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Suggested Price $2.00

This is a rules-light RPG set in a dark fairy-tale forest.


Fudge Dice are needed to play - at least four, and four per player is best, as well as tokens of whatever sort (glass beads, coins, other dice).


ONCE UPON A TIME, there was a village called Shamblington, in the midst of a fell and forbidding forest, rarely visited by outsiders.

It has been said that long ago, there were roses in that forest, that the barbed and tangled regions known now as thornwoods were places of joy, until the shadows came and the roses fell. So it has been said, and most have laughed bitterly at the saying.

There were three, though. Three who did not laugh, but thought on that tale with sad faces. Three heroes, who were the mighty of Shamblington. For Shamblington was ruled by the Baron Ruen. And it was protected by the sword of Dame Enia. And the wards all around it were crafted and maintained by the mystic, Xia.

And these three heroes heard tell of some other piece to that tale, some word that gave them hope. That led them to believe that the shadows might be lit, and there might be roses in the forest again. And so they drew on their armour, drew up their powers and weapons, and went forth into the thorns last month, promising a quick sortie of only a few days.

They have not returned.

Adren, the brother of Baron Ruen, has claimed the baronial seat, ignoring the claim of Ruen's heir Urte.

Xia left much unfinished. An apprentice named Rha, left without clear instructions, waits in the strange home of the mystic. With Rha waits Nox, a youth with skin like dark burnt brick. And another changeling child - a golden-skinned youth named Aura - entered town only moments ago, coming to the manor for answers.

Dame Enia's squire Marta and her sister Lali wait, too, at the watchtower, and have just caught sight of the golden-skinned traveller.

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Customer avatar
Anne T August 03, 2014 12:47 am UTC
I've read only a bit of the preview so far, but something -very important to note- in the description is this:

-Acquire FUDGE DICE, at least four, and four per player is best.
-Get tokens. Squashy glass beads, that kind of thing. Lots and lots of tokes; twenty or thirty per player isn’t too many.

Now tokens can easily be fulfilled by pennies or other coins, but FUDGE dice aren't even carried in either of the game stores in my area. So I'll be passing on this... and others might want to go shopping first.
Customer avatar
Levi K August 03, 2014 12:50 am UTC
Worth noting, yes! Hmm... I think I'll edit that up into the description, actually.
Customer avatar
Anne T August 03, 2014 1:01 am UTC
Thanks for the quick reply! I'll stash it in my wish list for if/when I run across some fudge dice around here. Or for an afternoon I just feel like reading ;)
Customer avatar
Steve D August 03, 2014 6:43 am UTC
Fudge dice are just +, blank, and - with equal probability. You can use 'standard' six-sided dice, with 1-2 being '-', 3-4 being blank, and 5-6 being +. No need to purchase exotic dice, unless you really want to. :)
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Silver seller
Rule System(s)
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5.96 MB
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File Last Updated:
September 18, 2014
This title was added to our catalog on August 02, 2014.
Amagi Games
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