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Fantasy! - Old School Gaming
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Fantasy! - Old School Gaming

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Put on your armour, draw your sword, light your torch and enter the dark ruins. The are mysteries to solve, treasures to find and monsters to defeat!

With Fantasy! – Old School Gaming you can travel back to the early days of roleplaying when games where easier to play, more fun and dangerous. Here you will find everything you need to play: rules, monsters, a campaign and an adventure.

Fantasy! – Old School Gaming is a Swedish best selling roleplaying game, now in English för the first time! 

This is the final updated version. Now in proper English. (Thanks to Chris Gonnerman and James Lemon.) And with some new and better art as well!

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Discussions (11)
Customer avatar
George K December 30, 2019 1:09 am UTC
Will this go POD ever now that it's owned by Modiphius?
Customer avatar
Tomas A March 21, 2017 2:23 pm UTC
The new version is here! In proper English, I hope. ;) Thanks to the guys that makes Basic Fantasy!
Customer avatar
Paul L February 14, 2015 11:48 pm UTC
Hi. I just bought this game and I have to say I really like it. Nice simple it. Exactly what I was looking for. 6 sided dice based was another consideration as well as being printer friendly with artwork which it is.

I was going to print out the book but I see there are still typos to be corrected in the document. Are they still being worked on? I noticed someone below was sending in a word file with corrections. Is a revised pdf with corrections coming in the near future? Do you require any further proof reading? As I would like to help with that if needed. Very nice game. Very happy with my purchase. I would just like to print it after the typos are fixed. This will be the fantasy rpg that I run with my friends now.

Will the monster books for this rpg be coming in English to DriveThruRPG as well? Looking forward to those.
Customer avatar
Tomas A April 15, 2015 12:04 pm UTC
Yes, the first monster book is being translated even as we speak! :)
Customer avatar
Paul L December 31, 2015 8:00 pm UTC
Hi. I was wondering if the english monster book ever came out? It has been a long time since my above post. I really like the main book!
Customer avatar
George F July 27, 2020 5:17 pm UTC
Customer avatar
Michael H November 09, 2014 1:21 pm UTC
Love this game!

Here's a quick question for the designer: pages 38 and 39 discuss difficulty levels for spell casting actions; the lowest of which is 3.

It also says that the difficulty is equal to the attribute level of the target if applicable.

So, if I cast a spell on a complete dullard (Intelligence 1) that suggests he is a keen poker player, when he isn't and my card-sharp character subsequently challenge him to a game, is the difficulty level 3 (or 4, or 5) as determined by the referee or is the difficulty only 1, the same as the donkey-brained peasant's Intelligence?

Either way, how much mana does the spell cost me? Only one or 3 or more?

Many thanks

Customer avatar
Tomas A April 15, 2015 12:15 pm UTC
Only 1. But the spell costs 3 manapoints. That is at least how I would play. ...but the GM decide. Rulings, not rules, you know. :)

Sorry for the late answer.
Customer avatar
Wayne R September 20, 2014 9:01 am UTC
Email sent. :)
Customer avatar
Wayne R September 17, 2014 12:29 pm UTC
I found many, many more grammatical/spelling errors, I was going to post them here, but if you have a word version you can email me, I'll happily go through the entire document and highlight errors in red with the suggested replacement.
Customer avatar
Tomas A September 18, 2014 11:57 am UTC
Sure, mail me!, , and I will send you the Word-documents! Thank you in advance!
Customer avatar
Wayne R September 14, 2014 10:58 pm UTC
I redox loaded it from here and it is updated.

Now for some more feedback.

-Falling table on 33 still has T's not D's
-The example on 40 still has a T not a D
-Bodvar and Lyssa still have T's and not D's as does the number of grumpy goblins encountered.
-Giant boar in adventure suffers the T not D too
-Level 1 wandering monster table has T not D
-Privy scene has T not D
-Armoury scene has 2 instances of T not D
-Trapprummet has T not D instance
-Kergarron has T not D
-The S in silver needs to be capitalised in the equipment section.

Hope this is helpful.
Customer avatar
Tomas A September 15, 2014 12:16 pm UTC
It´s certainly helpful!
Customer avatar
Tomas A September 14, 2014 9:39 pm UTC
I have changed page 32 now, the Swedish paragraph had the same content as the one before it. And some other minor corrections. The file here has been updated.

If you already have bought the PDF, send it to me and I will replace it with the new one: tomasarfert at gmail dot com
Customer avatar
Wayne R September 14, 2014 10:35 pm UTC
Won't I automatically get the updated file if I re download it from here?

My pleasure about the feedback by the way.

Quick Q. Is there a reason a player forgoes all defensive dice if they are feeling crazy? It's seems arbitrary to always have to use 1D. Just curious.
Customer avatar
Wayne R September 14, 2014 11:01 pm UTC
I meant is there a reason a player CANT forgo all his defensive dice if he's feeling crazy?
Customer avatar
Wayne R September 14, 2014 8:48 am UTC
There are a lot of "De" where "They" should be.

Also for other readers, there is a magic system, it's just very free form, wherein players create spell books based on effects and such, I like it, but some may not.

There are also no magic items listed, again just a paragraph saying basically GM fiat on these too.
Customer avatar
Wayne R September 14, 2014 8:43 am UTC
Not a bad rule set.

Some quick feedback.

There are a lot of T's where D's should be in tables.

Page 32 still has a whole paragraph in Swedish.

K for koppar but the tables list it as C for copper.

The rules list Grief for for Elves but the example character lists it as Sorrow. Just for the record, I think Sorrow is a much better choice.

I'll post more as I re-read the rules.

Customer avatar
Tomas A September 14, 2014 9:13 pm UTC
I will check page 32 at once... This kind of input is very helpful. / Tomas
Customer avatar
Tomas A September 14, 2014 9:48 pm UTC
Now it's Sorrow. We aim to please.
Customer avatar
Wayne R September 14, 2014 7:41 am UTC
I read a comment on that the game has no magic system other than basically "if you want magic in your game then make it up for yourself". Is this correct?
Customer avatar
Tomas A September 14, 2014 9:20 pm UTC
No. There is a magic system, but is a minimalistic magic system. No written spells, you describe what you want to do. Then you make an action roll [Magic roll] where you add up your level in Presence and Magic and compare it to the difficulty of the spell you wish to cast.
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File Last Updated:
March 21, 2017
This title was added to our catalog on September 12, 2014.