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SUPERS Revised Edition
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SUPERS Revised Edition

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In the panels and pages of comics, it is often the hero's origin that molds them into someone that defies the odds and stands for Justice. Once set upon their path, these heroes rarely change as they stand the test of time and the unending call to action. This is not that story.

Building on rules created by Simon Washbourne, SUPERS Revised Edition takes the action and adventure of your favorite Super Heroic comics and slams it back down to your gaming table. Crafted by system experts Aldo Regalado and Rus Boyd, SUPERS Revised Edition take the rules you love and make them the rules you can't game without!

  • Unified mechanics mean less time in the book and more time in the battle.
  • New Powers and Aptitudes expand the scope of the game.
  • Apply Boosts and Complications to any aspect of the game.
  • Optional Rules are included to expand the game to your liking.

Don't stand idly by as comic book heroes steal the spotlight. With SUPERS Revised Edition: Build your Supers! Build your world! Be Heroic!

 
 Customers Who Bought this Title also Purchased
Reviews (10)
Discussions (17)
Customer avatar
Sean M February 21, 2021 11:29 pm UTC
PURCHASER
I'm a first time GM for this system and I'm having a tough time adjusting combat for my heroes that makes it fair or somewhat challenging. I come from a D&D background, and needing some advice or help to make their encounters a bit even/fair. Any suggestions? Do I go off of Dice Rating or just go with the flow?
Customer avatar
Jay S February 22, 2021 12:39 am UTC
PUBLISHER
The trick is not to think of this like D&D where everything is a fighting mechanic. A good rule of thumb is to offset the potential threats the players face against heir strengths. Do you have a heroic quartet of all pulp level heroes? Throw in a super heroic threat. Do the players all have physical powers like wall crawling and super strength? Throw in a villain with crazy illusion powers. Don't forget the henchmen and mook mechanics to slow things down if the heroes are having too easy a time.

Comics have the best source material for crafting adventures in this game as the mechanic works well to have mismatched heroes vs threats scenarios. For EX: The brain (someone like Mr. Fantastic) fights off the ultimate brick (like the Hulk) with his intellect instead of his physical abilities.

If you have a specific thing that's tripping you up, you can always try us at the facebook group or on superscbr.proboards.com.
Customer avatar
Sean M February 23, 2021 6:42 pm UTC
PURCHASER
"Do you have a heroic quartet of all pulp level heroes? Throw in a super heroic threat."

Perfect example. I have a quartet of all pulp level heroes. When you say 'throw in a super heroic threat', how does one even create one to match the threat at hand? Did I miss something in the system that I'm just overlooking? I just want to make sure the threat at hand is actually a threat and not like a walk in the park. lol.
Customer avatar
Jay S March 28, 2021 11:52 am UTC
PUBLISHER
A great example for this is if you have a batch of "detective style" heroes fighting a "ghost" type character who has a supernatural ability to fly or soak damage from physical weapons. The heroes have to find a way to deal with it that might not be the norm (fire, some sort of mysticism, or maybe even spend Competency Dice won during a previous adventure to acquire what is needed).
Customer avatar
John R January 10, 2021 3:45 am UTC
PURCHASER
Is there a good place to download just a character sheet?
Customer avatar
Jay S January 10, 2021 3:59 am UTC
PUBLISHER
https://superscbr.proboards.com/thread/86/character-sheets?page=2&scrollTo=1180
Customer avatar
Tanner E November 03, 2020 3:02 am UTC
PURCHASER
I've only got one complaint with the system so far: Page 33. It says that characters start with 1D in all aptitudes. And in the chart below, it says that 1D is the equivalent of a Bachelor's Degree.

So we're to believe that our characters have a minimum of a Bachelor's degree of training and skill in every skill imaginable?
Customer avatar
Jay S November 03, 2020 3:49 am UTC
PUBLISHER
More of a benchmark than hard and fast. The idea of bachelors, masters, and PHD was to give the player something to compare things to. We should have used untrained / lucky rather than bachelors, but hindsight is 2020. I would be interested to hear how it plays at the table for you.
Customer avatar
Tanner E November 03, 2020 4:37 am UTC
PURCHASER
I think I'll probably shift the table up one value each as a houserule, with bachelor's being 2D, and keep 1D at a high school level education and training.

I'm reading the book stem to stern to learn the system, and in the example on page 69 the book says Olympia will regain her non-stone state once she recovers from 0D reaction to 1D reaction in 10 minutes time. However earlier in the book it says going from 0D to 1D takes an hour.

I'm guessing that should also be 1 hour for the transformation recovery?
Customer avatar
Jay S November 03, 2020 4:50 am UTC
PUBLISHER
If you look at P.19 - it says that Resistances below 0D take an hour per point to recover. 0D and above recover at 1D every ten minutes. Since Olympia's reaction was knocked to 0D, she would recover from the attack in ten minutes.
Customer avatar
Tanner E November 03, 2020 5:03 am UTC
PURCHASER
Ah, not 0 or below, but below 0. That's what I misread. Thanks for the clarity.
Customer avatar
Jay S November 03, 2020 5:04 am UTC
PUBLISHER
Right on. Let me know how some of the house rules work for you.
Customer avatar
Lance F October 05, 2020 4:15 pm UTC
PURCHASER
Bought a hardcover + PDF copy. I keep trying to download the PDF after purchase and the download keeps failing.
Customer avatar
Jay S October 05, 2020 8:16 pm UTC
PUBLISHER
Thanks for picking up the book!!! Can you forward a copy of your receipt to hazardnote (AT) gmail dot com and I'll take a look as to what's up?
Customer avatar
Matt M January 31, 2020 7:59 pm UTC
PURCHASER
Has anyone tried using this as a generic system? I think this system is great, and I'm curious how easy it is to convert to other genres.
Customer avatar
Jay S January 31, 2020 9:49 pm UTC
PUBLISHER
Have you seen Search and Destroy?
Customer avatar
Eric T November 18, 2018 2:36 am UTC
PURCHASER
It occurs to me that I haven't finished the book, but since I'm already on this road, in for a penny...

I am loving the heck out of this system. I think I've finally found the perfect superhero game for my play style. So now... How do I convert all those M&M, Icons, and FASERIP characters I've acquired in my search to Supers? Is there a supplement or something? Thanks. Amazing game!
Customer avatar
Joseph W March 16, 2018 7:14 pm UTC
PURCHASER
Supers! offers a great blend of traditional and narrative gaming. For example, there are real tactical combat choices as well as tremendous room for narrative creativity during combat. You can all-out-attack with your killer attitude if that suits your character.
Customer avatar
Dominik P November 16, 2016 9:46 am UTC
PURCHASER
Hello, is there a changelog whats updated in the File?
Customer avatar
Jay S November 16, 2016 9:58 am UTC
PUBLISHER
Hey there. The only change were some spelling corrections and some layout fiddly bits you wouldn't notice unless you look under the hood (we are getting ready for the thicker and premium paper). Thank you,
Best Regards,
Walt
Customer avatar
Dominique S October 05, 2016 8:51 am UTC
PURCHASER
As stated, there's a TON of support for SUPERS RED out there. take a few minutes and look at the sight, and you'll find it.
Customer avatar
Craig W October 29, 2016 12:33 am UTC
Every time I've gone online to look up Supers! the only things that comes up at a couple of review from a few years ago and Drive Thru RPG.

Supplements may be out there, but they are not very visible to a standard search.
Customer avatar
J.J. M January 13, 2017 2:08 pm UTC
PURCHASER
You can search for SUPERS! under Rules System right on this site. It'll pull up a nice long list of products. There's usually something new every month.
Customer avatar
Craig W October 05, 2016 5:03 am UTC
I love Supers! RED. It is a great game and I think it really manages to capture the feel of comics. If there is any negative at all, it would be that it seems to have no support whatsoever. I would have liked to see more books for use with the system, but it looks to me like it's been abandoned.
Customer avatar
Jay S October 05, 2016 6:26 am UTC
PUBLISHER
Hey there!

Thank you for the high praise of our game. I will respectfully disagree that RED has been abandoned. We have 3 adventures out by us, Scene Stealers. Stone Mountain Games have taken Supers to the next level with Search and Destroy. Fainting Goat Games have published adventures using their Improbable Tales Line. We have a slew of 3rd party folks who have released characters monthly. We just released our SKULL supplement in conjunction with Zenith Comics (backers got it first). And the setting Extreme earth and the maxi rulebook, Super Villains handbook all have Supers Support. RED is alive and thriving!
Customer avatar
Craig W October 29, 2016 12:12 am UTC
Well that's good to know. I looked (casually) for supplements and books but hadn't found any. Now I have titles to look up. Thanks.
Customer avatar
Scott P July 14, 2014 7:58 pm UTC
PURCHASER
SUPERS! Rev. Ed. hits the sweet spot for detail and playability among supers RPGs! I have played many supers games and written a few myself, and I consider SUPERS! to be among the best I have worked with. My players love it! The appendix also makes the rules miniature or counter friendly, so folks who dig the grid can enjoy slightly more tactical games too!

You can build simpler characters in minutes, and more complex builds take less than 20 minutes or so. Mook and Companion rules allow for hordes of minions and loyal sidekicks!

Options allow you to tailor the game's lethality to go from Bronze Age style games to the brooding Iron Age '90's feel.

This one has it all!

--Scott
Customer avatar
Jay S July 15, 2014 10:45 am UTC
PUBLISHER
Glowing review! Thanks for taking the time to try us out. I appreciate the kind words and hope to keep moving forward with intense superhero action!

Regards,
Walt
Customer avatar
Nathan R June 07, 2014 7:08 am UTC
PURCHASER
I want to throw my ten cents in as I am a massive fan, though I am probably more than a little biased, but Quinn has covered many of the things I like about Supers!
If you like Superhero games and want something that is low on crunch and flows like a comic book, without being hand wavy or too narrative in approach take a look at Supers.
If you like really detailed rules and enjoy or cant do without them, Supers! may be a bit on the lite side of things for your taste.
Customer avatar
Jay S July 15, 2014 10:49 am UTC
PUBLISHER
Low on crunch and flows like a comic... Can I use that?
Customer avatar
Scott N June 04, 2014 2:02 pm UTC
PURCHASER
Need more than 3 pages to make a buy decision on this thing with the preview, nothing here to look at that makes me wanna buy it.
Customer avatar
Scott N June 07, 2014 5:58 pm UTC
PURCHASER
Well I took a chance and picked up the PDF anyhow, even though the previews (3 pages) really doesn't give much to go on but so far it looks really neat. Can't say it's my go to game so far as without a hard copy book in my hand it wont be. So why is there no POD option for this game? Really tell me, I really want to know, it seems allot of games have that as an option these days and my printer can't handle this amount of ink to print out a book, so a POD option is a no brainer to me.
Customer avatar
Robert B June 07, 2014 10:22 pm UTC
PURCHASER
They're waiting for the print proofs to arrive before activating the POD option--but it is coming.
Customer avatar
Jay S June 09, 2014 2:51 am UTC
PUBLISHER
It's true. There was a glitch in the first print proofs that needed a correction. Once those are done we will make those available right away. Thank you very much for picking up the book and letting us know what is working and what isn't. More to come soon.
Customer avatar
Scott N June 09, 2014 10:21 pm UTC
PURCHASER
No problem, would like a hardcopy as soon as possible though, allot easier to run a game with.
Customer avatar
Martin R November 10, 2016 1:33 pm UTC
PURCHASER
I came here looking for a POD option, and it sounds like it was in the works -- but this comment is from two years ago. Is a POD option coming?
Customer avatar
Jay S November 10, 2016 1:54 pm UTC
PUBLISHER
HA! We pulled the POD to reformat the cover. Until we get it back, take a gander at this amazing Jon Gibbons Alternate Cover! http://www.rpgnow.com/product/132031/SUPERS-Revised-Alternate-Cover - Once we get the proofs back, we will reload the original cover version. TY
Customer avatar
Rich P March 09, 2017 8:08 pm UTC
PURCHASER
I've got the original Supers! cover, love to have the Jon Gibbons Alternate cover! I'm looking at the options, which one do I chose for the Alternate cover? I don't need another copy of the regular version (I do have a soft cover as a back up already) :)
Customer avatar
Jay S March 11, 2017 5:01 am UTC
PUBLISHER
Hey Rich, That is a cover we only produce once in a while. Send me an email to superscbr (at) gmail dot com and I'll see what I can do for you.
Customer avatar
Jay S June 01, 2014 10:26 pm UTC
PUBLISHER
Thank you to everyone discussing the game! I can't say enough about the great people who have already come out in support of this.
Customer avatar
Quinn M June 01, 2014 8:56 pm UTC
PURCHASER
I supported the Kickstarter for this revised edition. The original Supers! was good enough to convince me to change game systems for my super hero gaming (I have been a HUGE fan of the Chaosium/Basic-Roleplaying system since the mid-eighties and used the original SuperWorld with some tweaks).

While I have yet to read this revised version from cover-to-cover, I do see improvements/tweaks to the Supers! game system that are all for the better. Frankly, I tend to be wary of changes to a good game system as it can actually ruin what you loved about the original. Thankfully that is NOT the case here. This revision was a labor of love -and it shows.

"Okay, but there are a thousand super hero RPGs out there now, what makes Supers! different?"

There is a verbal element to the game that helps capture the feel of a comic better than any other super hero game I have read/played. Players are encouraged to described how they are using a power/skill and often you can...See more
Customer avatar
Jay S July 15, 2014 10:46 am UTC
PUBLISHER
Great way to put the powers in perspective. Thanks for the support!
Customer avatar
CHARLES E May 31, 2014 1:30 pm UTC
PURCHASER
Well done with the update! I've only had a chance to skim the surface, but it appears to be a well-done expansion/clarification of the original Supers! rules. I worry about losing some of the pick-up-and-play charm of Supers! BLUE, but seeing as how a lot of the rules are optional, I'm assuming one can craft the type of game they want to play. My only suggestion is that the Mook combat example could use an illustration of the Qualities outlined earlier. Feel like Petrov should have raced upstairs and grabbed a special weapon of some kind to use against Lady Chi (gas grenade, BFG, etc.). Then you kill two birds with one stone there. Other than that, it looks very sleek, clean and professional. Overall, I've always thought this game was superior to other Supers! games as far as capturing the feel of comics. Hopefully, other players will discover this truth as well. Well done.
Customer avatar
Jay S July 15, 2014 10:48 am UTC
PUBLISHER
Maybe down the road we can commission another piece of art for that spot... maybe some panels. Definitely something to think about. TY
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