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Fields of Blood and Honor


Want to make your fantasy game memorable? Add an arena!

Fields of Blood and Honor: Using Gladiator Arenas in Fantasy Games gives you the tools you need to add gladiatorial arenas into your fantasy roleplaying campaign. My book will offer ideas for you to not only put an arena into your game, but also how to make it a memorable feature the players will talk about for years to come.

Who am I?

My name is Dominick Riesland, and I have been playing games ever since I could remember. As a player, I find new and interesting ways to play even the most uninteresting character types, and as a gamemaster I find ways to let players play what they like without unbalancing the campaign. I am also a contributing writer to the Grande Temple of Jing Kickstarter Project, due out either later in 2013 or early 2014.

About the book

I wrote Fields of Blood and Honor because most attempts I have seen to put gladiatorial combat into a fantasy game have failed. Most of the time, the gamemaster (and yes, I have been that gamemaster) didn’t think things through and either created a boring fight or let the combat devolve into who had the bigger monster. So I wrote this book to point out the pitfalls and give you ways to avoid them.

Fields of Blood and Honor shows how to add gladiatorial combat to a fantasy game. It is system-neutral, so its information can be added to any game. There are 55 pages total (45 pages of quality information plus 10 pages of other stuff like legal text and introductory stories) in the following areas:

  • Section 1: An Arena in Any Location. Yes, any place can have an arena, and I will discuss what kind of arena to put in a location, who to have run it, and give some sample arenas to spark your imagination. I will also describe possible support staff to have, such as rat on a stick vendors.
  • Section 2: Designing Arenas and Battles. Here’s where I talk about how to build the arenas and consider what kinds of battles could happen there. No, not every battle needs to have a group of fighters beating each other into submission; other types of fights are available such as King of the Hill, Monument, or Treasure Chest.
  • Section 3: Crowd Favor. Arenas attract crowds, and playing to the crowd is a viable option that many gamemasters forget. I will list some things crowds might cheer for, and provide a chart describing the benefits of having the crowd on your side.
  • Section 4: Archery and Magic. Fantasy games have archery and magic, which were not concerns in the traditional arena. I will discuss the considerations that go into allowing archery and magic in gladiator fights.
  • Section 5: Weight Classes and Class Advantage. I will offer reasons to have people other than the bulky fighters as gladiators, and will describe a means by which anyone can shine in the right circumstances.
  • Section 6: Power Moves. One of the problems previous attempts at gladiator combat had is that everyone throws their best attacks and the fight turns into a damage race. I will discuss the idea of power moves and how they can add strategy and excitement.
  • Section 7: Gladiator and Military Types. I outline various gladiator types, what they would do, what armor they would wear, and offer ideas for power moves for each of them.

Even with seven sections of material, there is room for much more on this subject. When updates come, you will have a chance to get them at no additional charge.

I wrote this book as part of the Gamer Lifestyle Product Bootcamp Project. I thought it was crazy at first, but the fact that this product is available for purchase is proof it works. My arenas will not suffer from boredom, and if you get this product, neither will you.

Add Fields of Blood and Honor:Using Gladiator Arenas in Fantasy Games to your cart now and bring the gladiatorial experience to your next game!

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Customer avatar
Dustin R November 08, 2013 7:13 am UTC
"I won’t make the same mistakes adding arenas into my next game, and if you get this product, neither will you."

I laughed at this. Shouldn't it be something like "I won’t make the same mistakes of adding bad and dull arenas into my next game, and if you get this product, neither will you."
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1.26 MB
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File Last Updated:
November 06, 2013
This title was added to our catalog on November 07, 2013.
Flying Hare Productions
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