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Call to Arms: Fantastic Technology
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Call to Arms: Fantastic Technology

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Call to Arms: Fantastic Technology

Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Fantastic Technology brings new eras of scientific advancement into your setting, including rules, setting, and plot options for researching and developing new technologies and applications. New kingdom-building rules let rulers build their fantasy nations into technological juggernauts, and new crafting rules help engineers bolt and tape technology onto their favorite mundane and magical weapons and armor. New setting concepts ease the gradual introduction of tech into fantasy worlds, gremlin-tainted crafting materials offer new ways to “curse” technological gear, and new artificially intelligent item options help get digital life out of its shell and into your sword. Capped with a new artifact, new legendary item abilities, and new feats, Call to Arms: Fantastic Technology makes it easier than ever to add super-science tech to classic swords and sorcery.

  • New ways to intergrate technology
  • Researching advanced technology
  • Technological tiers
  • New buildings/terrain
  • New technological applications
  • Augmented items
  • New melee weapons
  • New Ranged Weapons
  • New technological armor
  • New cause of glitches
  • A.I. items
  • Legendary tech
  • And Much More!!!

If you like what you are seeing here in the Call to Arms area, check out the other great Call to Arms titles from Fat Goblin Games!

Call to Arms: Tomes of Power Call to Arms: Fantastic Technology Call to Arms: Javelins and Throwing Spears Call to Arms: Powders and Dusts Call to Arms: Mantles of Power
Call to Arms
Tomes of Power
Call to Arms
Fantastic Technology
Call to Arms
Javelins and Throwing Spears
Call to Arms
Powders and Dusts
Call to Arms
Mantles of Power
 Customers Who Bought this Title also Purchased
Reviews (3)
Discussions (4)
Customer avatar
Graham E October 02, 2017 4:36 pm UTC
Hey, what is the hardness of plastics supposed to be? I'm looking at the writeup and it doesn't seem to be listed. Also, are plastics supposed to be usable as a special material for weapons? If so, are their any rules differences for them as compared to their base save a lighter weight and cost difference? Again, the writeup doesn't seem to mention an answer one way or another.
Customer avatar
Garrett G December 13, 2017 3:43 am UTC
Hi Tyler, I just noticed this comment so sorry for the delays.

> Hey, what is the hardness of plastics supposed to be? I'm looking at the writeup and it doesn't seem to be listed.

Right column of page 21: "Plastics have 10 hit points per inch of thickness and hardness 10."

> Also, are plastics supposed to be usable as a special material for weapons?

They can be, but a GM should keep in mind that the only benefits they confer to weapons would be their lightness and relative cheapness in settings where plastics are manufacturable, and that plastic weapons would be vulnerable to fire, more expensive to make masterwork versions of them, and more difficult to craft as magical items.
Customer avatar
Graham E December 25, 2017 5:56 pm UTC
1.) So it is! Totally missed that hardness track last time I was perusing it lol. Problem when you're cross referencing so many books at once I suppose XD.

2.) Cool that's about what I thought I just wanted to make sure it didn't have any restrictions like bone or stone do as to what weapons can be made from them. It seems kind of funny that plastics can be made into swords and the like lol.
Customer avatar
Graham E October 05, 2015 9:22 pm UTC
What are the updates? I just downloaded the new version and I want to know what to look for.
Customer avatar
Lucus P October 22, 2015 9:02 pm UTC
I'm sorry we missed your comment back on the 5th.

There were numerous corrections, from things like the Bookmarks that John B calls out getting "fixed" to spacing issues as well as some typos, and other "missing pieces" pointed out by the reviews by yourself and Endzeitgeist.
Customer avatar
Jeremy H August 15, 2015 3:44 am UTC
What's the art in this like?
Customer avatar
Lucus P October 22, 2015 9:00 pm UTC
Sorry I missed your question long, long ago. You can see a preview of the art in the book's first 8 pages by clicking the "Quick Preview" button under the Cover Art above. Rick Hershey brings his signature style to this book as well all the books in the Call to Arms line.
Customer avatar
July 06, 2015 12:32 am UTC
What is up with the bookmarks through page 7?, h.t...., etc. Was there an issue exporting to a PDF? They seem to be appropriately labeled starting with New Ways to Integrate Technology.
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File Last Updated:
March 03, 2016
This title was added to our catalog on April 16, 2015.