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Lost in the Dunes - from the RPG & TableTop Audio Experts (Producto de audio)

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"Lost in the Dunes" (Mp3@320 Kbps) - from the RPG & TableTop Audio Experts

Dark ambience mixed with instruments you might hear in a desert setting. There are constant sounds of wind and sand. You can practically feel your skin burning from the sun, your lips chapped and peeling in layers, and a a three-day thirst that needs to be quenched.

Content: Hot winds blowing sand that you can almost feel on your face and arms. A very subtle ambient texture to enhance the mood with an underlying deep drone that sounds the calls of doom. Arabic instrument plays intermittently.

Uses: Perfect for any desert setting as nothing marks it as specific. The music in the background is great for inspiration but some may feel it is distracting.

Genre: Fantasy, Modern, Sci-Fi, Ambient

Similar Soundscapes: If you would like a more subtle version of this soundscape without the musical embellishments, checkk out Desert Winds.

Time - 10:00 min

Ambient Environments' premiere tracks are ;created to enhance your games of any genre. While some tracks provide generic drones and ambiance, others have specific purposes in mind and feature full musical instrumentation and sound effects. Each can be mixed and matched to provide variety when playing them during an RPG, War Game, LARP session or for any other situation you can find. Most are also loopable. ;

Each soundscape is categorized by its function and some are listed in multiple categories as they can be applied to many environments. Here's a category list:

  • Fantasy: ;Soundscapes designed for fantastic environments. ;
  • Sci-Fi: ;Soundscapes boldly dedicated to science fiction settings.
  • Horror: ;Soundscapes designed for frightening circumstances.
  • Modern: Soundscapes perfect for the here and now.
  • Period: Soundscapes that take place during a specific period in history thus are "period specific" i.e. the 1920s
  • Epic Battles: ;Soundscapes created for opposing forces.
  • Encounters: ;Soundscapes created with specific events or situations in mind.
  • Backgrounds: ;Soundscapes that feature only sound effects to create an environment. ;
  • Mood Music: ;Music intended to add another dimension to your games and to create an immersive environment.
There's no general category because you can use these soundscapes however you wish!

Each track is 10 minutes in length! ;

Search for "Ambient Environments" to find more of our soundscapes and be sure to follow us for the latest news.

Listening to the soundscapes - for best results...

These soundscapes require nothing more than a decent listening apparatus that your players can hear and any software that can play MP3s (converted to CD/DVD will work too!). ;For best results, ;a system with a wide dynamic range will deliver the best quality whereas a laptop or bluetooth speaker, although portable and convenient, might not deliver the wide range of sound effects and may have the inablity to hear everything that's embedded in a particular soundscape. So keep this in mind when playing them. Of course, you'll be able to hear them just fine, but occasionally there are "sub" components that have been added to help round out the sound needed for a particular environment that may add some enhanced features on a larger system.

So, if you want to hear the soundscapes as intended and are particular and somewhat of a purist, like me, then a great sound system is advised--but not needed in order to have fun and enjoy the effects of any particular soundscape. I'm just picky and "picky" is not for everyone. Besides, the soundscapes will only enhanced a setting, but they can't run the fantastically awesome campaign that your players will enjoy and remember with upmost affection for years to come so much that in ten years they'll get together and ;reminisce ;about the "good 'ole times when your PC Troll, "Beorn the Vampire Killer" was beheaded by a fellow party member (ruining is nice armani suit) while under the influence of an NPC enemy vampire using Beorn as a puppet to infiltrate the party and the agency that hired them--not that that's ever happened to me or anything. ;That's where you come in.

Disclaimer

If you can't hear your soundscape very well, it may be the system and not the soundscape--sure, but that's not always the case. When each soundscape is launched, it's still considered in the "beta" stages and can be changed, tweaked and fine-tuned. So if you're experiencing problems with your soundscapes, please contact Ambient Environments, a.k.a. Gil Luna, or leave a review with the issue noted and I'll keep track and fix them as time allows. You'll be contacted, if you purchased the soundscape, when it's updated and will be able to download the new version for free. Happy listening!

Category Description/Classes

Ambient Environments' premiere tracks are ;created to enhance your games of any genre. While some tracks provide generic drones and ambiance, others have specific purposes in mind and feature full musical instrumentation and sound effects. Each can be mixed and matched to provide variety when playing them during an RPG, War Game, LARP session or for any other situation you can find. Most are also loopable. ;

Each soundscape is categorized by its function and some are listed in multiple categories so they can be applied to a variety of settings and situations. ;Be sure to read the descriptions of each soundscape so you know what you're getting! ;Here are the categories for genre and classification:

Class

  • Backgrounds: ;Sound effects heavy. No music. Some ambient sounds. ;Loopable.
  • Ambient: ;Ambient sounds without sound effects or very few sound effects. ;Loopable.
  • Atmosphere: ;Sound effects heavy with a consistent mood-setting ambient texture. ;Loopable.
  • Action: ;Action-oriented. Features a background that is usually only sound effects driven that depicts a small confrontation or engagement with weapons and violence involved. ;Loopable.
  • Epic Battles: ;Features a background that's usually only sound effects driven that depicts a large battle taking place. ;Loopable.
  • Mood Music: ;Music intended to add another dimension to your games and to create an immersive environment. ;The music can usually be played with a certain setting in mind or for inspiration or just for your enjoyment. ;
  • Encounters: ;Limited use event-driven with sound effects and possibly ambient sounds and/or music. Created with a specific situation or set of circumstances in mind. Usually not loopable. Can enhance the use of other soundscapes.
Genre
  • Fantasy: ;Designed for fantastic environments. ;
  • Sci-Fi: ;Boldly dedicated to science fiction settings.
  • Horror: ;Created for frightening circumstances.
  • Modern: ;Perfect for the here and now.
  • Period: ;Takes place during a specific period in history thus are "period specific" i.e. the 1920s, Medieval times, the Crusades
  • Western: ;Lassoed up with the old west in mind.
There's no general category because you can use these soundscapes however you wish!

Each track is 10 minutes in length! ;

Got question? Don't be afraid to email me through Drive Thru RPG.

Search for "Ambient Environments" to find more of our soundscapes and be sure to "follow us" for the latest news.

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Chris H. [Crítico destacado]
-
September 28th, 2013
“Lost in the Dunes” definitely achieves its goal of providing a soundtrack for a journey through a windswept sandy desert wasteland—think the Sahara, not Arizona. Vague moans might lead your players to believe the desert is haunted, but otherwise [...]
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Información del producto
Silver seller
Autor(es)
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Número de referencia de la editorial
AE-Adv-002
Tamaño del archivo:
24.08 MB
Formato
Original electronic Click for more information
Imagen escaneada
Estos productos se crearon escaneando una edición original impresa. La mayoría de los libros más antiguos están en este formato de imagen escaneada, ya sea porque nunca tuvieron un archivo original de diseño digital o porque el editor ya no lo tiene disponible.

Para crear las ediciones de descarga en PDF, cada página se ha procesado con un software de reconocimiento óptico de caracteres (OCR) para tratar de descifrar el texto impreso. El resultado se coloca de forma invisible debajo de la imagen de cada página escaneada para permitir búsquedas de texto. Sin embargo, es muy probable que los textos de libros que estén impresos sobre un fondo gráfico o en fuentes escritas a mano no sean reconocidos por el software OCR y, por tanto, no formen parte de los resultados de las búsquedas. Además, algunos libros más grandes pueden ser reorganizados para que se adapten al sistema y puede que no tengan ese fondo que permite búsquedas.

Para los libros impresos, hemos realizado escaneos de alta resolución de una copia física original del libro. Esencialmente, hemos remasterizado digitalmente el libro. Por desgracia, la calidad resultante en tales libros no es tan alta. Es el problema que tiene hacer una copia de una copia. El texto se puede leer, pero las ilustraciones empiezan a verse oscuras, pixeladas o carentes de tonos de gris. Las fotos pueden desarrollar patrones moiré. Especificamos claramente qué títulos impresos provienen de imágenes escaneadas de libros, para que puedas realizar una decisión de compra informada acerca de la calidad de lo que vas a recibir.
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Formato original electrónico
Estos ebooks fueron creados a partir de los archivos originales de diseño digital y, por tanto, se pueden realizar búsquedas en todo su texto. Además, el tamaño de archivo tiende a ser más pequeño que el de los libros de imágenes escaneadas. LA mayoría de los libros más nuevos están en este formato. Tanto las versiones para descarga como para impresión de estos libros deberían tener una gran calidad.
File Last Updated:
May 27, 2014
Este producto esta en nuestro catálogo desde September 27, 2013.