up against the Masters of Umdaar!
Behold the fallen world of Umdaar, home to savage warriors, cyborg insects, and merciless warlords. Oh, and lasers—lots and lots of lasers. The Masters rule with an iron fist, and the people’s only hope are the archaeonauts and their quest for long-lost artifacts of power. But will the Masters get there first? Masters of Umdaar, our latest Fate World of Adventure by Dave Joria, is a retro tribute to such shiny serials as John Carter of Mars, Flash Gordon, He-Man, and Thundercats.
Masters of Umdaar requires Fate Accelerated Edition to play. This 51-page supplement includes:
A randomized Fate dice system to create a wide variety of sci-fi/fantasy characters like robots, mutants, talking animals, and more
Charact...
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 | Nest • A World of Adventure for Fate Core Regular price: $4.00 Bundle price: $2.90 Format: PDF
| There is a place where children go to become heroes, only discovered by a desperate few when they need it most. Here, they escape from their normal lives, slay giants, solve riddles, learn magic, and become kings and queens. Children grow up and the fantasies of childhood are forgotten.
But now the realm you once protected is under attack. You must leave behind your life, your family, and your ordinary job to defend your past from something terrible and very, very real.
Nest, by David Goodwin, is a game of rediscovering the magic of childhood—or shattering the illusions of youth.
Nest requires Fate Core to play. This 56-page supplement includes:
Location seeds for the various kingdoms of Nest
A variety of fantasy themes ...
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 | Psychedemia • A World of Adventure for Fate Core Regular price: $4.00 Bundle price: $2.90 Format: PDF
| Welcome to Delta Company. Follow orders and you’ll do fine.
Genetically advanced students at a psionic academy discover a mental realm inhabited by friendly but alien thought-forms in this Fate world of adventure by Paul Stefko. These beings teach the children to access deeper powers, and together they explore virtual worlds within their minds. But when the academy’s faculty learn of the realm, they seek to take control through force. Can the students save their alien friends? Can they convince their elders to live in peace? Or must they find a way to seal the realm off and themselves from it?
Psychedemia requires Fate Core to play. This 44-page supplement contains:
New rules for psychic aptitudes and stunts.
System ideas on adventuring in differen...
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 | Sails Full of Stars • A World of Adventure for Fate Core Regular price: $4.00 Bundle price: $2.90 Format: PDF
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In the year 1850, three empires struggle for control of the solar system: the Ottomans, whose vast Earthly empire may soon become obsolete; the Chinese, who pioneered the construction of rheoships; and the French, the new masters of alchemy. Wherever patrols are weak, pirates menace the shipping lanes. Sailors whisper rumors of dragons swimming through the black void. Fools and madmen push the boundaries of alchemy, heedless of the consequences.
Track down pirates, brave the stars, and mount shipboard battles in this Fate World of Adventure by Don Bisdorf.
Sails Full of Stars requires Fate Core to play. This 50-page supplement contains:
Descriptions of planets and spaceports to help populate a short game or a full campaign
New alchemical rules and stunts
System ideas for spac...
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 | SLIP • A World of Adventure for Fate Core Regular price: $4.00 Bundle price: $2.90 Format: PDF
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Our universe is on the verge of a catastrophic collision.
Shadowy invaders from other worlds have begun to slip into the dark places in ours. The result? Night terrors, disappearances, deaths, and worse. Most people try to hide their heads in the sand, but members of the group known as Vigilance stand between our world and the darkness outside.
In Slip by Chris Caporaso, play a Vigilance member afflicted with strange powers linked to the convergence of worlds, or even a determined mundane. Knowledge is your only weapon.
Slip requires Fate Core to play. This 47-page supplement includes:
Simple rules for integrating psychic powers into character high concepts
Ideas on how to use campaign aspects to gradually reveal within game secrets over the cour...
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 | The Three Rocketeers • A World of Adventure for Fate Core Regular price: $4.00 Bundle price: $2.90 Format: PDF
| Journey through the Holy Roman Stellar Empire and the worlds of Britannica Solaria in this Fate World of Adventure by PK Sullivan! The Queen’s enemies may have disbanded the Rocketeers, but duty cannot be set aside so easily.
A deadly cabal of nobles and clergy threaten to usurp Her Majesty Queen Marie-Hélène’s throne and hand Gallia over to Pope Regulus IV, and the Rocketeers now work from the shadows to protect the queen from threats both foreign and domestic. Foreign spies and papal agents lurk in every shadow as the trap draws ever closer.
A laser-sharp blade and even sharper wits will serve you well as interstellar powers play the game of puppets and shadows. The fate of the crown is in your hands.
The Three Rocketeers requires Fate Core ...
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