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LIBER INFLUXUS COMMUNIS: the Book of Collective Influence

Adapt. Overcome. Survive! The Book of Collective Influence brings 14 Pathfinder classes.

Breathe new life into to your game with material from the twisted minds of game designers of the some of the top third party publishers.
Adapt them to your game. Overcome all obstacles. Survive against anything your GM throws at you!

  • Battle Lord: Marshal the field of battle by conduction drills to your allies.
  • Conduit: Absorb magic and blast your enemies.
  • Demiurge: The enlightened scholar that pulls ideals from the Perfect World to create facsimiles.
  • Medium: Act as a host for a spirit companion.
  • Metamorph: Evolve into the perfect species.
  • Mnemonic: Monks that modify the memory of their aggressors, causing them to second guess.
  • Momenta: A minor jack of all trades that plays the sidekick and motivates his allies from the sidelines.
  • Mystic: Bend the elements with martial prowess and direct them at your enemies.
  • Pauper: Carry the weight of world on your shoulders and use it to penalize your foes.
  • Survivor: Cut from the rawness of life experience and muscle through the worst of situations.
  • Synergist:  The success of your allies cycles through you, as you empower your allies.
  • Umbra: Born from the heritage granted by the planes, you take control of your bloodline.
  • Warloghe: Their heretic practices bonds these spellcasters with twisted spirits.

* FEATS! New feats available to all classes. Featuring new teamwork and style feats
* 15+ pages full of archetypes & character options
* Haunts, Hazards, Magical Pollution - OH MY!
* Contains templates: magically breed Arcbrood and magical touched Arcane-Infused
* Spelltouched FEATS!

This 182 page PDF book includes feats and archetypes to be worked into your Pathfinder games.

Adapt. Overcome. Survive.

*no longer a work in progress. Final PDF has been uploaded.

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Reviews (2)
Discussions (3)
Customer avatar
Laurent R March 08, 2017 10:42 pm UTC
I'm not sure I understand the "Scavenge field repair ability"... So, you make a craft check with the DC used to create the item you want to repair.
If this craft check is successful, you repair the object as if using the "make whole" spell.

Two questions...

First, how much time is necessary to repair this object ? There's nothing about the duration, only "make the check".

Second, isn't it "at-will full healing" for our Clockwork Soldier NPC (bestiary 3) if the Warsmith uses the field repair ability with the Crafting(clockwork) skill ?

Thank you !
Customer avatar
March 08, 2017 11:29 pm UTC
I had a lot of fun designing that class.
Scavenge Field Repair is an "improved" Field Repair Feat (ultimate combat). "you can repair that item with no raw material cost and no penalty on your Craft skill check for using improvised tools. If you spend a day, the item regains 1 hit point plus one-quarter of its original hit points."

So it takes a day, and repairs x hit points as per the make whole ability.
IE: Joe is a Warsmith lvl 4 with 4 ranks in the proper craft skill. He is going to use his Scavenge Field Repair to fix the heavy siege engine with little to no tools available (no tool kit). Since it is is basically a modified Field Repair feat, he spends the day repairing it. He makes the Craft DC check (20) but instead of the engine receiving 1 + 1/4th the original hp, it receives 4d6 hp instead.
Say the engine has total hp of 100. Instead of receiving 1+25 hp, it receives 4d6 instead.

1. So it takes a day to repair the object using...See more
Customer avatar
Laurent R March 09, 2017 12:37 am UTC
Thanks for the QUICK reply !
Customer avatar
January 25, 2015 2:43 pm UTC
Any way we can get the PDF book marked? The final version just uploaded only has one for Blank Page.
Customer avatar
January 28, 2015 5:04 pm UTC
Thank you. Much easier to navigate now :)
Customer avatar
January 29, 2015 3:03 pm UTC
You are welcome. Sorry it took a second longer then we had hoped.
Customer avatar
Charles G November 22, 2014 4:19 am UTC
Since some of the classes were evidently published in other products, could we get a list of what ones have been published elsewhere and what is new in this product?
Customer avatar
November 22, 2014 6:49 am UTC
Hi Charles G,

These are all new base classes, while some are based on previous class mechanics, ie the Mystic has similar mechanics as the qinggong monk, but is a elemental bender of sorts.

As listed above, the only classes that have been published separately so far have been the Conduit and the Mystic. They have been published only under our Supporting Roles line, and not through any other publisher.

All new classes and archetypes. Some new feats, but some are pulled from other Amora Game products.
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File Last Updated:
March 24, 2015
This title was added to our catalog on November 21, 2014.