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Ultima Forsan - Setting Book
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Ultima Forsan - Setting Book

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Note: Revised Edition (no changelog required)

  At the end of the Middle Ages, the Plague of the Dead has spread through Europe, Africa and Asia giving rise to the darkest time in history. Now, in the year 1514, heroes from the New Kingdoms are ready to fight to reconquer the World. Ultima Forsan is a game of wild adventures and deadly dangers, set in a macabre alternate version of our Renaissance.

Inside Ultima Forsan Setting Book you can find:

  • A new Savage Worlds Setting, made of grim horrors and indomitable heroes

  • Two double-page maps: Macabre Lucca and the New Kingdoms of the West

  • New Edges, Arcane Backgrounds and Rules to face the Plague Hordes

  • Special weapons, augmented armors and mechanical prosthesis to fight the Macabre War

  • The Secret of Marco Polo: a complete campaign ready to play

  • More than thirty new, frightening monsters, plus dozens of animals, human characters and Wild Cards

  • An adventure generator that will allow you to create an infinite number of adventures for your Heroes

  • A scalable lethality level, allowing you to play the way you prefer, from lethal survival horror to epic action and heroism




 Customers Who Bought this Title also Purchased
Reviews (8)
Discussions (15)
Customer avatar
Paul S June 19, 2021 10:07 am UTC
Are all the rules included, or do you need the Savage Worlds core book also? Thanks…
Customer avatar
Dillard R January 17, 2021 2:11 am UTC
SWADE conversion or edition in the works?
Customer avatar
Giuseppe R April 17, 2021 8:43 pm UTC
Yep! SWADE conversion is here:
Customer avatar
Chad K May 06, 2020 5:59 pm UTC
Its been awhile- has the book been re-edited with an improved English translation? Just curious before Id buy POD. Thanks.
Customer avatar
Ronald B March 28, 2020 2:19 pm UTC
Am about run a campaign and my players had a few questions about the map. It has white and red areas, with cities marked in either white, black or red, but there is no key to the map to let people know what all the different areas and colours mean. Can you provide a key or explain what the different colours represent please?
Customer avatar
Giuseppe R April 10, 2020 1:58 pm UTC
Red areas are "safe": the local authorities have cleared the area of most living dead.
White areas are "no man's land" where you should not expect to find serviceable roads nor taverns. Living dead roam freely, and if you meet someone it's probably bandits hiding from the law.

Cities:Black crosses are Lost Cities, such as Rome. Full of living dead!(and clearing one would be a glorious enterprise)
White cross marks a safe city, ususally protected by walls or similar defenses.
Red crosses are cities were the living dwell, but are quite dangerous in other ways (see individual descriptions in the book)
Customer avatar
Cyrus P May 05, 2019 10:47 pm UTC
Which book contains rules for Necromacy?
Customer avatar
Gio D May 09, 2019 3:29 pm UTC
Hello Cyrus,
Necromany and fiefdom rules are included in the Spanish regional book, it's yet to be translated though.
Customer avatar
Chad K October 29, 2017 6:38 pm UTC
Has the translation improved in the 'revised edition'? Any real preview? The current preview doesnt really show much of anything.
Customer avatar
Gio D October 29, 2017 7:08 pm UTC
Hello Chad,
additional editing has been made.
John Marron joined the crew has the editor of the Ultima Forsan line by the end of 2016; this does not include the Setting Book, perhaps later.
Right now we are working on the new Plot Point Campaign "Legends", soon to be published.
Customer avatar
Chad K October 29, 2017 7:09 pm UTC
Thank you for your reply. Im looking for some in depth reviews on the game (in English) but Im having difficulty.
Customer avatar
Gio D October 29, 2017 8:43 pm UTC
I was reading another review on Andy Slack blog, there's Ultima Forsan too:
"A Taste of Macabre", the trial version, is 31 pages. Perhaps it's enough to make up your mind.
Customer avatar
Jeff B October 28, 2017 9:44 pm UTC
I just purchased the PDF. Page 156 (p. 157 of 210) shows the lower left quarter of the illustration only. Will this be corrected? (I downloaded the PDF twice and saw the same thing both times.)
Customer avatar
Gio D October 29, 2017 11:07 am UTC
Hi Jeff,
I can't see any problem on the PDF.
I'm out of the office until 7th November, I will look into it further.
Customer avatar
Jeff B October 25, 2017 6:44 pm UTC
Is the hardcover color book the revised edition?
Customer avatar
Gio D October 25, 2017 8:28 pm UTC
Hi Jeff,
yes it's the revised edition.
Customer avatar
Jay L June 03, 2017 1:28 pm UTC
is this available as a Physical book? Or any plans to do a POD?
Customer avatar
Gio D June 03, 2017 5:50 pm UTC
Hello James,
the Physical Book has been presented during last GenCon, and is distributed by Studio2.
I'm seriously considering the PoD service too, it seems to be better nowadays
Customer avatar
Jay L September 10, 2017 6:46 pm UTC
Its hard to get American titles in the UK without the postage costing more than the book so a PoD version would be appreciated.
Customer avatar
Gio D September 10, 2017 10:01 pm UTC
I expect to start using the PoD service before the end of October
Customer avatar
Gio D October 24, 2017 8:11 pm UTC
The PoD is eventually ready.
I received both the softcover and hardcover proof copies, everything is good!
Customer avatar
Emmanuel R July 28, 2016 5:34 pm UTC
Did anyone made a GM screen for this setting ?
Customer avatar
Gio D July 30, 2016 11:37 am UTC
Hello Emmanuel,
no GM screen is available so far, but we'll release a kit for Customizable GM Screens soon.
Customer avatar
joshua E January 14, 2016 1:08 am UTC
Awesome product. Very much looking forward to your next release. I'm seeing to files for download. The 'revised' edition seems to have missing and/or corrupted art but the 'ENEd200dpi' looks good. Which of the files is the current version of the pdf?
Customer avatar
Gio D January 14, 2016 10:45 am UTC
Thank you Joshua!
You should only see the Revised edition, maybe you just "sniped" both during the update.
It has been edited considering all the players feedback.

We are checking the art right now, no rest for the layout artist =)
So far we didn't find anything wrong, can you help us pointing the problems?
Customer avatar
Alun R July 25, 2015 11:07 pm UTC
The game your describing, Bence, already exist - simply port Witch Hunter to SW and shift it back a century. It is taking the renaissance aspects of early modern europe and pushing them into clock-punk that distinguishes Ultima Forsan. The closest existing game to this novel setting is Clockwork and Chivalry but too fixed in the mid-17th century to be an alternative to UF, IMHO.
Customer avatar
Bence F July 26, 2015 4:17 pm UTC
Yea, thank you for the ideas. I was familiar only with Hexxen 1730 (not really clockpunk, either) that is similar, to a degree. Additionally, maybe a combination with SW Solomon Kane? Thanks, anyway.
Customer avatar
Bence F July 25, 2015 8:41 pm UTC
Well, I simply cannot verbalize how rich is its content. It is an excellent dark fantasy setting. Or not? It could have been. There is no magic in it, nor demons. Demons might not be necessary because there are a lot of quasi-demons, beasts here. But: it should surely contain some form of magic, both divine magic (since there are magical artifacts in it!), and arcane magic (since it has e. g. mystical controlling powers!).

Instead, the setting explains almost everything (including: witches, necromancers, manna, undead lords) with superscience/alchemy. There are "magical" powers, but those are also explained in scientific terms. This mindset renders the whole setting to some kind of medieval-Fallout, or zombie apocalypse game with a subject zero.
I feel this game were much better as a dark fantasy game, with a bit more "Ars Magica-like" content - the in-game legends resemble already, which is great!
Will you add an expansion kit sometime, about magic - especially black...See more
Customer avatar
mauro L July 26, 2015 6:08 pm UTC
Thanks for your feedback, Bence!
We decided for "no magic" in Ultima Forsan, because it is our World, just in an uchronic timeline (and with zombies). So you can have "witchery tricks", some Da Vinci tech and alchemy, but no "real" magic.
Anyway, we planned for a fourth Arcane Background, Necromancy, that will work using "parts" of the Dead, Atrament or similar elements.
It will arrive in one of the next releases.
Customer avatar
Alun R July 22, 2015 12:44 pm UTC
This is a really interesting setting for a period and place that doesn't get a huge amount of attention. In addition the art is excellent and gives a lovely sense of period to the book. Unfortunately the whole is diminished by some poor text editing &/or translation. Initially I thought it might be eccentric use of English to supplement the art's sense of time & place but as I read on the grammar and tense errors simply grated more and more. What might have otherwise been an immersive read became something of an obstacle course for me. Hopefully now that it's been exposed to a wider, English speaking, audience a volunteer will step up to edit it. A shame given what is otherwise a very good idea.
Customer avatar
mauro L July 22, 2015 3:32 pm UTC
Hello Alun,
Thank you for reading the book and for your comment. We are looking for a native editor and any help to improve is very welcome. If you like to tell me your suggestions, write at
Customer avatar
Gio D August 15, 2015 2:32 pm UTC
Hello Alun,
thank you. We were aware of the risk, did our best, and I honestly I have to say we thought we did better.
We will add a native speaker pro editor, and listen carefully the players feedback.
Customer avatar
Eugenio Maria L July 21, 2015 5:55 pm UTC
The authors treasured the experience with the first edition and made an "international edition" that is even better than the original (and the art direction has been improved as well).
I played the italian edition of this game and I can't stop appreciating it, the zombie apocalypse is so well merged with history, that it seems a true fact.
I like low-fantasy settings centered on the "old world" during the Renaissance, especially the ones with simple and action-oriented rules, so, considering that there's Savage Worlds engine under the hood, I can say that Ultima Forsan is one of my favourite games.
It reminds me the grim "clockpunk" style of WFRP, if you liked it, Ultima Forsan is surely unmissable.
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This title was added to our catalog on July 19, 2015.