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Amethyst: Untamed - Player's Guide  (Savage Worlds)
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Amethyst: Untamed - Player's Guide (Savage Worlds)

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Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into lands once claimed by skyscrapers and factories, now overrun by elves, goblins, and dragons. Choose your path and commit to the quest. Monsters will hunt you; machines will track you. No gods will help you; no prophecies will choose you. The fate of the world rests with you.

The critically acclaimed Amethyst setting, now for the  Savage Worlds Roleplaying Game.

This rulebook includes:

This rulebook contains everything a player needs to create Savage Worlds characters for Amethyst, including:

- Eleven new playable species.

- New and altered edges and hindrances.

- High-tech equipment from revolvers to railcannons, pickup trucks to powered armor.

- An introduction to the cultures and dangers of the world of Amethyst.

- Dozens of character archetypes to get you playing right away.

This book requires a Savage Worlds core rulebook to play. A GM also requires the Amethyst: Untamed World Guide.







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Discussions (9)
Customer avatar
Yann E January 13, 2021 10:14 pm UTC

Swade-friendly ?
Customer avatar
Christopher O September 10, 2020 1:02 pm UTC
Has this been updated for SWADE?
Customer avatar
Erik Z March 16, 2020 3:44 pm UTC
I just noticed that in my PDF, pages 197 and 199 are missing. Is there anything important on those pages?
Customer avatar
Chris D March 17, 2020 3:32 am UTC
There are no missing pages...those are mislabeled page numbers. :)
Customer avatar
Erik Z March 17, 2020 4:53 pm UTC
Okay, thanks!
Customer avatar
Dillard R September 19, 2019 5:20 pm UTC
Page 31 the side bar and main text seem to contradict each other when describing a disruption check. Main text used a TN 4 on the disruption check. The sidebar states that disruption takes place if rolling under TL. I am guessing the sidebar is from another iteration of the game and that the main text is correct.
Customer avatar
Dillard R September 18, 2019 3:42 pm UTC
Could you please define "entourage". This appears in the "Blood Royal" edge. It maybe similar to "Followers" from SWD, but I can't tell from the book.
Customer avatar
Luke W May 31, 2016 8:59 pm UTC
Sorry to bombard you with questions: did a character sheet for Amethyst Untamed ever get produced?
Customer avatar
Chris D June 01, 2016 12:58 am UTC
I don't believe so, no.
Customer avatar
Luke W May 31, 2016 8:14 pm UTC
The rule for disruption is that the GM rolls a d12 and adds the highest relevant TL or EL. On a 4 or higher, a disruption event occurs. This makes disruption a lot more likely to occur than in the d20 derived versions of Amethyst where you roll a d20 and get disruption when the result is equal or under the highest relevant TL. For example, a TL 3 item will always disrupt under the Savage Worlds rule as d12+3 rolls a minimum of 4.

Wouldn't rolling the die associated with the highest relevant TL or EL, which starts at d4 and goes to d12+2 be a better match, and be more in line with Savage Worlds' core rule? Also, it means that there is a chance, even if slim, that even a TL5 item doesn't disrupt.

Customer avatar
Chris D June 01, 2016 1:06 am UTC
SW uses the 'reduced effect' variant for disruption instead of the 'it just doesn't work anymore' approach. So the events are more common but less damaging. It might be missing a line to the effect that multiple disruptions (from raises) don't have to all affect the same character, though... (From my editor and contributing writer)
Customer avatar
Luke W June 01, 2016 2:42 am UTC
Interesting. I am not sure I see the effect as being significantly reduced enough to justify the markedly higher chance of it happening. In SW, once an item is disrupted, it stops providing its bonus and permanently fails once you fail three rolls whilst using it. In 5e, once an item is disrupted, it stops providing its bonus and permanently fails once you fail three saving throws performed each turn. 5e's is more immediate, but it is 75 to 95% less chance of happening. And though you could continue to make rolls with a higher chance of success in SW, staving of permanent failure, the result will continue to loom over the item until it occurs.
Customer avatar
Chris D June 01, 2016 5:43 am UTC
From my co-writer: "It's a reasonable house rule to reduce the size of the die according to the device, though - it's only a d12 because the idea was that anything higher than TL2 was supposed to pretty much guarantee that at least one thing goes wrong, and probably more."
Customer avatar
Luke W June 01, 2016 6:01 am UTC
Cool. Thanks.

Now I need to buy Untamed as well as Quintessence. I love Quintessence but find the presentation of material easier to navigate in Untamed as Savage Worlds lacks the mechanical structure in 5e. I love the two book split too.
Customer avatar
Luke W May 25, 2016 6:24 pm UTC
Is this book normal letter paper sized or smaller?
Customer avatar
Chris D May 31, 2016 4:12 pm UTC
It's the same as all our books--letter.
Customer avatar
Luke W December 06, 2015 6:57 pm UTC
Is there a POD in the works?
Customer avatar
Chris D December 06, 2015 7:24 pm UTC
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File Last Updated:
August 21, 2019
This title was added to our catalog on December 03, 2015.