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Pangenre RPG Equipment - Second Edition
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Pangenre RPG Equipment - Second Edition

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Pangenre RPG Equipment - 2nd Edition

Current Version: 1.0 (Updated 12 October 2017)

The Pangenre RPG Equipment guide provides players and GMs with a plethora of data on armor, weapons, and utility items for use with the Pangenre RPG System. It also includes articles that place select technologies such as computing, GPS, photography, and telephony within a game-centric historical context, answering questions about when a certain technological innovation became available.

The scope of the guide is pan-genre. It includes equipment spanning human history as well as substantial content for science-fiction games. The guide also includes rules for designing and making alchemical, single-use, and permanent magic items for use with the Pangenre RPG Magic guide.

What is Pangenre?

No classes. No levels. No hit points.The Pangenre RPG System is a multi-genre RPG system focused on giving GMs a rule set that is based on ability and skill. The rules are designed to feel more realistic than other systems while still allowing for easy integration of supernatural components. The rules are campaign-neutral, and can be used in place of other game systems. The 2nd Edition core volumes will include the Core Rules, Equipment Guide, and Magic Guide.

The Equipment guide should be purchased along with the 2nd Edition Core Rules for full compatibility, but the content is about 99% compatible with 1st Edition and should require only minor GM tweaking.

Where Can I Find More Information?

See the product description for the 2nd Edition Core Rules, our Website, or our Facebook page for more details!

What's Different in Second Edition?

  • The minor tweaks are far too numerous to list here, but we have spent the time since the release of first edition polishing and further refining gameplay.
  • More spells and magic skills.
  • Better tuning of high-magic skills.
  • A new tier for very rare magic in campaigns to compliment 1st Edition's Low and High Magic models.
  • Specializations and Competencies are being merged into a single Competencies concept. This will make it easier to buy and keep track of them, simplifying character generation.
  • Ability scores are dropping the OGL-based "3 to 18" numeric component and using only the ability modifier. This greatly simplifies both the character generation procedure and gameplay.
  • The Wound System is greatly simplified.
  • As many mechanical rules as can be are being simplified as far as is possible.
  • The overall graphic design and layout is enhanced.
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File Last Updated:
October 12, 2017
This title was added to our catalog on July 23, 2014.