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Clockwork Dreams (Savage Worlds)
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Clockwork Dreams (Savage Worlds)

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For this Savage realm of Suzerain take all the classic fey folk and dunk them in a mix of steampunk shenanigans.

Enter Mechadia, a Savage realm of Suzerain where idyllic sylvan glades merge with mechanical wonders. Eleven airship pirates hide away on floating islands; begoggled goblins run amok in steam-powered brass-and steel; brownie alchemists seek formulae for new ways to harness the pulse beyond the clouds. But the trolls have become restless as they toil to keep the great gears of the land turning smoothly. Fey lords and ladies vie for rulership over the fledgling realm, and lines are being drawn in the copper dust...

The fey are gearing up for mischief. Do you have the brass to join the game?

Inside you'll find all you need to create characters in this unique setting, a wealth of background information, a plot point campaign for Novice characters, heaps of Savage Tales, and stats for all manner of new NPCs and critters.

Product contains: A 158-page high resolution PDF. A copy of Savage Suzerain is also recommended to get the best out of this book. 

If you want to know more about Clockwork Dreams, you can check out our free 16 page primer here!

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Discussions (2)
Customer avatar
Ronald B July 18, 2017 9:37 pm UTC
A nice idea and lots of interesting information but it falls foul of one aspect that I think is game breaking - no map. No map of individual continents or the world. The authors say this is because the world and the continents are constantly in flux, turning and spinning like cogs in a wheel. A nice idea in theory but not practical as a game setting. I really think this game breaking aspect should be placed in the description to ensure people know what they are buying.

So in closing, a nice idea with lots of things that could be used with another steampunk setting like The Widening Gyre, but is broken by having no clear foundation in setting.

3 out of 5 at best.
Customer avatar
Miles M Kantir . July 18, 2017 10:22 pm UTC
The fact that the setting has an ever-shifting landscape is part of what makes this corner of the Fey Realm of Dreams exciting for many gaming groups. I get that it's disconcerting for Ronnie to not have a firm map (because the map would be ever-changing), but there are ways to plot movement from A to B - it's a logical movement, like clockwork in fact - so it doesn't stop a great story from unfolding.

If, like Ronnie you want your world to be stable and not having fixed positions for A and B is a game-breaker, then please go ahead and try some of our other settings. If, like many gamers, you're intrigued by the prospect of a new type of setting, then I don't think you'll struggle with Clockwork Dreams. There's a lot to love inside this book.

Publisher, Savage Mojo
Customer avatar
issac S January 19, 2015 7:35 pm UTC
Interesting :)
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Copper seller
Rule System(s)
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File Last Updated:
January 18, 2015
This title was added to our catalog on November 22, 2014.