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Game Publishing Lessons
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Game Publishing Lessons

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When I published my first RPG in 2013, I often felt lost. I knew I needed to conquer the Kickstarter dragon if I wished to find my horde of gold (which I'm still looking for, by the way), and I had all sorts of questions about things that other publishers just weren't talking about yet.

The best advice I could find online at the time was "If you want to be a writer, you just need to write. If you want to be a publisher, you just need to publish."

What I wanted, but wasn't getting anywhere on the Internet, was a practical guide to publishing games. 

Now that I've been through the process and slain a few dragons (wyrmlings, really), I'd like to share my experiences with you. Here's the practical guide I so desperately craved, and you don't even need to steal any dragon's treasure to afford it.

In this 45-page eBook, you'll get 11 articles related to publishing a new RPG, including:

  1. Choosing Layout Software
  2. Where to Find Artists (and What to Expect)
  3. How to Talk to Artists
  4. Designing a Book’s Logo/Title
  5. Choosing Video Production Software for Game Trailers
  6. Crowdfunding Campaign Marketing 101
  7. Choosing a Game Book Printer
  8. Hardcover, Softcover, or Both?
  9. ISBNs – the Unexpected Expense
  10. How to Distribute Game PDFs to Backers
  11. Post-Kickstarter Fulfillment

Many of the tips revolve around setting up and launching a Kickstarter campaign, but even if you're not going to be crowdfunding you'll find interesting and useful information in this book.

For the aspiring game designer or the newcomer who just wants a bit more insider information, Game Publishing Lessons offers a lot of value in a little package.

This download includes unwatermarked PDF and ePub versions of the book.

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February 23rd, 2016
One of the best resources for the indie game developer looking to create a commercially produced product. It's not a guidebook nor a hard and fast ruleset, but rather a list of lessons learned the hard way. Those kinds of lessons are difficult to com [...]
November 27th, 2013
Game Publishing Lessons is a collection of articles about publishing your own games, some from the RPGGeek community, and some from the author. I equate this book with having the opportunity to sit down with someone who's gone through the proce [...]
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Product Information
Copper seller
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File Size:
2.68 MB
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
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File Last Updated:
August 07, 2013
This title was added to our catalog on August 06, 2013.