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The Digital Gods
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The Digital Gods

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Blazing through the galaxy in a gleaming ship, our intrepid heroes desperately struggle to outrun the ruthless Scape Pirate Captain Zartok and his crew of celestial scallywags! While they manage a daring escape, the party finds themselves out of fuel and adrift in a sea of stars. With few options, the crew lands on a mysteriously quiet mining station to refuel and repair. But when a religiously passionate group of robots meets them at the airlock, the mystery begins! Where is the Human crew of the station? What is the enigmatic organism at war with the robots? Does the Mainframe really store the robot’s Digital Gods? Our heroes’ search for the truth has only begun, but they better hurry, for Captain Zartok is on their trail!

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Corey W June 05, 2014 1:45 am UTC
Sure, the robot stats are a little sparse, but so are all the NPC's. He simply gave them all equal treatment. But I see this as an opportunity for the GM to adjust the power level of the adventure, coming up with the skills and equipment to account for it. This also allows for some flavor adjustment. He provided a lot of room for referee creativity and as a result gives plenty of room to using it simply as a sandbox. I have never considered the maps and chits an essential part of the game. They are merely visual guides, not at all necessary to playing the game.

I don't think he wrote it to serve any serious contribution to canon, which seems clear when he gives special attention to describing the setting. There is no reference to any SF planet or villain races. I think he simply wrote something he wanted to write and sought to make it fun, incorporating the SF races in a different universe. He clearly didn't take himself too seriously. I think some people need to do it that way.

My review...See more
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Philip C June 05, 2014 12:22 am UTC
Not a bad adventure but not really what it claims to be. It says its a Star Frontiers adventure and has some of the pictures showing Dralasite, Vrusk and Yazirians. The NPCs stats are also given in SF form. There are some creatures given in SF form. But that is where it ends.

None of the background given matches any SF canon. Four out of the five NPCs are robots and they are not given in SF robot form. The NPCs are also only given a basic stat line with NO secondary stats and NO skills. Probably the worst is that there are no maps, deckplans or floorplans of any kind. One of the main features of SF was the combat system and the grid movement on paper with little chits. This is no where present and really needs to be for an adventure to be an SF adventure.

As a side note the Publishers claim this is to save the GM time by having an adventure ready. It kinda fails here to in that there are alot of suggestions on how to play the adventure but a real lack of details. Besides no maps, there...See more
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2.48 MB
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File Last Updated:
May 29, 2014
This title was added to our catalog on June 03, 2014.