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Part-Time Gods of Fate
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Part-Time Gods of Fate

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Part-Time Gods of Fate

You’ve been gifted with the spark of divinity. Will you give into the power and leave your mortal life behind? Or will you lead a double life and protect those closest to you? Choose wisely - You only have one soul. Part-Time Gods of Fate is a roleplaying game where players take the role of ordinary people imbued with the powers of a god. Balancing one's mortal and divine lives can be tricky, and divine responsibility doesn't always pay the rent.

Now Powered by Fate Core!

This is the final version for the conversion of Part-Time Gods to the Fate Core system, bringing you this unique setting with the rules system you know and love. Contains new rules like Territory Creation, Worshippers and Relics, and more! (Previously available as a Beta).

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Reviews (1)
Discussions (7)
Customer avatar
Daniel M March 21, 2018 11:56 pm UTC
Your game sounds very interesting. I wonder if I can run it as a supers campaign.
Customer avatar
Brett G April 16, 2017 1:05 am UTC
Hey, could I get some tips for a character I made?

His dominion is Sky and his Manifestations are Ruin, Minion and Journey (I... didn't know if PTGoF had the same Theology Restrictions). Got any tips for ways these could manifest? I know they are part of our imagination, but I think some starting ideas would be good as well.
Customer avatar
Eloy L April 18, 2017 5:04 pm UTC
Journey's an easy one to get your god some flight, first off. Minion would summon birds or possibly a cloud spirit minion. Ruin is a little tricky, but I'd probalby let it extend to lightning if a storm was already brewing or even a "if you enter the sky, you'll feel the agony of my power" to keep someone from following you as you fly away.

There's a lot of variations, though, based on your character and how THEY would use it. It's not always about what you "can" do, but about what you "will" do. There's a balance to a character in that way. That's what makes Amala one of my favorites, because he has the capacity to cause great harm as the goddess of fire, but as a doctor she maintains control so she can do no harm.

Hope that helps.
Customer avatar
Brett G January 01, 2017 11:46 pm UTC
Recently, I bought this game and I've been ready to play it. However, I'm still very new to Part-Time Gods and I don't know what would be a good 'introductory' adventure, possibly dealing with the PC(s) gaining their dominions and becoming gods in the first place.

What would be some good premises for an adventure like that?
Customer avatar
Eloy L January 17, 2017 4:55 am UTC
Part-Time Gods is a game that works really well for prologues. Starting with a bit about what it's like before they become gods, playing through their transitions, and then seeing how they handle incorporating their newfound power into their lives... it's just perfect for that. The premise could be anything from the Order of Meskhenet seeing them as the chosen one's for certain sparks. It could a talent show, where each of the gods becomes the god of their best talent. Or maybe they just so happen to be in the area during a huge god battle... the sparks find new hosts when some of the gods die. That means, they could get just about any random dominion too. My first group did a fun game where we picked up a dictionary, turned to a random page, and pointed to see what word it was -- and THAT was your dominion.

If I did that right now, I'd be the god of creditors. HA!
Customer avatar
Brett G November 25, 2016 6:43 am UTC
Hey, I got a question: one thing I read that was different in Part-Time Gods of Fate is the fact that you are allowing players to make stats for their territories.

Out of curiousity: are you guys going to try and possible do that for the DGS-Lite version? Like in a later book? I just haven't played the Fate System yet and I was thinking I might want to try the original version first since I like to try unique systems that are rules light.
Customer avatar
Eloy L November 26, 2016 5:39 pm UTC
We have been throwing ideas around, but we haven't implemented them yet for the DGS-Lite system. As it stands, the system presented in PTGoF actually tracks pretty well back to the other system. :-)
Customer avatar
Brett G November 27, 2016 12:38 am UTC
Okay, I see. Thank you for telling!
Customer avatar
Jason D November 17, 2015 7:09 pm UTC
How easy would it be to subtract the implied setting from the game, particularly the Theologies?

I ask because I'm quite interested in doing a game set with a particular pantheon, and would rather not bother with that aspect of the setting.
Customer avatar
Eloy L November 17, 2015 9:23 pm UTC
It's pretty easy to simply ignore the Theology Aspects that you receive, though you'll be missing out on the fun that each Theology helps create.
Customer avatar
Philip V November 18, 2015 3:00 am UTC
Hello. If you wanted to remove Theologies, you would do as Eloy said, and remove the Theology aspect, but do replace it with a generic aspect. I would recommend one from the Aspect Trio from Fate Core. You don't want to eliminate without replacing it, otherwise your characters will start with one less aspect.

That should be all you need to do.
Customer avatar
Jacob W October 06, 2015 7:04 am UTC
I got to play this at GenCon and had a great time.
Customer avatar
Andrew B September 13, 2015 3:41 am UTC
Wish I could pick this up right now. Bad timing. Maybe it will be on special again soon (like in two weeks).
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File Last Updated:
July 06, 2015
This title was added to our catalog on July 06, 2015.