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Dungeons on Demand: Volume One
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Dungeons on Demand: Volume One



The first volume of Dungeons on Demand includes the first four dungeons:

  • Bandit's Nest - Level 1 Adventure Dungeon 
  • Insidious Experiments - Level 4 Adventure Dungeon
  • Fierce Tempers - Level 8 Adventure Dungeon
  • Lord of Gloomthrone - Level 12 Adventure Dungeon
It also includes the following supplements:
  • New Twists on Old Monsters - Gaming Supplement
  • Imbued with Magic - Gaming Supplement

The bundle includes hundreds of pages worth of materials and supplements sure to keep your gaming sessions busy!

Dungeons on Demand

Dungeons on Demand is a line instant dungeons you can drop into your campaign, each is designed for 4-5 player parties of specified levels, and each dungeon is complete with a back story, hand drawn maps, traps, puzzles, and reference information to monsters and treasure. You can customize each one to fit in your campaign however you wish, and each one can be played through in one or two gaming sessions.



Player Safe Maps - Maps for each encounter area (and the dungeon as a whole) come prepared for both the players and GMs. Helpful for when you want to give the party something to visualize without revealing hidden monsters, traps, and treasure.

Quick Reference Icons

Quick Reference Icons - GM maps are fully labelled and complete with quick reference icons. These icons give you all the information a GM needs for an encounter area - whether there's monsters lurking to fight, traps the party must contend with, hidden treasure, NPCs to talk to, or a puzzle they must solve. Each icon is given a complete description in the encounter break down.

Combat Difficulty Guages

Combat Difficulty Gauges - Each encounter description provides detailed information on how monsters perform in battle. These gauges allyou to quickly determine how difficult a fight will be for an appropriately leveled party. These gauges rate an encounter from 1 star (very easy) to 5 stars (deadly). Complete with core rulebook page references and full descriptions of custom monsters!


Dungeons on Demand is not affiliated with Wolpertinger Press or Dungeon-on-Demand, but you should definitely check them out!


Author Dan Coleman has been a Dungeon Master for two decades now, first picking up the dice with second edition. He can tell you what THAC0 stands for, a first level fighter's saving throw against rods, staves, and wands, and why players get excited to find "Treasure Type H."

Since then he's been through every new edition, and has written custom classes, spells, items, adventures, and system mods for each. By day he's a humble graphic designer and illustrator, but by night he's a full time role-player and game designer. 


Take a look here:

 Customers Who Bought this Title also Purchased
Reviews (13)
Discussions (10)
Customer avatar
J. W July 26, 2020 10:26 pm UTC
These really should be bundles, since I've already gone through and purchased all of the individual adventures, it would be nice to only see the cost of the supplements. (Same comment I'm leaving on all 4 volumes...)
Customer avatar
Ben F December 25, 2017 4:14 pm UTC
I really like all the Dungeons on Demand! Have you considered making some sort of small setting guide that would unify them? A map that shows the relative location of each adventure site, a list of deities that make up the pantheon you used, etc? Wouldn't have to be too big, just something to help tie everything together, as I'm considering running each adventure back to back as part of an episodic campaign and would like to be able to have the players build into the world if they want to.
Customer avatar
Dan C December 26, 2017 1:36 pm UTC
Hey Ben! Glad you're a fan of the adventures. I don't really have anything that unifies all of them; they were written as individual "episodes" or "drop-ins" a GM can use in his or her game world, so there's not a lot of elements they share. To complicate matters, some were written before the Open Gaming License (and later revised for it), so there's no consistent setting due to both the licensing and for ease of adaptability.

That said, however, many Game Masters have ran one adventure site after another, modifying the story-lines, NPCs, and items in each to make full campaigns from their use. This requires a little bit of work and familiarity on your end, but it's totally viable!
Customer avatar
Jussi R December 29, 2016 6:39 pm UTC
Hi, thanks for the great product! I was wondering, whats the logic behind the file names? (V1L1, DODV1, ...)
Customer avatar
Dan C December 29, 2016 7:35 pm UTC
Thank you Jussi! Glad you're enjoying the product and thank you very much for your support.

The names all include a stock number to keep everything organized by title when sorting. Each adventure is associated by volume (V1, V2, etc...) and character level (L1, L2, etc...). Volumes, bundles, and supplements use various naming conventions as well.

Hope that sums it up for you. Don't hesitate to ask if you have any other questions.
Customer avatar
Judson C February 07, 2017 2:53 pm UTC
I have to know, Dan, what does the K stand for? It's just killing me...
Customer avatar
Dan C February 07, 2017 3:03 pm UTC
All of the adventures are funded through Kickstarter before publishing (to pay for time, editing, and any other expenses such as promotions I run). As part of the Kickstarter, I offer stretch goal incentives to make new supplements. "KS" is just an abbreviation of "Kickstarter Supplement."

Hope that sums it up for you Judson :)
Customer avatar
Judson C February 07, 2017 3:45 pm UTC
Thank you! I never would have guessed that. Now I just need to stalk you on Kickstarter for new projects...
Customer avatar
November 18, 2016 6:55 pm UTC
Hello Dan!
I am looking for a simple campaign to take a few noobs through for a "different" thanksgiving experience next week. Was thinking about doing a holiday themed campaign, but I can't quite locate one. I am not opposed to making a few modifications myself. Can you think of one of your "On demand" title which might lend itself to such a use?
Thanks for any advice,
Customer avatar
Dan C December 29, 2016 7:38 pm UTC
Hey Scott! I'm sorry I missed your comment. Usually I get a notification via email. I'm only just now seeing it.

Funny you mention it, because I came out with a fall/harvest/Thanksgiving/Halloween themed adventure just a couple weeks ago called "Bad Apples." It's not associated with any Dungeons on Demand volume, and you can get the adventure right now as a Pay What You Want purchase. That'd definitely be my recommendation (I know this is late, but at least you could get it next time around!)

Thanks for your support!
Customer avatar
Eapen L September 06, 2016 5:02 pm UTC
I started running "Lord of Gloomthorne" and it slotted into my existing home campaign seamlessly. I'm a new DM and my PCs created new 12th level characters to start the dungeon. Actually, none of us have tried D&D at this character level. It was a big, fun experiment.
Combat seemed to take a lot longer than I expected. We made it through the first encounter in about 3 hours. Is there an indicator of how long these adventures should take from your play testing? I think having a player-safe map would be a great addition to your product for those on Roll 20.
Customer avatar
Dan C September 06, 2016 5:50 pm UTC
Hi Eapen! Glad you're enjoying Lord of Gloomthrone. Just so you know, there should be a Player Safe map (and set of area maps) for each included adventure. If your copy doesn't have them, you may want to download the most up-to-date version from your DriveThruRPG Library.

Each module is designed to last 1 to 2 6-hour sessions, at least by my tests. However if combat is taking you that long they'll definitely take longer, as there's 6 - 8 combat encounters included in the mid to high level ones. You can always cut down on the amount of encounters or creatures in each encounter to speed it up, or change the amount of hit points the creatures have.

Good luck, have fun, and let me know if you have any other questions!
Customer avatar
Eapen L September 07, 2016 12:39 am UTC
Hi Dan,
Thanks for writing back and for your exemplary support of your product! I just saw the update of the "Fog of War" maps. Very cool. I'll drop a review on once I get through the adventure. Your series has been a super addition to my DM toolkit and the players have really enjoyed the first adventure so far.
Take care, E
Customer avatar
Michael G February 16, 2016 10:45 pm UTC
I've been looking for some well written 5th edition modules with a somewhat "old school" feel for a while. I think the adventure league modules are just so-so. Then I discovered The Dungeon on Demand volumes and gave them a try. The information is very concise and well presented so it doesn't take a DM long to prepare but there's also some very strong additional info such as prompts and background for how to play certain NPCs that I found to be very creative and well written. I also love the concept of "player safe maps" and "GM only maps." I purchased these bundles, printed them and had them bound at UPS and feel like I received a very good value for my dollar.
Customer avatar
Piet H January 11, 2016 6:44 pm UTC
Just so you know where your customers are coming from, I found your post on Reddit and downloaded your freebie adventure to check out your work. Thank you!
Customer avatar
Gaetan V January 11, 2016 5:52 am UTC
Future feature request. For VTTs it's nice to have both the "Player-safe" and the "GM-only" maps available as separate images. Especially with a system like Roll20 where you can over the GM layer and PC layer.

Really just a small improvement though, providing the PC maps separately is already a really nice perk.
Customer avatar
Keith R October 27, 2015 3:29 am UTC
I would like to print out the player safe maps. What settings would work best?
Customer avatar
Dan C October 27, 2015 12:46 pm UTC
The maps are generally small in dimension (for use online with tabletop simulators), so if you print them at 100% they'll only be a couple square inches. That should work if you just want to give the players a reference, but if you want to create a grid for use with miniatures you'll need to enlarge them. They're high resolution, so they can be enlarged and still print without looking too blurry!
Customer avatar
Nod H July 15, 2015 4:53 am UTC
Noticed the update in my email about "Added updated version of New Twists on Old Monsters."
Are the changes in the printer friendly version also?
Customer avatar
Dan C July 15, 2015 4:59 am UTC
You bet! If you download the link for your library, the print friendly version has been updated as well. If you have any problems, just let me know.
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This title was added to our catalog on April 06, 2015.