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Power Armor


Power Armor

Pages: 46

Game System: d20/OGL, Pathfinder

Genre: Sci fi, Fantasy, Steam punk


In an age when the average soldier has a gun that shoots lightning bolts and a power drill for a sword, regular armors are not enough. Power armor-- mechanized body armor that enhances the wearer's strength and protects him from toxic gasses, extreme temperatures, and the deadly atmospheres of alien worlds is needed.


Ancient clockwork and steam powered body armors can be found on abandoned space stations and rusting away on forgotten lunar battlefields. They can be found in alien scrap yards and on asteroids used as salvage lots, drifting through space. And they can be found on the backs of brigands and warlords as well, putting the power of archaic mecromancy in the hands of modern tyrants and evil men.


If you are going to survive in this lawless, post-apocalyptic setting of steam powered space travel, you'll need your own suit. And it would help if you knew how to repair and enhance it, since there may not be anyone around to do it for you. 


This supplement covers everything you need to add this new technology to your fantasy, sci-fi, or steam punk campaign, including:


  • 11 Sample suits of power armor (skirmisher armor, heavy assault armor, mining suits, and more!)
  • Guidelines for building thousands of other custom suits
  • An overview of how communication systems work throughout the solar system 
  • Resizing, repairing, donning, and enhancing power armor 
  • Feats -- new and old for those who have power armor and those who don't
  • 80+ special devices to enhance and customize your power armor with amazing abilities


This file is fully illustrated, thoroughly hyperlinked, and packed with cosmic ideas of an anachronistic, futuristic past where ferocious aliens armed with mechanized, chainsaw-like swords battle with psychic warriors and knights clad in steam powered body armor.


 Pick up this supplement today and add a whole new level of danger, excitement, and power to your game!

Spell Cannons

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Poisonous Plants

Available Now!

This beautifully illustrated PDF features 5th edition D20 rules for 67 deadly plants from our own world including hemlock, nightshade, and hellebore.

Each plant is presented with a stat-block outlining its habitat, size, frequency, medical uses, damage, saving throws, and challenge rating. Most entries feature additional rules for creating herbal, alchemical, and magical substances. 

With this supplement you can:

  • Craft insecticide from white cedar.

  • Brew healing balm from nightshade.

  • Extract weapon poison from bush rope.

  • Empower your necromancy with baneberry.

  • Fight oozes with myoporum.

  • Enhance your protection spells with oleander.

  • Use jimsonweed to target objects with fly spells.

  • Use bay laurel to enhance your augury spells.

  • Brew a sleep potion from black locust.

  • Create dozens of other herbal and alchemical concoctions!

Heavily researched, the effects of these poisons mirror reality. Some cause paralysis, blindness, or terrifying hallucinations. Some cause psychic damage. A few contain acid. A couple cause creatures to take radiant damage from the sun.

Some plants are only toxic under certain conditions. Others are only toxic to certain creatures. Many can be mistaken for something else. A few are consumed deliberately. Those that affect herd animals can precipitate a famine. When famine strikes, characters are even more likely to eat toxic plants.

All types of poisons exist in the plant kingdom; ingested, inhaled, injury, and touch. Most weapon poisons are easily extracted.

Druids and characters proficient with alchemy kits, herbalism kits, or cook's utensils will find this information extremely useful. All other characters will find these rules make the wilderness much more dangerous.

To help DMs use these plants, each is presented with a challenge rating. There are also suggestions for challenging high level characters with these plants. 

Beware the fireweed that grows in damp soil!

Shun the sweet redoul!

Avoid the sandbox tree and its exploding fruit!

Fear the orcs with monkshood on their blades!

Never touch the gimp-gimpy!

Enhance the verisimilitude of your games with this collection of poisons, herbal remedies, foods, alchemical substances, magical creations, and DM inspiration.  

Only $5.99!!

Available Exclusively on DriveThru!

Click Here to Get it Today!




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Discussions (1)
Customer avatar
Jeremy H September 14, 2014 11:16 pm UTC
I'm happy to see you used two of my pieces in this, but please spellcheck my last name... it's Hart, not Heart. Thanks, Jeremy.
Customer avatar
P. C. G September 15, 2014 8:45 pm UTC
Fixed. Sorry about that.
Customer avatar
Jeremy H September 16, 2014 1:12 am UTC
No problem. It actually happens quite a bit. Thanks again for using my images, :^)
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File Last Updated:
September 21, 2014
This title was added to our catalog on September 14, 2014.