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Sparks of Light
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Sparks of Light

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Sparks is a game about playing magical girls (and sometimes boys), heroes of Light, love and inexplicable wardrobes. This book contains a complete playable setting and GM options to calibrate your level of play from completely family friendly to danger at every turn.

Become a Spark, empowered by Light and Hope and find out how far your heart can carry you.

Your friends are your strength. Together, you can overcome anything. You'll have to. The Dark won't stop until it has Harvested every last innocent and taken over the world itself. You are the Light that protects the hopes and dreams of everyone's heart.

But don't underestimate the mundane world, it's hard to fight the forces of evil when you're grounded! Better study hard if you want that grade, and make sure to leave time for your friends, because those who take Bonds for granted lose them. Can you conquer the Dark, protect your friends, and still get an A on that math final?

This game is intended to be family friendly, if the players can handle Sailor Moon, they can handle this. If you're looking for a more dangerous experience, use the GM dials to amp things up!

The sytem is rules light, using a single d8 for task resolution, the result modified up or down by aspects good and bad which define the character. The player has to choose to spend hope points to make the aspects active, but choose carefully, your hope points are also your defense against the attacks of the Dark!

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Reviews (5)
Discussions (5)
Customer avatar
patrick M March 30, 2018 8:07 pm UTC
is it possible to have a character sheet made up? I have a couple of players who need a visual guide and do poorly with scrap paper.
Customer avatar
Zarion B June 10, 2017 5:13 pm UTC
Is the art on page 6 in the preview PDF really legal? Seems this is just art of Reimu.
Customer avatar
JD N June 07, 2017 2:29 am UTC
How much of this was inspired by Princess: the Hopeful? I see a lot of similarities in the terminology used.
Customer avatar
matthew E March 04, 2015 2:40 am UTC
As a question on general roleplay, do you play mostly in a combat sense or is there room for story and character building in between battles?
Customer avatar
Charles H April 18, 2015 6:51 pm UTC
It'd be more accurate to say there's hardly any room for combat in the setup, honestly.

Not ENTIRELY accurate, but definitely MORE accurate.
Customer avatar
Curt M February 10, 2015 5:52 am UTC
How does this system work? Is it rules lite, narrative, etc? How would you describe it?
Customer avatar
Aaron S February 10, 2015 4:48 pm UTC
It's very rules light, it uses a d8 and Aspects to modify the roll up or down powered by hope points.
Customer avatar
Branwen G February 11, 2015 4:57 am UTC
If I had to liken it to another system, I'd point to narrative systems like FATE.
Customer avatar
Curt M February 11, 2015 5:17 pm UTC
Thanks for the info.
Customer avatar
Charles H February 24, 2015 2:52 pm UTC
Long story short: The creators took a look at FATE, decided it was too rules-heavy, and stripped out almost everything.

Then added Supernatural (or Cortex+ Drama, if you prefer)'s character map creation.
Customer avatar
Aaron S March 06, 2015 1:20 am UTC
A fair summary, but it misses the Apocalypse World element. The task resolution is not binary, but has a gradation of success and failure, with the most likely results being "forward progress, but keep the pressure on"
Customer avatar
Charles H March 10, 2015 9:01 am UTC
Hm, was that inspired by the Apocalypse stuff? It doesn't come off that way at all. With the lack of modifiers (outside of those added by the fate-equivalents), single chart with a larger number of outcomes, and a significantly more random single-die resolution, it definitely has a completely different feel and style than any of the Apocalypse stuff.

Not calling it good or bad, just distinctly different, and a little surprising to hear that was the inspiration, when the other inspirations are so very clear.
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Electrum seller
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28.14 MB
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File Last Updated:
January 19, 2016
This title was added to our catalog on February 09, 2015.