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Shadelands - OGC [BUNDLE]

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21 Magic Items
Regular price: $0.99
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 $0.49
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21 MAGIC ITEMS Pages: 18 Illustrations: 11 Game System: OGL 3.5/Pathfinder This file features 21 innovative magic items for your D20 RPG. Many of these items first appeared in the Heroes Handbook back in 2003. They have now been updated and adjusted for use with the current version of the Pathfinder Roleplaying Game. Some of these items are brand new and were developed exclusively for this release. Within this file you will find amazing and useful magic items such as: Blanket of Solace: Protects you from the cold and from your enemies! Compass of Direction: This handy compass finds a lot more than magnetic North! Headband of Phantasmal Projection: Bring your ideas to life! Net of Negation: The perfect weapon for a...

Advanced Races: The Dahkhan
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ADVANCED RACES: THE DAHKHAN Pages: 14 Illustrations: 3 Game System: OGL 3.5/Pathfinder Dahkhans are dragon-like aliens from the distant dimension of Galigdrelil. They are hatched in pools of Light and mature under the tutelage of hierophants and demigods. Although they are magical creatures spawned with sorcery, dahkhans are also fearsome warriors known for their mastery of pole arms. The dahkhans’ cousins, malignant creatures of Darkness known as anth, have also come to the Shadelands from the perilous reaches of Galigdrelil. The anth live among the monstrous hordes of Gathia, manipulating clans of ogres and goblinoids in elaborate genocidal schemes against mankind. The dahkhans work tirelessly to defeat ...

Enhanced Armor
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 $1.02
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Enhanced Armor Pages: 8 Illustrations: 4 Game System: OGL 3.5/Pathfinder This file covers four unique types of non-magical enhancements and alternate rules that can be used to improve your medieval armor: Gemstone Plating Hell Forged Reinforced Piece Mail Gemstone Plating: Several metals, including iron, can be plated with a thin layer of gemstone dust, causing the metal to shimmer. Furthermore, some gemstones, such as rubies and diamonds, are harder than steel and impart a considerable bonus to armor that is plated with them. This first section outlines the costs and effects of plating your armor with emeralds, rubies, topaz, sapphire or diamonds. Hell Forged: Although not necessa...

Exceptional Items
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 $1.02
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Exceptional Items Pages: 17 Illustrations: 7 Game System: OGL 3.5/Pathfinder This This file features more than 40 exceptional equipment items of alchemy and craftsmanship for your OGL game. Many of these items first appeared in the Heroes Handbook back in 2003 and have now been revised and updated. Some of these items have been developed exclusively for this release and are brand new. For just $1.49 you get: Bottled Courage: For those times when your morale needs a little extra kick Dragon Bane: Keeps the wyrms away! WARNING: DOES NOT WORK ON ALL DRAGONS Mage’s Blend: Ever wonder what wizards are smoking in their pipes?? Mining Spikes: For blasting open doors and other barriers&helli...

Ten Exotic Clubs
Regular price: $1.49
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 $1.02
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10 EXOTIC CLUBS LET'S GO CLUBBING! This File Features 10 New Magical Clubs For Use With The Pathfinder Roleplaying Game. These clubs range in value from 9000 gp to 40,000 gp, making them ideal for mid level gaming. Each club features a unique array of powers including several that are useful outside of combat. · Athletic Club · Club for Growth · Country Club · Dance Club · Drama Club · Gentleman's Club · Hellfire Club · Knight Club · Lions Club · Riding Club This file also includes game stats and descriptions for seven new variant clubs that can add some spice to an otherwise boring assortment of bludgeoning instruments. These alternate clubs include:...

The Priest
Regular price: $1.49
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 $1.02
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The Priest Pages: 20 Illustrations: 13 Game System: Pathfinder The core rules offer two classes that specialize in organized religion: paladins and clerics. But why do all holy men have to be soldiers, clad in armor and wielding weapons? Most religious leaders from history were clad in robes, and drew power from their faith. The priest is a 20-level core class for those heroes who are truly devout followers of their faith and do not spend any of their time learning military weapons or tactics. Like wizards and sorcerers, priests do not wear armor or use military weapons. Instead, they are armed with spells, followers, and bard-like abilities to influence people with their speeches. They are powerful healers and formidable ...

The Thaumaturgic Codex (1e PF)
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THE THAUMATURGIC CODEX I The Thaumaturgic Codex I presents 20 unique arcane spells for use with the Pathfinder Roleplaying Game. These spells first appeared in Bloodstone's other OGL titles but have been gathered here and revised, improved, and updated to the new system. Included in this collection are spells of 2nd to 9th level, such as: Abyssal Vortex: This powerful spell opens a portal that spews forth negative energy and acid from the lower planes. Blood, Sweat, and Tears: This 4th level necromancy spell is sure to incapacitate your enemies! Chaotic Communication: Tired of people eves-dropping on your conversations? Try scrambling your words with this little spell. Malefic Susurrations: This 5th level spell causes the caster's voice to be filled with horrific, rasping n...

The Thaumaturgic Codex II (1e PF)
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THE THAUMATURGIC CODEX II The Thaumaturgic Codex II presents 20 more unique arcane spells for use with the Pathfinder Roleplaying Game. Most of these spells first appeared in Bloodstone's other OGL titles and have been gathered here and revised, improved, and updated to the new system. This document also contains two new spells; one from an upcoming title and one created specifically for this release. Included in this collection are spells of 1st to 9th level, such as: Amnesia: For those occasions when you don't want to kill them, just make them forget they ever saw you. Creeping Shadows: Who needs friends when your enemies are delusional? Insomnia: Never worry about falling asleep on watch again! Also useful for experimenting with sleep deprivation! Masquerade: This 9th l...

The Thaumaturgic Codex III (1e PF)
Regular price: $1.49
Bundle price:
 $1.02
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 Watermarked PDF
THE THAUMATURGIC CODEX III The Thaumaturgic Codex III presents 20 unique arcane spells for use with the Pathfinder Roleplaying Game. Several of these spells are brand new and came from the development of another project (still in the works). A few of these spells first appeared in Bloodstone's other OGL titles but have been revised, improved, and updated to the new system. Included in this collection are spells of 2nd to 9th level, such as: Dissipation: Help your enemies be in two places at once by teleporting only *some* of them away! Kaleidoscopic Strike: A burst of mind bending colors sends your weakest enemies to their graves. Those strong enough to survive the psychedelic trauma are left staggered and sickened.   Rainbow Force: Turn your allies into color-themed champ...

The Thaumaturgic Codex IV (1e PF)
Regular price: $1.49
Bundle price:
 $1.02
Format:
 Watermarked PDF
THE THAUMATURGIC CODEX IV The Thaumaturgic Codex IV presents 20 unique arcane spells for use with the Pathfinder Roleplaying Game. Several of these spells are brand new and came from the development of another project (still in the works). A few of these spells first appeared in Bloodstone's other OGL titles but have been revised, improved, and updated to the new system. Included in this collection are spells of 1st to 9th level, such as: Blasting Orbs: Carefully select which enemies will die in an inescapable inferno, maximizing their suffering while minimizing collateral damage. Concussive Blast: Surrounded? We've got a spell for that. Enemies are better when they are 30 feet away, prone, and bleeding. Killing Frost: Only the strongest creatures can withstand this ...


Total value:$13.90
Special bundle price:$9.15
Savings of:$4.75 (34%)

 

Poisonous Plants

Available Now!

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This beautifully illustrated PDF features 5th edition D20 rules for 67 deadly plants from our own world including hemlock, nightshade, and hellebore.

Each plant is presented with a stat-block outlining its habitat, size, frequency, medical uses, damage, saving throws, and challenge rating. Most entries feature additional rules for creating herbal, alchemical, and magical substances. 

With this supplement you can:

  • Craft insecticide from white cedar.

  • Brew healing balm from nightshade.

  • Extract weapon poison from bush rope.

  • Empower your necromancy with baneberry.

  • Fight oozes with myoporum.

  • Enhance your protection spells with oleander.

  • Use jimsonweed to target objects with fly spells.

  • Use bay laurel to enhance your augury spells.

  • Brew a sleep potion from black locust.

  • Create dozens of other herbal and alchemical concoctions!

Heavily researched, the effects of these poisons mirror reality. Some cause paralysis, blindness, or terrifying hallucinations. Some cause psychic damage. A few contain acid. A couple cause creatures to take radiant damage from the sun.

Some plants are only toxic under certain conditions. Others are only toxic to certain creatures. Many can be mistaken for something else. A few are consumed deliberately. Those that affect herd animals can precipitate a famine. When famine strikes, characters are even more likely to eat toxic plants.

All types of poisons exist in the plant kingdom; ingested, inhaled, injury, and touch. Most weapon poisons are easily extracted.

Druids and characters proficient with alchemy kits, herbalism kits, or cook's utensils will find this information extremely useful. All other characters will find these rules make the wilderness much more dangerous.

To help DMs use these plants, each is presented with a challenge rating. There are also suggestions for challenging high level characters with these plants. 

Beware the fireweed that grows in damp soil!

Shun the sweet redoul!

Avoid the sandbox tree and its exploding fruit!

Fear the orcs with monkshood on their blades!

Never touch the gimp-gimpy!

Enhance the verisimilitude of your games with this collection of poisons, herbal remedies, foods, alchemical substances, magical creations, and DM inspiration.  

Only $5.99!!

Available Exclusively on DriveThru!

Click Here to Get it Today!

 

 

 

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BND161
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Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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This title was added to our catalog on November 28, 2015.