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13 True Ways

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13 True Ways is now available in PDF! Get the expansion book for the 13th Age fantasy roleplaying game, by the game’s core creative team of Rob Heinsoo, Jonathan Tweet, Lee Moyer and Aaron McConnell.

Omens of the Age

As the 13th Age unfolds, its mysteries—and dangers—grow more numerous.

Undreamed-of creatures crawl up from the underworld, descend from the sky on metallic wings, and slip through the cracks in reality. Strange magic is loose in the world, whether it’s drawn from the Wild, from the realms of chaos and death, or from the inner power of ki.

Patch things up with your surly magic weapon, hero. The adventure is just beginning.

13 True Ways expands the 13th Age Roleplaying Game in exciting new directions. Within its 256 pages you’ll find six new classes, the lore of devils, the keys to Horizon, the Great Gold Worm’s secret assassin, and much more.

For Players:

  • The chaos mage who embraces randomness, and the monk who embodies discipline
  • The druid who masters the elements , and the necromancer who commands the undead
  • The commander who orders your ranks, and the occultist who orders reality
  • Multiclassing tools to help you create the character you most want to play
  • Treasure to loot, and artifacts that might just loot you

For GMs:

  • All-new details and adventure seeds for Axis, the Court of Stars, Drakkenhall, Horizon, and Santa Cora
  • More ways to use the icons, including variant icons and relationship results tied to a location
  • Lists of 13: deadly dungeons, flying realms, must-visit inns, and more
  • New monsters to challenge your players, including devils, metallic dragons, werebeasts, and soul flensers
  • Four detailed new NPCs with multiple campaign options

13 True Ways: New heroes. New legends. Your world.

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Reviews (4)
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Reviews
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January 5th, 2023
The indispensable companion volume to the 13th Age rpg. If you play 13th Age you want this book. The "no one true. way philosophy really shines here but it is pure gold. that can only make your game better [...]
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July 16th, 2018
13th Age is possibly the best RPG System I can remember since the First Edition of West End's Star Wars. The System itself is an amalgam of the best parts of OSR/3E/4E and each of the "main" Rulebooks (including this one) has indispensable [...]
Thilo G. [Featured Reviewer]
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June 23rd, 2015
An Endzeitgeist.com review Disclaimer: I received the hardcover of this book for the purposes of an unbiased, critical review, which I hereby provide. This review is based on the 256-page hardcover and not on the pdf –hence, I can’t judge el [...]
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February 13th, 2015
I play a druid, and it's super cool. There are a ton of ideas, way too many to put into a single campaign, but they're all fleshed out. This is such a good book, and so worth it. [...]
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 Recent History















Product Information
Platinum seller
Rule System(s)
Pages
256
Publisher Stock #
PEL13A04
File Size:
116.05 MB
Format
Original electronic Click for more information
Scanned image
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For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
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Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
February 16, 2018
This title was added to our catalog on December 31, 2014.