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The Genius Guide to Feats of Spellcasting II
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The Genius Guide to Feats of Spellcasting II

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Aren’t there enough feats already?
Certainly it’s possible to make an extremely effective spellcaster without adding any of the feats in this book. However, rather than attempt to create must-have feats that patch rules in the game, or open entirely new ways to fill crucial party roles, this book is designed to just add some fun options. These are feats that give a spellcaster an interesting or defining quirk. These feats allow characters to pluck out their own eyes for magic sight, have power over spells they create (and name after themselves), and invoke magic items with words of power that frighten their enemies. They are designed to make spellcasters (and the games they appear in) interesting, unexpected, and memorable.

 
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Thilo G. [Featured Reviewer]
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October 1st, 2014
An Endzeitgeist.com review This Genius Guide clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let's take a look, shall we? After one page of introductory fluff setting the sce [...]
Megan R. [Featured Reviewer]
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July 1st, 2014
This is a somewhat quirky selection of feats that allows you to put your own twist on a spellcaster. Most do not appreciably add to their overall power, just make him that little bit different from every other spell-chucker in town. My favourite [...]
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Product Information
Platinum seller
Author(s)
Pages
10
Publisher Stock #
RGG0123
File Size:
0.88 MB
Format
Original electronic
Scanned image
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File Last Updated:
July 01, 2014
This title was added to our catalog on July 01, 2014.