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Deep Magic (13th Age Compatible)


Welcome to the GM's Day sale! From now through March 10th, this title has been marked down by up to 40%! For more values, visit our GM's Day sale page.

An Age of Wizardy has arrived!

Magic is everywhere. Whether it’s a hidden power wielded by a secret few or the energy that powers an entire realm, magic is a vital part of any fantasy world. And now its secrets are yours!

Deep Magic: 13th Age Compatible Edition is for 13th Age players who want new options that allow them to bend reality to their wills and perform spectacular feats of sword and sorcery.

Designer ASH LAW (also the designer of the Midgard Bestiary: 13th Age Compatible Edition) brings an astounding variety of new magic options to the game, including:

  • 555 wizard spells ranging from clever tricks to summoning the World Serpent itself to wreak havoc
  • 4 new class talents that put wizard spells within the grasp of every class—play an arcane ranger, a spirit-calling barbarian, a time-warping commander or face-stealing trickster druid
  • 30 new schools of magic including the Cult of Ouroboros, the Red Inquisition and the Scholars of Dust, with guidelines for creating your own magical tradition
  • 5 magical campaign options: post-apocalyptic vril magic, the mysteries of the ley lines, a class-warfare arcanopunk campaign option, and more!

For GMs looking for new material, or players looking for character customization options, this massive tome is the book you’ve been dreaming of.

Dive into Deep Magic today!

WINNER: Best RPG Supplement of 2014!

The Escapist Awards: Best RPG Supplement 2014

 Customers Who Bought this Title also Purchased
Reviews (3)
Discussions (6)
Customer avatar
Joshua E October 08, 2018 4:08 pm UTC
This book is excellent, but be aware that balance is nowhere to be seen. My group has never really cared about balance, so it's not a deal breaker for us.
It is mildly confusing, though, to see a first level spell that does 4d6 base damage and a nearly identical spell at 3rd level that does 5 (not 5d6, 5 total). The book is full of stuff like that. I assume we will adjust levels on some of the stuff in here because I would like to have access to most or all of it (and not just for wizards, we tinker with everything).
Customer avatar
September 23, 2017 4:46 pm UTC
DO NOT BUY the print edition. It has no index, making it impossible to find specific spell descriptions. Contacted Kobold Press about this, but received no response.
Customer avatar
Jarrod M December 05, 2014 3:39 pm UTC
Is this mostly wizard centric, or are there things for the other arcane casters in the game? (Sorcerer, Necromancer, Bard, etc.)
Customer avatar
Wade R December 05, 2014 3:58 pm UTC
All of the spells are wizard spells. Other classes can access them by multiclassing, by taking a class talent that gives them access to wizard spells, or by using one of the new class talents in the Deep Magic book that give non-wizard classes access to Deep Magic spells. If you're the tinkering type you could also reskin appropriate spells as sorc, necromancer, bard, etc.
Customer avatar
Timothy B November 28, 2014 11:51 pm UTC
I just noticed that the cover image here on DTRPG doesn't credit Ash, Wade, or Cal. You may want to update that.
Customer avatar
Wolfgang B December 03, 2014 4:00 pm UTC
Fixed, though it may take a bit for all the servers at DriveThru to register the change.
Customer avatar
Timothy B December 03, 2014 5:13 pm UTC
It's looking good, now. Thanks!
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File Last Updated:
November 18, 2014
This title was added to our catalog on November 17, 2014.