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Old School Computer Game

Old School Computer Game

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JAR (Java Archive) File
$3.99

Old School Computer Game (oscg) re-creates the fun of computer role-playing games from the late 1980s and early 1990s. You, the player, assemble a party of adventurers and explore a sandbox world, completing quests, gaining character levels and accumulating treasure. The game mechanics are derived from the excellent OSR game Dark Dungeons, and the interface is a mash-up of early PC and console games. Minimalist art conveys the game while leaving the details to your imagination.

Features
- 13 classes: bards, clerics, druids, fighters, magic-users, monks, paladins, psionicists, rangers, thieves, dwarves, elves and halflings
- 10 kits and 8 spell school specializations to choose from (there are 75 possible class/kit/school combinations)
- 286 spells for clerics, druids and magic-users to cast
- 58 psionic powers for psionicists to use
- over 438 unique opponents to encounter and defeat (and another 312 subtle variants)
- over 2400 magical items to find and use
- a large, randomly-generated world map to explore
- over 240 quests to complete (a mix of randomly-generated and hand-crafted content)

Tips
- on most screens, pressing F1 will give you a list of available commands
- press "j" on the map screen to read your journal - it will give you a list of active quests to pursue
- in the options menu (press "o") you can toggle various settings, take a look, there are some useful ones in there
- talk to townsfolk to learn of rumours; these will lead you to new quests
- save often (CTRL+Q to quick save)
- if a certain quest is too hard, leave it and pursue easier ones, then return when your party is more experienced and powerful
- if you are stuck, the debug/cheat codes can help - press CTRL+ALT+SHIFT on the map screen

oscg is written in Java, and will run on Windows and Linux computers. If Java is installed properly on your system, you should be able to double click on the jar file to run it. Alternately, type "java -jar oscg.jar" in a command prompt window. If you need to download a new (free) Java runtime, visit java.com or https://openjdk.java.net/ and get Java 8 or newer.

The game contains content licensed under the Open Game License version 1.0a. If you unpack the JAR file (you can use 7-Zip or any other ZIP file manager), you will find a directory called "opencontent". This directory holds the "OGLv1.0a.rtf" file (which details the license), and all of the game's open content. You are free to change or use the content in this directory. You can even hack the game by modifying these files - the spells, monsters, magic items and character classes are all defined in spreadsheets in this directory.

oscg has been in development over ten years, and is a labour of love. Feedback, especially constructive criticism, is most welcome - please use the forum below to ask questions, propose improvements and request new features.

 
 Customers Who Bought this Title also Purchased
Reviews (4)
Discussions (58)
Customer avatar
Andrew K August 03, 2020 9:49 pm UTC
PUBLISHER
Old School Computer Game Update 23: Balance and Improved Dialogs

Your existing saved games will not work with this new release - before you download and play this version, please load up any games with characters you want to keep and export them to disk in the manage party view.

New Monsters:
- Adamantite Golem
- more varieties of bandits, fighters and thieves
- swashbucklers

New Quests:
- The poorest excuse for bandits that you have ever heard of (level 1 - returned from the dead, tweaked a bit)
- Justin True's Incriminating Papers (level 10)

New Spells:
- Earthquake
- Weather Control

Changes:
- added new hair colour: raven (black with a hint of red)
- added new skin colour: pale
- drained HP are regained at a rate of one per week
- improved the graphics for many panels (journal, manage party, view character etc)
- starting point for new games is now in one of...See more
Customer avatar
Andrew K April 30, 2020 2:10 pm UTC
PUBLISHER
Old School Computer Game Update 22: Another Coat Of Polish

Since the beginning of this game, I have had a gap that annoyed me - I had spells that had a single target (acid arrow) and area effect spells (sleep), but no code to support spells like magic missile and hold person where you can select multiple, individual targets. I have finally corrected this, and removed some silly spells to clean things up. For example, Hold Person can now target up to four people, but inflicts a save penalty if you target a single creature; this removed the need for Hold People, and so that spell is gone from the lists.

I have re-worked the randomized quests to (hopefully) make them more fun. Nothing major, just rearranging which monsters are paired together to make things less monotonous. (How often does one want to clear a crypt full of one kind of undead anyway?)

The game features a number of options (map labels, sound effects etc) that you can turn on or off. They used to each have...See more
Customer avatar
neko F July 16, 2020 5:28 pm UTC
PURCHASER
Keep up the excellent work!!! I have a couple bug reports.

Bug report 1: I do not seem to be able to have my fighter specialise in a weapon after I levelled him up: I thought I could postpone the decision, but once he had enough XP for the next level, he could be levelled up, but the option to train in a specialised weapon was gone.

Bug report / unexpected behaviour 2: The spell Read Magic disappeared from my Elf's spell book after a couple uses. Or maybe I misremember how I used it in the first place? Picking the (C)ast spell option from being on the wilderness map does not show the Read Magic spell among the options, nor is it among the known spells on the Elf's spell list.

Both have happened after loading an old game in the new version of the app, though, so it might be my fault for not doing things as I should have.

(Do you have a channel to report minor bugs? I don't want to clog this page.)
Customer avatar
Ihor K July 18, 2020 12:21 pm UTC
PURCHASER
Found a bug. Dividing a stack of items increases encumbrance.
Customer avatar
Andrew K July 19, 2020 10:12 pm UTC
PUBLISHER
Thanks for playing my game, and for taking the time to report defects. I'll fix these in the next release. I am forced to admit however that I am up to my ears in real-world work at the moment (of the "work nights and weekends" variety) and it will be some time before I can get to these.
Customer avatar
Andrew K April 12, 2020 10:34 pm UTC
PUBLISHER
Old School Computer Game Update 21: Combat Options

This release focuses on giving you more options in tactical combat.

Your existing saved games will not work with this new release - before you download and play this version, please load up any games with characters you want to keep and export them to disk in the manage party view.

New Kits:
- Amazon (available to all human women except monks, adds charisma-based combat bonuses and unique combat icons)
- Tinkerer (Dwarf kit, adds open locks and find/remove traps)

New Monsters:
- Fiery Circle NPCs (Lord, Necromancer, Trooper, Veteran, Warlock, Wizard)

New Sounds:
- added new sound effects to several dozen spells, too many to list here
- creature's special attacks now have sound effects (e.g. dragon's breathing fire)

Changes:
- assassins (thief kit) have thief skills starting at level 1 (vs 4 previously), but do not start to improve until reaching...See more
Customer avatar
Playful M April 13, 2020 8:41 pm UTC
PURCHASER
I've been enjoying this fine game again after this latest update. After many hours of heroic adventuring, I've actually encountered a bug.

When the Kensai trains a weapon specialization, the weapon picked won't match the one chosen. I worked around this by updating the character file, but wanted to report it, too.

Thanks for all the old school adventures!
Customer avatar
Andrew K April 14, 2020 2:11 pm UTC
PUBLISHER
I found and fixed the defect - the fix will appear in the next release. This one was a dumb mistake on my part. Thanks for helping me improve the game.
Customer avatar
neko F April 04, 2020 12:09 pm UTC
PURCHASER
I am trying this on a 2009 MacBook (10.11.6 El Capitan), which I do understand you did not develop/test this for. The game looks FANTASTIC and truly a work of love... until combat starts.

Sadly, when combat starts, it all suddenly slows to a crawl, to the point of unplayability. One minute or more per event, e.g.
1) I clicking on a cursor key to pick the nearest target. One minute passes with nothing happening...
2) I hit enter to attack. Another minute passes with nothing happening...
3) The attack gets resolved. Another minute passes...
4) A goblin takes an action. Yet another minute or even two pass...

Looking at the activity monitor, it looks like the app uses about 1.5 GB of memory, is this expected? Wondering if this could be a Mac-specific memory leak.

Unfortunately I do not have a different laptop to test it on at the moment.
Customer avatar
Andrew K April 04, 2020 4:00 pm UTC
PUBLISHER
I am sorry to hear about this! Unfortunately I do not have any Apple products to try and re-create the problem with. This is not how the game works on Windows or Linux.

What version of Java is installed on your MacBook? Is it possible to upgrade to a newer one? Along with Oracle's official Java, there is the open-source OpenJDK version you can take a look it. OpenJDK works well on Windows and may be worth a shot on Apple as well.
Customer avatar
neko F April 04, 2020 7:57 pm UTC
PURCHASER
I have two versions installed: Java SE 8 and Java SE 6. Java SE 8 is up to date, and Java SE 6 is a legacy version, I have tried both, and they both give the same exact problem.

I will see if I can manage to install OpenJDK and run it, thanks for the tip! Will report back if I make some progress with it.
Customer avatar
neko F April 04, 2020 8:15 pm UTC
PURCHASER
Well, installing OpenJDK was faster than I thought, but the problem seems to persist :(

Well, it is probably time I get a new laptop after 11 years anyway, can't really blame you for this :D
Customer avatar
neko F July 16, 2020 5:25 pm UTC
PURCHASER
I am happy to report that the app works like a charm on my "new" laptop, a refurbished 2014 Elitebook.
Customer avatar
Andrew K December 15, 2019 12:46 pm UTC
PUBLISHER
Old School Computer Game Update 20: Continental

I have replaced the game world's archipelago with one large continent. This is a step towards enabling my planned end game, which will be a struggle to raise armies, defeat all foes and establish an empire over the Known World. It is simply much easier to have AI moving armies and attacking settlements when water transport is not required.

Your existing saved games will not work with this new release - before you download and play this version, please load up any games with characters you want to keep and export them to disk in the manage party view.

Changes:
- the game world is now one large continent
- the starting bandit quest has been replaced with the party starting in a town, with money to buy equipment
- in combat, when AI is controlling the party, they play basic bard songs when it makes sense
- in combat, when AI is controlling the party, they turn undead when they can and it makes sense...See more
Customer avatar
Rachael S December 15, 2019 5:30 pm UTC
PURCHASER
Andrew, I want to talk to you about making me a custom AD&D program. rachaelstrange at yahoo if you would like to talk.... please.
Customer avatar
Andrew K December 21, 2019 3:25 pm UTC
PUBLISHER
Hi Rachael.

I don't really have time to take on any work, but if it is something quick, I'll see what I can do.

Are you familiar with dragonsfoot.org ? Please post what you want there in the "computer games and utilities" forum, and we can chat back and forth about your idea.
Customer avatar
Darcy B February 07, 2020 10:07 pm UTC
PURCHASER
Can I ask if you intend to put in mouse-based controls in a future update? Something so that you click in whatever direction you intend to move, and so you can interact with inventory and so on. The game is great, but the key-based controls, at least for me, are tedious.
Customer avatar
Andrew K February 09, 2020 3:34 pm UTC
PUBLISHER
Thanks for the question Darcy.

The mouse works in one way already - when you are in dungeon maps, you can move the cursor over a square you want to walk to, click, and your party will walk there.

I tried having complete mouse controls - inventory, stores, everything - but found it did not work well with the current interface, so I took it back out. One day I might try building a user interface for mice, that lets you drag and drop icons instead of work through menus, but that's a lot of work, and I may never get around to it. (I keep thinking about finishing the mass combat / run the world game, and that has to come first!)
Customer avatar
Imban S November 10, 2019 9:59 pm UTC
PURCHASER
I mostly noticed this one because the new setup for classes made my new party have Difficulties, but while my ex-Knight Errant and current Paladin dutifully objects to my Chaotic Thief or Elf (Archer) joining the party while she's in it, she has no objections to joining the party after they're already added. This is probably not the intended functionality.

That said, could we get a debug option to force wrong-alignment parties to work together, if you're going to fix this? Especially with possible changes to the class system that cause alignment conflicts that weren't an issue in the previous version.
Customer avatar
Andrew K December 15, 2019 11:56 am UTC
PUBLISHER
I am sorry Imban - I just saw this now. I'll leave the loophole in so that you can keep your current party together.
Customer avatar
Andrew K November 03, 2019 12:47 pm UTC
PUBLISHER
Old School Computer Game Update 19: Let there be kits

I used to have 54 classes in the game, a very large number. Most were variations on a few base classes, and I found picking out the differences challenging ... and I am the one who wrote them! I have reduced the number of classes to 13, and variations now come as optional kits and spell school specializations added on during character creation. This increases the combinations available, while making the choices clearer. For example, the Kensai class is gone, but the Kensai kit is available to modify fighters, paladins and elves. There are now 13 classes, 8 kits and 8 spell schools to specialize in, for a total of 72 possible combinations.

Also, up to now, all classes were defined by formulas for aspects like experience level progression, spells per level and saving throws. I have moved this to tables in spreadsheets (found under the 'opencontent' directory for your use, should you want it), and changed the progressions to be...See more
Customer avatar
Imban S October 22, 2019 3:17 pm UTC
PURCHASER
Certain enemies - I believe Phantoms, but I'm not 100% sure - cast Invisibility. Unfortunately, they think this is a hostile spell to cast on the PCs, which it is not. It makes the PC invisible instead of harming them in any way.
Customer avatar
Andrew K October 22, 2019 7:12 pm UTC
PUBLISHER
Thanks. I'll fix that too.
Customer avatar
Imban S October 22, 2019 10:28 pm UTC
PURCHASER
I've really been enjoying OSCG, it's made me realize I was missing classic CRPGs quite badly. Last time I played I finished the last handmade quest, I'm currently debating whether or not I should level beyond my current (9-12) levels in random quests. I'd like it if there was some higher-level stuff to look forward to, like some sort of endgame goal.

(Similarly, I have over two million gold in the bank, even after learning all spells for everyone who can learn spells, and nothing much to spend it on.)
Customer avatar
Andrew K October 25, 2019 7:23 pm UTC
PUBLISHER
Thanks for the feedback. I am glad you are enjoying my game.

I do plan to add some higher-level quests ... it is just a matter of time. As in, I do not have much. :)

As to an end game, one day I plan to add the ability for characters to found an empire by building a castle, raising an army and conquering the Known world. I have most of the code written, but until I figure out how to make it fun, it will remain a disabled feature.
Customer avatar
Imban S October 18, 2019 9:50 pm UTC
PURCHASER
If you're wielding a throwing weapon in your main hand and a non-throwing weapon in your off-hand, you can attack with both of them as throwing weapons, even though it will first say you're out of range for the second one. An example would be my psionicist's Fire Tooth Dagger +2, Returning and her Short Sword +2 of Sharpness.
Customer avatar
Andrew K October 18, 2019 11:36 pm UTC
PUBLISHER
Nice catch! I'll try to have that fixed in the next release.
Customer avatar
kevin W October 10, 2019 12:29 pm UTC
PURCHASER
Wish your party member's classes would display in combat. Especially when firing up an old save after to try out sound which is great :)
Customer avatar
Andrew K October 18, 2019 11:25 pm UTC
PUBLISHER
I looked into this a bit, Kevin. There's a lot of text on the screen already, and I cannot see a place to put it without really cluttering the display. Any advice? Where would you put the info?
Customer avatar
Andrew K October 06, 2019 1:45 pm UTC
PUBLISHER
Old School Computer Game Update 18: A New Sound

I purchased some sound effect packages, and have added improved sound effects and some music to the game. Sound is off by default - press 'e' to turn it on during a game. I have not yet added sounds for everything I want to, so you will probably notice spots where there should be a sound but is not yet. I have learned once you start adding good sounds to a game, the gaps become more obvious. However, I have finally found and fixed the "disappearing dead party members" bug, so I am shipping this release now instead of waiting months until I get the sounds all sorted out.

There is one more tweak I think improves the game - when a creature moves past another in combat and triggers an attack of opportunity, the graphics now properly display when and where the creature was hit while moving. This has been annoying me for a long time, so I am glad I was able to fix it too.

Your existing saved games will probably work...See more
Customer avatar
William C July 03, 2019 1:38 am UTC
PURCHASER
Love it. The only thing I would want is the hp go to -10 and the option to bandage in combat. Is there a way to mod that in? Thanks for a great game! I'm going to recommend it to my friends.
Customer avatar
Andrew K July 03, 2019 1:51 am UTC
PUBLISHER
Thanks William. I am glad you are enjoying the game.

That -10 and bandaging bit is a classic part of the gold box games, isn't it? I'll put that on my (admittedly lengthy) todo list.
Customer avatar
Rachael S November 11, 2018 11:12 pm UTC
PURCHASER
I am having an issue. As the combat is going on the screen changes resolution from 'normal' to super-uber-large so a single one in square on the battle now takes up 4 inches or more across so that I lose 90% of my map. It will last for random periods of time.
Customer avatar
Andrew K November 12, 2018 1:45 pm UTC
PUBLISHER
Would you mind posting the resolution you keep your screen at, please? For example, mine is 1280x1024.

Also, please try using "page up" and "page down" to zoom in and out during combat, or pressing "home" to return to the standard zoom.
Customer avatar
Rachael S November 12, 2018 2:31 pm UTC
PURCHASER
1366x768

did not know about the keyboard shortcuts. THAHNK YOU
Customer avatar
Andrew K November 12, 2018 2:32 pm UTC
PUBLISHER
Did that fix the problem for you?

If you press F1 during combat, you'll get a complete list of keyboard shortcuts.
Customer avatar
Andrew K October 26, 2018 6:11 pm UTC
PUBLISHER
Old School Computer Game Update 17: Happy Halloween!!

Hi folks.

I am happy to be shipping an update for the game in time for Halloween. This is fortuitous timing, because I have added a new large quest that showcases some new undead types. (There are four new quests in this update, but “Extinguishing Nero” is by far the largest.)

I have made some major changes to the game's code to allow parties of any size, and to save games in a text format. For those interested, you can now open save game files in your favourite text editor, make changes if you wish, and get an idea of what the game's internal data structures look like. (I recommend Microsoft's free Visual Studio Code, but any will do.)

Your existing saved games will not work with this new release - before you download and play this version, please load up any games with characters you want to keep and export them to disk in the manage party view.

New Quests:
- Extinguishing Nero...See more
Customer avatar
123 1 November 05, 2018 9:48 pm UTC
PURCHASER
Hi Andrew!
I play latest version (10/18) and the game sometimes throws exceptions when casting spells (and hangs afterwards). Usually it starts to spam these exceptions to console when my magic user casts e.g. Magic Missile Swarm (but this also happened with Snowball earlier but then it started to work, not sure what happened):
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at java.util.Objects.requireNonNull(Objects.java:203)
at oscg.broken.Combat.drawImageForActionResult(Combat.java:1187)
at oscg.broken.Combat.paint(Combat.java:3283)
at javax.swing.JComponent.paintToOffscreen(JComponent.java:5210)
at javax.swing.BufferStrategyPaintManager.paint(BufferStrategyPaintManager.java:290)
at javax.swing.RepaintManager.paint(RepaintManager.java:1272)
at javax.swing.JComponent._paintImmediately(JComponent.java:5158)
at javax.swing.JComponent.paintImmediately(JComponent.java:4969)
at javax.swing.RepaintManager$4.run(RepaintManager.java:831)...See more
Customer avatar
Andrew K November 06, 2018 12:10 pm UTC
PUBLISHER
My apologies. Thanks for the details, they really help. I hope to get a fix out this weekend.
Customer avatar
123 1 November 07, 2018 12:47 pm UTC
PURCHASER
Thanks for quick answer! Unfortunately there's another issue that's kinda prevents immersion in this very addictive game. There is something wrong with drawing order of events in combat. For example:
1) If a char does two attacks (e.g. with bow) and only second attack kills a monster this monster becomes dead (black) before second attack is landed.
2) If some monster moves after your character hits it then its movement is drawn before it takes damage from your char.
3) If monster moves and then attacks your char then damage taken by your char is drawn before movement. I was experiencing this kind of bug for some time but then drawing order in this case became normal.

Can this be fixed any time soon too? Thanks!
Customer avatar
Andrew K November 07, 2018 7:37 pm UTC
PUBLISHER
Changing the sequence action results are displayed in is on my todo list, but I do not think I will be able to address it soon. Unfortunately the relevant code is spread across many other functions - bad design choice on my part.
Customer avatar
Andrew K November 08, 2018 3:03 am UTC
PUBLISHER
I have uploaded a fix, Darth V. Let me know if it works for you, please. Thanks for the help with this.
Customer avatar
123 1 November 08, 2018 9:06 pm UTC
PURCHASER
Hi Andrew! Magic Missile Swarm and Snowball now work but some other spells still seem to have issues.

Flame Blade (this fails in combat mode but works outside combat):

Exception in thread "AWT-EventQueue-0" java.lang.RuntimeException: we should never get here! unhandled ActionResult type
at oscg.broken.Combat.drawImageForActionResult(Combat.java:1291)
at oscg.broken.Combat.paint(Combat.java:3274)
at java.desktop/javax.swing.JComponent.paintToOffscreen(JComponent.java:5255)
at java.desktop/javax.swing.BufferStrategyPaintManager.paint(BufferStrategyPaintManager.java:246)
at java.desktop/javax.swing.RepaintManager.paint(RepaintManager.java:1323)
at java.desktop/javax.swing.JComponent._paintImmediately(JComponent.java:5203)
at java.desktop/javax.swing.JComponent.paintImmediately(JComponent.java:5013)
at java.desktop/javax.swing.RepaintManager$4.run(RepaintManager.java:865)
at java.desktop/javax.swing.RepaintManager$4.run(RepaintManager.java:848)...See more
Customer avatar
Andrew K November 09, 2018 2:15 am UTC
PUBLISHER
I shipped another update tonight. I hope this doesn't become a daily ritual. :)
Customer avatar
123 1 November 11, 2018 9:58 am UTC
PURCHASER
Hi Andrew! It's definitely much more stable now and I'm having lots of fun with the game, thank you!

But spellcasting is still unreliable. Most annoying is Flaming Sphere that is constantly crashes the app, others do not reproduce every time but still often. I collected some stacktraces here https://paste.ubuntu.com/p/V3mxVq8pQy/ and hope this can be fixed soon.

This game is quite unique and has almost no alternatives so we need it to be as stable as possible))
Customer avatar
Andrew K November 11, 2018 7:17 pm UTC
PUBLISHER
There was a simple bug in the code reporting damage done by area effects, such as Flaming Sphere. Sorry about that. I'll have to find a better way to test spells. I have been writing automated tests of late, but checking interactive situations like combat is tough. Thanks for your help and patience. Let me know if you find any more.
Customer avatar
123 1 November 13, 2018 7:25 pm UTC
PURCHASER
Hi Andrew! I'm happy to inform you that everything is fine so far! Spellcasting just works.

One more small thing about these spells) If you cast memorized Flaming Sphere it has 4-square range as in description but if you cast it from scroll it has much longer range. Is this a bug?
Customer avatar
Andrew K November 14, 2018 1:53 am UTC
PUBLISHER
Probably! Sounds pretty harmless though - I'm going to let that one slide as a "feature". :)
Customer avatar
Marshall W April 09, 2018 12:13 am UTC
PURCHASER
I was just playing this game the other day, and wanted to let you know how much I still enjoy it. I don't know how often you work on it or what other plans you have- just wanted to give some positive feedback.

I was going to ask if you had considered adding a (dead simple) main plotline, but it looks like you already answered that. While that decision is certainly understandable, sometimes I wish it felt more like I was working towards something greater? The game is still fun even without it though.

Have you ever considered doing a science fiction version using your engine? (Where instead of islands you have different planets or something.) That would probably be a lot of work, but I thought I would throw the idea out there.
Customer avatar
Andrew K April 15, 2018 4:18 am UTC
PUBLISHER
Hi Marshall. Thanks for writing.

I am still working on more content for the game, but have become extraordinarily busy, so my pace has slowed dramatically.

I would like to have a major storyline, or several, but I have not yet thought of one that I can fit into the game. Any suggestions?

I am a big fan of the classic "trek" games where you fly around blasting enemies in a quadrant (the version I played was "EGATrek"), and I also like space trading games and the classic simulation "Privateer". I hope to right my own RPGish take on them one day - if I do, it will sound much like you described.
Customer avatar
Marshall W April 21, 2018 12:22 am UTC
PURCHASER
"I would like to have a major storyline, or several, but I have not yet thought of one that I can fit into the game. Any suggestions?"

If you are looking to add an overall storyline (and I would love to see one to make the game feel more authentic and give it a feeling of overall purpose) I would try to avoid complexity keep it *really* simple, just like in the actual heyday of old school computer games. Perhaps some dragon/mage/demon threatens the land in some menacing (yet oddly vague) way. Of course, the keys/orbs/runes/whatever to reach this Big Bad Boss Thing are scattered throughout the isles and must be found or awarded as quests. Maybe have a few cryptic mentions of this threat spread out in towns or dungeons for a sense of continuity? Something of that nature.

What is the grand prize for defeating this Big Bad Boss thing? Why, a simple "congratulations! You saved the world!" message of course! Wouldn't feel old school without it. ; ) Characters can...See more
Customer avatar
Janusz S March 08, 2018 3:04 pm UTC
PURCHASER
In case you wanted to know - the game is playable on Raspberry Pi 0 with latest Raspbian after installing Java runtime.
Customer avatar
Andrew K March 10, 2018 1:19 pm UTC
PUBLISHER
That is really cool. Thank you.
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File Last Updated:
August 03, 2020
This title was added to our catalog on May 11, 2015.