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PowerFrame Core Rulebook
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PowerFrame Core Rulebook

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I've hit a financial rough patch, so I'm offering a $5 PRICE DROP on both PDF and print until further notice!

PowerFrame is a universal toolbox roleplaying game. It provides a solid, powerful framework of rules that allow you to build and play in your own action-adventure settings.

PowerFrame excels at games in which civilisation is tenuous, travel is treacherous, and creatures are dangerous – fantasy worlds, frontier societies, the post-apocalypse. Characters often have humble beginnings, but can develop into epic action heroes.


  • Simple uniform system built for multi-genre mashups!
  • Tools for creating your own game resources!
  • Point-buy character creation allows for flexible development!
  • Detailed wilderness travel and hexcrawl system!
  • Effects-based magic – build spells from their components!
  • Modular subsystems you can tailor to suit your campaign!
  • DRM-free interactive PDF, designed for ease of use at the table!

PRINTED BOOK DISCOUNT: The book includes the PDF at no extra cost. If you have already purchased the PDF and now want to get the book, you are eligible for a discount – please contact me at PowerFrame(DOT)RPG(AT)gmail(DOT)com.


Try the FREE PowerFrame Primer!

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Reviews (3)
Discussions (4)
Customer avatar
Joseph E September 19, 2015 2:08 am UTC
I'm heavily interested in your system, though I'd like to get a print copy when the latest errata are applied. Do you have an estimated time frame for those errata to be included in the print version?
Customer avatar
Craig J September 19, 2015 2:31 am UTC
Hi Jojo, thanks for your interest! It is probably going to be two or three months before I can release a new print version. While it's easy to update the digital PDF, the print version takes longer as I need to order and review a new proof copy, which itself takes about a month.

As you've likely read elsewhere, I'm making a few minor adjustments to Mysticism as I work on a Spell Companion. Currently all of the v1.2 updates are limited to the Mysticism chapter. I'm creating multiple pre-built sample spells for every Major Arcana, and with over 100 of those it's going to take me a little while to get through. Once I do, I'll lock down and update the v1.2 PDF and POD versions, and release the spell supplement as a PDF too.
Customer avatar
Craig J September 26, 2015 1:32 pm UTC
For an indication of progress: it's now one week later and I've written up examples for almost half the Major Arcana. If I keep up this rate I should have them all done in another week, then add a few days or a week to integrate the revisions into the Core Rulebook files. It can take 3 to 7 weeks to receive the new print proof (the first took just over 3 weeks), and barring any major errors I'll be able to make it live immediately after the proof arrives.
Customer avatar
Zachary R September 09, 2015 3:57 pm UTC
I think this might be a good fit for Coreline: I might just have to check this out.
Customer avatar
Chris F June 10, 2015 8:43 pm UTC
If you're looking to make this open, I'd suggest just using the OGL promulgated by Wizards of the Coast. Just specify what, if any elements, you wish to retain as product identity.
Customer avatar
Jacob R June 10, 2015 8:48 pm UTC
I'd personally go with CC, specifying which parts are not covered by the license, such as pictures, proper nouns and so forth. OGL, IMHO, is good for what it does, but it's on its way out. Now that the OSR community has realized that the OGL isn't necessary to create the content that they want to make, lots of publishers have stopped using it. It's a nice feeling knowing that Hasbro doesn't get a say in what goes on in your company.
Customer avatar
Jacob R June 09, 2015 4:22 pm UTC
I'm sorry to say that I downloaded the primer and forgot to read it until I got your email about the core release. Such is what happens when you're distracted by a toddler. I really like how you managed to capture the spirit of JRPGs without going overboard with complex rules. Lots of games just come up with a generic rules set and paste anime-inspired art into the book. You've got a solid, crunchy system that's not too complex.

Just a quick question: Are you going to allow people to write supplements for this game? Or accepting freelance submissions?
Customer avatar
Craig J June 09, 2015 9:56 pm UTC
Thanks for the feedback! I would love for people to create and sell their own supplements and get a customisation community going, but I'm trying to figure out the right license for it. I have to figure out if applying a Creative Commons Attribution Share-Alike license to the whole game system will do what I want.
Customer avatar
Marinos L September 15, 2015 6:56 pm UTC
Hello! I bought the PDF and I really like it! How can I get the discount for the printed book?
Thank you!
Customer avatar
Craig J September 16, 2015 12:33 am UTC
Hi MGL, glad you like it! I have some discount links set up that are linked to purchaser IDs. Having reviewed the recent sales, I'm pretty sure this one should work for you (and anyone else who's purchased a PDF between 30 Aug and 15 Sep):

If you have any problems, let me know. I'll also update the product description so the ID-locked links are more easily accessible. It's just a shame I can only enter a limited number of IDs for a discount, so I had to create multiple codes.
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Electrum seller
Rule System(s)
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19.2 MB
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File Last Updated:
April 19, 2016
This title was added to our catalog on June 09, 2015.