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Chill Quickstart: Good Fences Make Good Neighbors
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Chill Quickstart: Good Fences Make Good Neighbors

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Chill 3rd Edition

A Horror Roleplaying Game

Reuben Hall disppeared from his parents' home last night. He's out there somewhere, the captive of a creature of the Unknown. The police are looking for him diligently, but they don't know what they're looking for or the nature of what they're facing - but you do. You're members of the Eternal Society of the Silver Way, dedicated to protecting others from the Unknown. 

You have very little time, though. Will you stand with us? Remember — SAVE is on your side.

Chill 3rd Edition is an investigative horror roleplaying game about people who stand up against monsters, hunting down supernatural threats and protecting the world from the Unknown. You don’t have to be a superhero to be a member of SAVE; you just have to stand up and join us.

Good Fences Make Good Neighbors is a free scenario for Chill 3rd Edition. It includes all the rules you need to play it, and comes with five pre-generated characters. The scenario plays in two to four hours, depending on your group, and serves as an introduction into the game system and setting of Chill 3rd Edition. We hope you like it! 

For ages 13 and up.



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Reviews (3)
Discussions (3)
Customer avatar
Dwight F July 09, 2020 1:44 pm UTC
Is there a print friendly version of this without the bold red background?
Customer avatar
Martin C July 09, 2020 2:13 pm UTC
Unfortunately not.
Customer avatar
François P October 21, 2017 6:44 pm UTC
"If Jennifer's player thinks to use the discipline on Lady, have her make a specific Telepathic Empathy check, and then substract WPR depending on her result." (P.25)
I cannot find any mention of how much WPR must be substracted depinding on her result.
Customer avatar
Matthew M October 21, 2017 6:52 pm UTC
Whoops, *that's* gonna need to be fixed. Botch = lose 20 and discipline doesn't work. Failure = lose 20 OR the discipline doesn't work. Low success = lose 10. High success = lose 5. Colossal success = lose 0.
Customer avatar
François P November 08, 2017 6:13 pm UTC
Is it the same thing for the Heal discipline of Thomas? I asked because it is mention that it has a cost without specifying how much it is. What about the disciplines of others characters?
Customer avatar
Matthew M November 08, 2017 7:29 pm UTC
Yep. Thomas' Heal, Rory's Line of Defense, and BB's Feat of Strength all use that same system. Using a discipline also requires the player to turn a token dark.
Customer avatar
François P November 08, 2017 9:02 pm UTC
Thank you very much. I now feel ready for our game Friday!
Customer avatar
Gary T June 27, 2016 8:50 pm UTC
Loved the adventure, but couldn't find any mention of what gear the characters had and what trauma rank their weapons were.
Customer avatar
Matthew M June 29, 2016 3:58 pm UTC
Yeah, true. Generally, assume that characters have reasonable* access to gear that they know how to use; Thomas can have a shotgun, Jennifer can have a bow, that kind of thing. Ballistic weapons generally default to Serious Injury Rank.

* "Reasonable access" varies by the case. This case is set outside of Cleveland; you want a shotgun, you can literally drive 10 minutes from where this game is set and buy one.
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File Last Updated:
October 09, 2015
This title was added to our catalog on October 09, 2015.
Martin Caron
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