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The One Ring™ Roleplaying Game
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The One Ring™ Roleplaying Game


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Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…

The One Ring ™ Roleplaying Game is the newest fantasy roleplaying game set in the world of The Hobbit ™ and The Lord of the Rings ™, allowing you and your friends to set out on your own adventures in Middle-earth. 

This new edition combines the Adventurer's Guide and Loremaster's Guide of the previous, award-winning, slipcase edition into a single volume, reformatted and re-edited for ease of use at the gaming table.

This game contains:

• A complete set of rules for roleplaying in Middle-earth.

• How to create characters and make your own fellowship.

• A bestiary of enemies to face, from Giant Spiders and Orcs to Stone-trolls and Wargs.

• Advice for telling stories that evoke the spirit of The Hobbit ™ and The Lord of the Rings ™.

• Six ready-made characters and a complete adventure to get started right away.

You just need a group of players, a 12-sided dice and a handful of 6-sided dice to play!

336 pages - full colour 

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Reviews (6)
Discussions (10)
Customer avatar
David D May 03, 2018 3:18 am UTC
Just played a demo game. Seemed very narrative and very crunchy. Similar to 2d20 system, cypher, and genesys.
Customer avatar
Jason P June 29, 2017 7:56 pm UTC
Is it possible to play an Orc character with the base rules? I'm interested in playing one, since Prof. Tolkien's notes said he was unhappy with the idea of any race being born beyond redemption.
Customer avatar
Paul E June 30, 2017 4:56 pm UTC
A complete culture would have to be constructed for this, as nothing exists within present rules to allow for it. However, if you built the culture for it, I would imagine anything could be played.
Customer avatar
Stig H May 14, 2017 7:38 pm UTC
Which edition is this; "The One Ring Revised Edition, 2016"?
Customer avatar
August 10, 2016 11:55 am UTC
This Game looks very interesting, but Why do you not show us the Index table in the preview. It would realy help to get a better idea of the content and how the Book is structured ☺
Customer avatar
Luke W September 12, 2016 12:23 am UTC
This is the extended Index to the 2 book version. May be helpful given that this version simply compiles and updates that book:
Customer avatar
Paul E September 07, 2015 3:02 pm UTC
In reading through the rules contained in the LoreMaster's Guide (Revised), the system seemed really good to me, so I commented here, and elsewhere, that it was good and I felt the game was going to run smoothly. Unfortunately, now that I'm running the game, The Marsh-bell to begin with, I'm finding that difficulty target numbers are entirely too high, it's amazingly easy for a character to gain shadow, and that actually kills a LOT of the game for me. Yes, walking around in Mirkwood can cause Corruption of an individual, but it should not be on the scale presented in the rules of this book.

Yes, I've waffled on this game, but I have to wonder if it was actually play-tested sufficiently once written?
Customer avatar
Cubicle 7 E October 01, 2015 2:11 pm UTC
Hi Paul,
The One Ring underwent extensive play testing, and the previous edition was out in the wild for a good few years, so we're happy it works very well.

Check in at our forums, where there's tons of great advice from veteran players on how to get the best out of the rules:
Customer avatar
Paul E October 01, 2015 5:18 pm UTC
I'm sure it plays well for many people, but it doesn't play well for my group and I, so I'm switching some things up. No RPG should be a walk in the park, but saying that I also have to say no RPG should have Cthulhu-esque difficulty levels and insanity, either, except Cthulhu. The largest problem I see is that there is a note about keeping the number of dice rolls to a minimum, and that would make the difficulty targets something extraordinary. However, having read through Marsh-bell and Darkening, now, this game actually requires as many, if not more dice rolls than most RPGs out there, if I were to adhere strictly to the rules. Now, I'm a 22-year veteran GM, and I've read, played, run, and/or written over 45 RPGs of varying types, and I feel the need to change the system.

Now, the source material, the monsters/NPCs, the situations... yes, those all seem very well-balanced, so little will change, and the way the setting, background, and history of the game are so very lovingly cared for is absolutely...See more
Customer avatar
Paul E June 30, 2017 5:01 pm UTC
Unfortunately, with the basic power levels I'm finding in the game, with my tabletop group, I either have to use overwhelming numbers with most creatures against my player's characters, or I have to tweak the stats. I've chosen to attempt building my own Bestiary, a Harsh Bestiary, so my player's will always be challenged in some fashion or another, as the creatures-as-written are entirely too weak. I don't even have player's who are combat monsters; however, they're not being challenged, at all. Last play Sunday, five PCs with about five additional ranks -so a little bit experienced beyond the basics- each, all from varying cultures, and I played off seven (7) Wild Wolves and one Warg Leader against them. It took a grand total of three rounds to drop them all, and those are considered to have challenging stats. That's just not right.
Customer avatar
Paul E April 23, 2015 3:11 am UTC
The hex map inside the back cover... is there a way to get hold of a larger copy, as it was available in the "Adventures Over the Edge of the Wild" set?
Customer avatar
Cubicle 7 E October 01, 2015 2:12 pm UTC
Hi Paul - are you referring to hard copy? The PDF comes with separate PDF maps.

In hard copy, we're releasing "Journeys and Maps" which will contain poster maps of all of Middle-earth. Keep an eye on the c7 website for more details.
Customer avatar
Paul E October 01, 2015 5:21 pm UTC
I am now on your Facebook page, have liked and signed up to receive notifications, so when it comes out, I'll be happy to begin pestering the folks at my FLGS to get it. I'm a HUGE fan of maps, so thank you.
Customer avatar
Alexander L January 21, 2015 5:32 pm UTC
Does anyone know if there is an edition difference between this and the set "Adventures over the edge of the Wild?" Does this version have the clarified ruleset built in? Or would I still need to reference the clarifications?
Customer avatar
Andrew K January 23, 2015 4:13 pm UTC
This edition is the clarified and revised ruleset, with all the changes listed in the clarifications and amendments document built in and the text substantially reformatted.

Adventures over the Edge of the Wild is the original edition.
Customer avatar
Richard S January 20, 2015 1:21 pm UTC
I really like what I have been hearing about TOR, and so I finally came on over to take a look. But US$30 for a PDF? Sorry, but no. I don't feel like paying 3 times the industry norm, thank you very much.

Although, after checking Cubicle 7's website store, the Hardback book itself is listed at US$60, and since that's what is listed above as the original price on this "discounted" PDF, I wonder if there has been some sort of mix up. Because it's either that or someone thinks so highly of their product, that they think they are owed the same amount of money for a PDF version as they are a Hardback copy, despite how much they are saving on printing/shipping/handling/import taxes/etc costs.

If this PDF ever drops to $15, then I think I would be much more likely to purchase. But not until then, which is unfortunate, because it looks and sounds wonderful.
Customer avatar
Scott M February 26, 2015 10:35 am UTC
When I bought the hardcover through Cubicle7, it came with a free download of the PDF through DriveThruRPG. That made the combo a bit more enticing. But I agree it is overpriced, especially since the game is only barely playable with just the core rulebook. The whole system is set up virtually to require also buying expansion products, since hardly anything is fleshed out in enough detail or with enough options in the core rules to play satisfying for very long (just a few opponent choices, just a few cultures, just a few detailed travel hazards).
Customer avatar
Paul E May 25, 2015 12:04 am UTC
I purchased a hard copy for $60 at Wishes, here in Everett, and I absolutely love the book. There's quite a lot that could be better organized, many typo's, but there's something about the game that sort of keeps dragging me back to it. For my part, it's worth $60. Since the PDF is now $30.00, that doesn't sound too bad to me.
Customer avatar
Paul E May 25, 2015 12:09 am UTC
I haven't found whether or not my purchasing of the main rules also comes with a PDF, or not? I've not been able to find anything to say so, but perhaps I've not looked everywhere.
Customer avatar
Graham D February 01, 2017 12:31 pm UTC
I would like to add that I also think that the price here is way too high for a PDF. At this price I would rather find a print copy and lay by it.
Customer avatar
Jeff W October 14, 2014 5:07 pm UTC
Does the hardcover contain any of the new cultures, or is it the same as the 2 book set?
Customer avatar
Rory H October 22, 2014 5:14 am UTC
It’s the same as before - just reformatted and clarified. There is ‘The Adventurer’s Companion’, upcoming, which will detail another bunch of cultures - Rohan, Gondor, Bree, Elves of Lorien and Dwarves of the Blue Mountain. There are a few other cultures in other supplements too.
Customer avatar
Fred R July 03, 2014 4:15 pm UTC
I own the hard copy of this, and truly, it does capture the Tolkien "feel" the best. Highly recommended.
Customer avatar
Nic W September 13, 2014 12:27 am UTC
Is it the same system as Adventures in Time and Space (Doctor Who)
Customer avatar
September 22, 2014 8:47 pm UTC
No, it is not. However, it is a fast and simple system, no harder to learn than the Doctor Who RPG's rules. As said above, the rules capture the feel of Tolkien extremely well. Highly recommended! Here's info from Cubicle 7's site describing the system:
Customer avatar
Andrew K January 23, 2015 4:15 pm UTC
If you interested, there's a description of the rules system here:
Customer avatar
February 18, 2015 4:30 pm UTC
It's really more Lovecraft than Tolkien. Your character gradually loses Hope, falls under the Shadow, and goes mad. Strangely, Elves are among the most susceptible to this, due to their low Heart rating. Tolkien's Elves were nigh-incorruptible. The game mechanics are over-systematized, leading to other weird consequences, like Woodmen being the worst with bows.
Customer avatar
Brent B September 07, 2015 7:06 am UTC
"Tolkien's Elves were nigh-incorruptible."

Ummm... What?

I think your Silmarillion might be a bit rusty...
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File Last Updated:
February 23, 2018
This title was added to our catalog on June 19, 2014.