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10+ Treasure Trove [BUNDLE]

10+ Treasure Trove [BUNDLE]

This special bundle product contains the following titles.

10+ Treasure Vault
Regular price: $10.49
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 Watermarked PDF

NOTE: The 10+ Treasure Trove contains PDFs for this product, plus all of our previous 10+ Treasure volumes, and for the same price (though they don't contain anything that the 10+ Treasure Vault doesn't, three of them are thematic collections, which could be convenient).

If you own one or more 10+ Treasures volumes, you should be able to head on over to the Treasure Trove bundle and "complete" the bundle to get this product (and all the rest) without paying full price.

10+ Treasure Vault is a compilation of all of our previous 10+ Treasures volumes, with some additional magic items drawn from our extensive and excellent library of Dungeon World classes, giving it a total of 147 magic items.

Its purpose (aside fr...

10+ Treasures, Volume II: More Magic Items
Regular price: $2.49
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I once (very recently) said, "Give a GM a magic item and they will have a 10 result for a treasure roll, but show a GM how to make a magic item, and they will have as many 10 results as they need."

I figure, why not do both?

—Part of the blurb from 10+ Treasures

Here is yet another collection of just over 30 magic items to tantalize your players, stock your dungeons, and—along with some extensive advice—inspire you to create your own. If you liked our first magic item compilation, then you're going to love this one (and not just because it is better organized).

Inside you'll find strange and sometimes disturbing creations, such as the soul of an intelligent sword, a shield that can...

10+ Treasures: Dwarven Vault
Regular price: $2.99
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Our sixth 10+ Treasures volume features thirty magic items, including a burning sword that is but a fragment of its former self, a portable tunnel, a magical multitool, a potion that turns you into a dwarf (because some of these items are dwarf-only), and an eye that lets you shoot lasers!

There's also a selection of new dungeon gear, including air filters, spore grenades, and crossbow bolts that both stick to your targets and dissolve them from the inside.

Finally, as with every other 10+ Treasure volume we've included extensive notes on how we go about making magic items.

This product contains two files. Both are digest-sized pdfs: one in color, the other in black and white (without any backg...

10+ Treasures: Grave Goods
Regular price: $2.99
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The fourth entry in the 10+ Treasures line features 29 magic items, including a club that ensures the undead stay dead, claws that cause you to acquire the face of everyone you kill, a ring that turns you into an actual shadow, and canopic jars that let you safely store your organs while you're still alive.

In addition to extensive notes on how we go about creating magic items (which we've included with all of our 10+ Treasures collections), we've also included five monsters (some new, some more mythologically accurate than their Dungeon World counterparts).

This product contains two files. Both are digest-sized pdfs, one in color, the other in black and white, to m...

10+ Treasures: Magic Items for Dungeon World
Regular price: $2.00
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The pdf has been updated to make the layout more consistent with 10+ Treasures: Wonders of the Wyld. It now includes two pdfs, one with a background and one without.

I once (very recently) said, "Give a GM a magic item and they will have a 10 result for a treasure roll, but show a GM how to make a magic item, and they will have as many 10 results as they need."

I figure, why not do both?

This book is more than just a collection of magic items. I mean yeah, there are 32, with tweaks to modify them, as well as notes, uses, and example miss moves for some, but it also contains advice both on how to make your own, as well as what to subject the players to if they want to make their own.

Whether you are a new GM, just want more items, have trouble ...

10+ Treasures: Sunken Treasures
Regular price: $2.50
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Our fifth entry in the 10+ Treasures line features 28 aquatic magic items, including a gun that shoots never-ending blasts of water, suddenly expansive armor (mind the pointy bits), a ring that will keep you alive if you're lost at sea (though you probably won't enjoy the experience), a potion that lets you breathe water (and only water), a cloak made of tentacles, and a legendary submersible (including stats for using it with A Sundered World's more in-depth ship rules).

There's also extensive notes on how we go about creating magic items (which we've included with all of our 10+ Treasures collections).

This product contains two files. Both are digest-sized pdfs, one in color, the other...

10+ Treasures: Wonders of the Wyld
Regular price: $2.99
Bundle price:
 Watermarked PDF

Where the previous two volumes were more or less random collections of curious curios, our third magic item compilation focuses on the forest and its denizens, both mundane and magical.

Among the nearly forty magic items inside you'll find:

A staff that transforms those is slays--and even its wielder if you aren't careful--into fungus zombies. Arrows that can pass unhindered through wood, living and dead. A spear that can wind and twist about of its own accord, and transform into a snake. A shield that comes to life when you attach it to a tree. It also knows a lot about the forest, if you've got the time and patience to listen to it. A ring that makes others overlook you, for good or ill, until you make yourself known. A scabbard made from the deadly basilisk, ...

Total value: $26.45 Special bundle price: $12.99 Savings of: $13.46 (51%)
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Product Information
Publisher Stock #
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
This title was added to our catalog on October 06, 2014.