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Abstract Dungeon
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Abstract Dungeon

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A dwarven princess on a quest to reclaim her throne.

A brave but dim warrior who decides to become a wizard after finding a wand with a mind of its own.

A talking monkey with a magical bubble pipe who searches for the banana of gold.

You can tell all of these stories and many more when you play Abstract Dungeon. Abstract Dungeon is quick and simple roleplaying game built around a resource spending mechanic. It gives you control over whether and how your character overcome obstacles in your path. The question is not whether you make your roll, but whether you are willing to pay the price.

The biggest difference between Abstract Dungeon and other roleplaying games is that you roll your all your dice at the start or the adventure, then spend your dice to overcome challenges. You can always win, provided you are willing to spend the resources.

You then need to describe how you overcame the challenge based on the source of the die you spent. If you spend a die from your Toughness pool, it could represent anything from punching a goblin in the face to holding your liquor, while spending a die from Intellect could represent casting a spell or presenting a logical argument.

The Abstract Dungeon core rulebook contains everything you need to play including:

  • Character creation
  • Rules to play
  • GM advice
  • Optional rules
  • Magic items
  • Monsters
  • Morvan's Hollow, a sample setting
  • Three sample adventures: The Forest Dark, The Broken Tower, and The Orcish Baker.

 Customers Who Bought this Title also Purchased
Reviews (2)
Discussions (6)
Customer avatar
Alexis F March 27, 2019 8:51 pm UTC
Just a question before I buy AD : it seems there is an open gaming license at the end of the book. So can I use the AD system for selling commercial stuff ?
Thanks !
Customer avatar
Matthew H March 28, 2019 2:44 am UTC
Yes, just be careful with what is open content and what is not. The short of it is that things with stat blocks are open content that you can copy and paste, but the description of the how the rules work, character creation, and the like are not, so we ask you to refer readers to the core book for that.

Let me know if you have any other questions.
Customer avatar
Alexis F March 28, 2019 10:02 am UTC
Thanks for your answer. In fact, I don't want to copy and paste any text, I just wish to use the system that I will describe with my "own words". In these conditions, do the open license applies ?
Sorry to bother you, I want to be sure all is clear (for me !^^)
Customer avatar
Matthew H March 28, 2019 2:54 pm UTC
Hi Alexis, no bother!

I think the "in your own words" stuff is going a bit beyond what's covered in the OGL. I'm not a copyright expert, so I don't now exactly what's legal and what's not, but we'd prefer it if you referred people to Abstract Dungeon for the core rules. We put a lot of hard work into developing and testing the system. We're excited that people are interested in developing content for AD, but we'd also appreciate them referring customers back to us.
Customer avatar
Alexis F March 28, 2019 5:41 pm UTC
OK, I finally understood ! I thought that the open gaming license allowed people to use the system freely with the condition of giving credits to the original product. I was wrong.
I totally understand you want creators to refer to the original work, although that's not what I'm looking for. I'm glad I didn't make any mistake. Thanks for you quick and kind answers !!
Customer avatar
Nathan C November 20, 2016 9:45 pm UTC
Played it a ton back in beta, and had a ton of fun with it. Still holds up, but I have a few minor complaints.
For one, there isn't too much that's different from the beta version, so the price tag does seem a tad excessive.
And while this might be a nitpick, the front cover is DREADFUL compared to the rest of the art in the book itself.
Overall, nice and easy game, but a lot of homebrew required for extended/more serious play.
Customer avatar
Matthieu B April 12, 2015 7:25 pm UTC
Hi !

I read the free "work in progress" version of Abstract Dungeon and really apreciate it. It's trully a great game.

But what is the difference between the last beta and the paid version ?

By the way, I think your deserve my money. Honestly.
But I am curious too :)

Customer avatar
Matthew H April 13, 2015 12:26 am UTC
Thanks for the kind words.

In terms of changes, there's a few tweaks to the rules, but most of it is some added content. The GM's section has been expanded and divided up, so there's a section about the GMing in general, how to run games of Abstract Dungeon in particular, and lots of optional rules.

Plus there's also a sample setting and a third adventure.
Customer avatar
Chet C January 15, 2015 5:47 am UTC
Aw shucks. The links from 1/14/15's 2235 email do not link to, as the email promised, "the rules and cards as bundle to save on both."

This sort of thing (missing links or wandering links) seems to happen a lot on DriveThruRPGnow. Could it be that they've made their cataloging tools a bit too difficult or even clunky?
Customer avatar
Matthew H January 15, 2015 12:35 pm UTC
That's my fault, I forgot to activate the bundle. It should work now:
Customer avatar
Paul L December 30, 2014 12:44 pm UTC
I really like the idea of this game. I'm on the edge with this one. Just a bit more information about it would help make my decision. Videos are pretty good at showing the system. Is there no website for the company?
Customer avatar
Matthew H December 30, 2014 8:44 pm UTC
Hi Paul,

Our website got hacked a little bit ago, and it's just coming back online now, though it still needs some work and I'll be updating it over the week. (

Is there any particular information about it that you are looking for?
Customer avatar
Paul L December 30, 2014 10:06 pm UTC
Hi Matthew. Thanks for the response. Too bad about the website. I like what I've seen of the system. The "let's play" video was good at explaining things. For some reason I just feel like I need to know more about it. Sitting here I'm trying to think about what I really would want to know. Leveling up maybe? Drawing a blank right now as I have to go out right now. In a nutshell I'm looking for a rpg to play with my kids and this one is looking really good for that.

I'm pretty sure I'll be picking this up. Will this game be supported with more books?
Customer avatar
Matthew H December 30, 2014 11:49 pm UTC
As characters level up they get more dice. This let's them adventure longer and also gives them more opportunities to use multiple dice in a single turn (which is a big help).

Yes we'll be putting out more books. We've got a couple of short pdfs with new Traits, monsters, and magic items coming up soon. I'm also working on a longer adventure for it called "Castle Blud and the Land Beyond the Wall."
Customer avatar
Paul L December 31, 2014 6:14 pm UTC
Thanks again. I just purchased your game as you were nice enough to reply. That goes a long way with me. I haven't had a chance to really browse through it yet but I'm sure I will like it a lot. A quick look and I'm impressed. Looking forward to seeing more come out for it. Thank you for keeping it printer friendly. B/W with some artwork. One colour map.
Customer avatar
Matthew H January 01, 2015 12:57 am UTC
Great! I hope you enjoy it. (If you want to make it even more printer friendly, you can use layers to turn off pictures and maps.)
Customer avatar
Jason L December 21, 2014 11:37 pm UTC
A 144-page book . . . and only a ONE-page preview? And it's just a table, nothing about how the game is played, the tone, the setting, etc.

I realize you've posted a video -- though it only covers character creation, nothing more -- but that doesn't give me a look at the book itself. I need to see the writing, the layout, the tone, etc., for myself. Watching a video of you guys just tells me that YOU like this book. I can't judge whether I'LL like it unless I can see it. So please post a better preview. Thanks in advance.
Customer avatar
David J December 22, 2014 3:18 am UTC
Customer avatar
Matthew H December 22, 2014 11:37 pm UTC
It looks like the preview was generating from the character generation sheet, which I included as a seperate pdf for convenience. I think I've fixed it so that it comes from the main book now.
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This title was added to our catalog on December 20, 2014.