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Mythic Role Playing



Create dynamic role-playing adventures without preparation
For use as a stand-alone game or as a supplement for other systems


This PDF file has been updated in 2022 with new artwork.

Mythic Role-Playing brought true, solo play to the world of tabletop role-playing in 2003, kicking off a solo revolution that continues today. The red book Mythic Role-Playing contains the ground-breaking solo emulation rules, giving you everything you need to play any RPG system without a Gamemaster, as well as a complete RPG system and rules for creating your own improvised RPG as you play.

Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Through a Yes/No oracle system, Mythic guides you through your adventure as you test your expectations. A Random Event mechanic throws narrative curve balls at you, and the Chaos Factor keeps tilting the story throughout your adventure to change up the pace.

The Mythic system is supported through additional rulebooks that add more options to your solo play, as well as Mythic Magazine bringing fresh ideas and rules monthly. Mythic has a fanbase spanning two decades, creating a wide and diverse community you can draw more ideas and inspiration from.

Welcome to true solo role-playing. Happy adventuring!

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Reviews (40)
Discussions (8)
Customer avatar
Kelly W July 03, 2022 10:14 pm UTC
should i get or need the blue mythic game master emulator with this for solo gaming?
Customer avatar
Tana P July 03, 2022 10:25 pm UTC
Hi Kelly :)

If you have the red book then you don't need the blue one. The blue book contains only the solo Game Master Emulation system from the red book, omitting the RPG mechanics. I did this because most people play Mythic for the solo oracle, so I wanted to have a separate volume available that just contains that.
Customer avatar
Emma L June 20, 2022 11:49 am UTC
Thank you for an excellent product. Is there any chance of there being a hardback version?
Customer avatar
Tana P June 22, 2022 8:35 pm UTC
Thank you for your kind words, Emma :) Yes, there is a hardcover and a softcover version coming. With the artwork being updated, I had to remove the old POD file to get ready for the new ones. That will likely take a month or two as I review printed proof copies, but they are in the works!
Customer avatar
Bobby C July 02, 2022 2:33 am UTC
That's great news! Cheers!
Customer avatar
Emma L July 29, 2022 12:30 pm UTC
The kind words are only the truth as we see it. Will look forward to a hardback version POD when available. We wear our printed pdf's out too quickly and the two soft printed copies are going the same way Thank you for your reply.
Customer avatar
Everson A July 30, 2021 2:36 pm UTC
Is there the possibility of translating Mythic's books into Portuguese?
Customer avatar
Colin H June 15, 2021 7:57 pm UTC
Whats the difference between the red and blue covered versions?
Customer avatar
Tana P June 17, 2021 5:08 pm UTC
Hi Colin, thanks for the question. The red book presents the Emulator rules but also a full RPG and additional rules suggestions for helping to combine Mythic with other RPGs. The blue book contains the same Emulator rules, but with everything else removed so it just focuses on GM Emulation. Most people who use Mythic are using it for the solo GM Emulation portion so find the blue book to be enough. The red book is useful if you're looking for a standalone Mythic RPG. The rules contained in the red book are modular in the sense that you can use what you want without having to use everything to make it all work.
Customer avatar
Colin H June 18, 2021 7:54 am UTC
Thanks for the reply. :)
Customer avatar
Massimiliano B August 17, 2019 4:47 am UTC
Hi, a quick questioni. The gm emulator in this book and the gm emulator standalone book are the same or one of them is a revised version? Thanks
Customer avatar
YH L August 17, 2019 1:30 pm UTC
They're the same.
Customer avatar
Mark V October 12, 2020 12:37 pm UTC
The Emulator one is revised to account for the fact that it can be used for any RPG. The one in the original book is bigger by two rows and 4 columns, the ranks have different names so they suit the RPG rules that are presented in the book better. The Event Focus table is slightly different. The biggest difference is probably that the 2 d100 word lists are not in the original, there is just one d200 table which are some of the possible combinations you could come up with the new tables.
Customer avatar
Julian S January 06, 2019 7:10 pm UTC
As a newbie to paper and pen RPG and as yet have not found a group to adventure with I thought I'd try solo. I like the idea of this set up, but from hours of reading and highlighting the book and trying to set up a sequence to start play I'm stuck. To me a flowchart with page references would help. Has any one done a diagram to simplify this book for new comers to the hobby? And why don't more game designers add easy read flow diagrams... a one or two page logical order goto to their large core rulebook tombs? Maybe it's just me not being able to process the info :-)
Customer avatar
YH L January 07, 2019 1:08 am UTC
I might do a guide on my blog on how to use Mythic GM Emulator with other systems. What I did was to ditch the Mythic system altogether (not that it's bad, just that I wasn't as fond of it as other systems) and combined the GM Emulator with Savage Worlds. For me, it flowed very naturally. You only need to print out three things: the Fate Chart, the Events Generator, and the Adventure Worksheet. The Fate Chart and Events Generator are easy enough to use. For the Adventure Worksheet, simply use it to keep track of the scenario as it goes along.
Customer avatar
Julian S January 16, 2019 6:41 pm UTC
Thanks for the advice and your time to reply Jim. I'll give that a go. Have recently bought Solo for Traveller and will see if I can use that with fantasy as well as sci-fi.
Customer avatar
Guntis V October 31, 2015 12:07 pm UTC
Duh. This should have been the first tabletop RPG I saw! Amazing.
Customer avatar
Kurt R August 22, 2015 10:52 am UTC
I just got this PDF and was wondering what chapters do I need to read that are in the MGME to get the SOLO RPG aspect out of this?
Customer avatar
YH L October 18, 2015 4:35 am UTC
I've successfully run a solo game on Savage Worlds using the following tools from Mythic:
- Adventure Worksheet
- Fate Chart
- Events Tables
- Scaling Box

I found that I didn't really need anything else, including the NPC worksheets, but YMMV depending on what system you use. Here are the chapters that I think are worth reading to learn its style of GMEing:
Chapter 3 - Fate Chart
Chapter 6 - Randomness
Chapter 7 - The Adventure
Chapter 8 - Game Master Emulation
Chapter 9 - World Creation
Chapter 11 - Converting to Mythic
Chapter 12 - Notes and Suggestions
Chapter 13 - Extended Play Example

Hope this helps!
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Adamantine seller
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13.46 MB
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File Last Updated:
June 05, 2022
This title was added to our catalog on January 07, 2003.