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Vampire 20th Anniversary Edition: The Dark Ages
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Vampire 20th Anniversary Edition: The Dark Ages

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It’s 1242. The Mongol army crushed Baghdad, then Russia under its heel, then moved on to devastate Poland and Hungary. The Holy Roman Empire stood to war with the Papacy. The second Lombard League wielded the word of the Pope and fought off Frederick II.

The War of Princes rages. Patricide looms. Young powers look up the ladder to the next rungs, and see stagnation and hypocrisy. They see targets. When they look down, they see humanity. They see a power that could change everything. They see mortals organizing into universities and empires.

In the mortal world of 1242, power shifted at the rate an army marched. For the undead, power shifts faster than a fire overtakes a haven. To the Damned, power flows as fast as blood from an ancient heart.

Vampire 20th Anniversary Edition: The Dark Ages is a storytelling game of horrific power.

  • Featuring 13 clans and 19 bloodlines, this volume spans the Dark Medieval World.
  • Contains full rules for play, inspired by Vampire: The Masquerade Twentieth Anniversary Edition.
  • Features new and updated player options, including a brutal new system for Koldunic Sorcery.

Note on the Print Editions: Standard Color uses a thinner paper stock than Premium Color, basically the same paper as the Black & White books. This usually means the colors are less vivid, but it also means the price drops a bit per page in the production process. Examples of pages: Premium Color vs. Standard Color.

Dread Names, Red List

 
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Reviews (9)
Discussions (7)
Customer avatar
Michael B May 17, 2017 6:37 am UTC
Can anyone tell me if they ever made updates to the book to include the Paths that they talk about but never gave any info on such as the Path of the Scholar under the Road of Bones on page 140?
Customer avatar
Kristof R April 01, 2016 6:02 am UTC
I'm curios, I already owe the regular V20 Book and the old Dark Ages book. Is there something new in this one that isn't in the ones I already have?
Customer avatar
P. B October 26, 2016 9:59 pm UTC
PURCHASER
There is plenty of new in here to make the PDF at least worth purchase. New bloodlines, now takes on various un-dead moralities, new approaches to the whole experience of roleplaying, too. It's not enough to completely invalidate the previous books, but it IS (in this purchaser's opinion) enough to make it worth buying.
Customer avatar
Jonathan N March 14, 2016 12:24 am UTC
PURCHASER
Is there going to be a storyteller screen for this book? I missed the kickstarter and bought the book, but am very disappointed that I can't purchase the screen even in pdf. I think this a very bad company choice and will make me second guess purchasing any other books that Onyx comes out with in any of the other themes of Old World of Darkness.
Customer avatar
Stefan V January 12, 2016 7:59 pm UTC
I'm curious if anyone can answer this, what quality is the paper used for the premium color compared to say the prints of books that are made in black and white?
The prints I've bought that were in black and white were everything but satisfactory (feels like your average office printer paper). Are the premium colour prints more comparable to the old printed books or are they also a lackluster in comparison? I know it says that standard colour uses the same paper as the b&w prints and that premium is thicker, but that in itself doesn't really say anything about the paper used for premium prints (other than that it is thicker - but anything than rice paper would be thicker, hyperbolic but still). Yes, paper quality is important to me.
Customer avatar
Natalie S February 08, 2016 12:27 am UTC
Premium = 103GSM
Standard = 73 GSM

Basically, premium paper is similar to poster print paper while the standard is about that of normal A4 printer paper.
Customer avatar
Alen M January 11, 2016 10:41 pm UTC
PURCHASER
Is it possible to get a printed Version of the Vampire the Dark Ages 20th Storyteller Screen? Or maybee the Pdf?
Customer avatar
William S July 31, 2015 4:32 am UTC
When I buy a DVD collectors edition, there is some sort of additional material that I'm getting for buying it again. So what makes this different from the original?
Customer avatar
July 31, 2015 6:49 pm UTC
PURCHASER
Except for the nickutuk nothing, but its a compilation of suplements and the flavour text is new too. And some disciplines functions diferently.
Customer avatar
David H August 05, 2015 1:18 pm UTC
PURCHASER
There's a completely new system for koldunism. There's a couple of new bloodlines. We did completely new bloodlines to represent the Kindred of Africa. There's an entirely new caste of Salubri that's been mentioned numerous times but never really fleshed out. We compiled material from the core, much of the High and Low Clans books, some of the Roads books, and some other content there. We've retooled the system, so it's a bit of an evolution from V20, instead of Dark Ages Revised. We offer new options for the physical Disciplines, as well as numerous alternate powers for the existing Disciplines. We added a lot of sample human and other characters to help flesh out your chronicle.
Customer avatar
July 29, 2015 12:18 pm UTC
PURCHASER
Baghdad didn't fall to the Mongols until 1258 (and what a ghastly mess that was). A quibble, to be sure, but it caught my historian's eye.

Be nice if the preview included the table of contents (rather than the character sheet), but that's another quibble.
Customer avatar
Hardy L July 29, 2015 9:27 pm UTC
There also weren't supernatural entities manipulating the world from the shadows in our real world history. I don't think historical quibbles make much since in an alt-history setting.
Customer avatar
Charles S July 30, 2015 3:44 pm UTC
It's not alt-history though. History in vampire progressed pretty much how it did in real life, except behind it all was vampires.

Sometimes people make mistakes, you don't need to try to genre away every tiny hiccup.
Customer avatar
Hardy L July 30, 2015 4:02 pm UTC
I don't understand how you can state it isn't alt-history, and then acknowledge that most of that history's "great men" were fictitious supernatural monsters. The Dark Age World of Darkness setting is radically different from our real world history, and being nitpicky about a given date is nonsensical.
Customer avatar
David H August 05, 2015 1:22 pm UTC
PURCHASER
In fairness: That wasn't a mistake. At least, not a proper mistake. I thought it'd be way more transparent than it was. The idea is, we're making little shifts and changes. This is more about romantic fiction than hard history. So we're picking, choosing, and bottlenecking facts to make for the best stories.

That maybe wasn't as obvious as it could have been.

In the book proper, the Mongols are actually in Volga Bulgaria right now.
Customer avatar
Jérémie B August 11, 2015 9:30 am UTC
PURCHASER
> This is more about romantic fiction than hard history. So we're picking, choosing, and bottlenecking facts to make for the best stories.

Which is a great great way to make bad stories, and an even greater way to help gamemasters make worse stories because they don't have the Real Life to Unicorn Land Dictionary.
Customer avatar
August 23, 2015 1:17 am UTC
PURCHASER
Yeah, so, any actual historical research I did would be useless?

I WAS going to buy this. Good thing I checked the comments first.
Customer avatar
yuyue S November 04, 2015 10:19 pm UTC
PURCHASER
The charm of world of darkness is rooting real world. So respecting real history in certain degree is necessary. I don't think V20 dark age is totally overlooking real history and picking whatever they like and then messing up the rest. I am very appreciated Tim R point the mismatch in the book. It could help us do better for running a game. It is alt-history but still rooting real world. Certain mistake should be tolerated because white wolf is not a history academy and it shouldn't. However, totally overlooking real world also shouldn't be encouraged because it will ruin a lot fun of V20 dark age.
Customer avatar
Ben W April 22, 2016 6:26 pm UTC
Thankfully this isn't Historical Re-enactment: The Game, so people thinking that they need a Unicorn Land dictionary may also realize that nothing in a game text will ever be one-to-one with the real world; hell, you can throw most history texts in there as well.

"a great great way to make bad stories, and an even greater way to help gamemasters make worse stories" is also another way to say 'Nope, I'm gonna follow things to the letter and if I'm a bad GM because of it, it's _your_ fault'.

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Product Information
Platinum seller
Pages
488
File Size:
65.38 MB
Format
Original electronic
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File Last Updated:
July 20, 2015
This title was added to our catalog on July 29, 2015.