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First Issues
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First Issues

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First Issues is a simple, playbook-based, superheroic storygame: using just a pocketful of change and your imagination, you can create your own comic book adventures featuring the eight superheroes provided, or you can even make up your own superhero.

The documents provided include eight ready-to-play characters, a blank template for creating your own superhero and a brief guide to running the game for the GM.

  • Dynama: Unstoppable Woman of Energy!
  • Dr. Fauna: Master of the Animal Kingdom!
  • The Haste: The Man Who Can Outrun Death!
  • Hotwire: Mysterious Alien Mistress of Science!
  • Ms. Mob: The Invincible One-Woman Army!
  • Photus: Mightiest Mechanical Marvel of the Age!
  • The Seraph: Angelic Defender of the Downtrodden!
  • The Witness: Sharp Suited Spectre of the Streets!
  • Hero Template: A blank playbook for creating your own characters.
  • Letters to the Editor: Rules explanations, guidance and tips for the GM.
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Discussions (1)
Customer avatar
Maxwell T October 07, 2015 7:49 pm UTC
I'm not sure I understand how a comic book style slugfest is supposed to happen with these rules. Does the player just say "I would like to defeat my enemy" and the GM just decides how many "heads" results that requires?
Customer avatar
James M October 07, 2015 8:10 pm UTC
The GM would be saying what the enemy is doing, the player would then interrupt to make a difference and stop that from happening, stating which of their Powers they are using. Depending on how tough the enemy is, and other variables, the GM sets the target as 1 to 3 heads required. Without other factors, such as using an Association to ignore a tail and toss it again, you've got a 50% chance to succeed against a target of 1, 25% against a target of 2 and only a 12.5% chance against a target of 3.

To represent tougher villains, think about how they are protected by minions, gadgets and evil plans that interfere with the PCs: there might be three or four things going on at once when a scene is illustrated, so if the PCs go straight for knocking out the villain, they are leaving the minions to carry out the plan unhindered. Also, a villain might just be trying to make their get away at any point, so if that is not successfully stopped, they live to fight another day.

Generally, don't forget...See more
Customer avatar
Maxwell T October 08, 2015 4:27 pm UTC
Thanks for the quick reply! So, the idea is to break a conflict down into a series of tasks that the heroes want to oppose, not just "Doctor Damnation shoots at you with his blaster" and "Okay I dodge the blast." But, in that scenario, if the player says, "I will reflect the blast back at Doctor D and knock him out cold", the GM sets a 3 heads target, and the player makes that target, then the bad guy is knocked out in that one round? I guess it's a just a high level of buy-in on the player's part to not add in "I knock out the bad guy" to the end of their responses? I think I see what style of play you're trying to encourage, but I'm wondering how to handle those "I knock out the bad guy" folks :)
Customer avatar
James M October 08, 2015 4:43 pm UTC
No problem, always happy to answer questions about my games! I hope you get a chance to play it soon.

On the subject of players wanting to knock out the villain, what about using one of the other playbooks to represent them? That way, they've got four Powers of their own they can use, so maybe each player's action can only knock out a Power, until the villain has none left, then the PCs can finally take 'em down? The game isn't really designed to cope with blow-by-blow fights, but this little hack to the rules should satisfy players who want that type of epic confrontation with the ultimate big bad!
Customer avatar
Maxwell T October 08, 2015 4:59 pm UTC
You know, one of your PDFs even mentions that option, and I didn't make the connection at all! That is a great solution to the so-called "problem" I was having. The real bad guys get character sheets of their own. I can't believe I was being that dense :) Thanks!
Customer avatar
James M October 08, 2015 6:06 pm UTC
Don't beat yourself up, I wrote it and I forgot that bit for over 24 hours!
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File Last Updated:
October 06, 2015
This title was added to our catalog on October 06, 2015.