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Complete Collection: Changeling the Dreaming [BUNDLE]

Complete Collection: Changeling the Dreaming [BUNDLE]


 Autumn People
 Regular price: $9.99
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Changeling's Year of the Hunter book features the Autumn People, perhaps the most dangerous enemy that a changeling can face. Armed not with weapons but with their disbelief, Autumn People are the most feared foes of all. This book provides extensive information on these servants of Banality.


 Book of Lost Dreams
 Regular price: $9.99
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This book offers new Arts and other lost information on the fae, as well as complete crossover rules for introducing Changeling to any Storyteller chronicle....

 Book of Lost Houses: The Second Coming
 Regular price: $10.80
 Bundle price: $6.67

Old Dreams Die

The dreams of Concordia lie broken in the wake of the High King's disappearance. For commoner and noble fae alike, anarchy spreads across the land and threatens the very changeling world. Yet those who believe that the worst has transpired now recognize a new threat: The gates of Arcadia swing wide once again.

New Nightmares Begin

The five sidhe houses left behind in Arcadia return to the mortal world and find a war-torn land ripe for conquest. The Book of Lost Houses explores the repercussions of the Second Resurgence as a new wave of noble fae burst onto the scene, ready to take their places as saviors or overlords. Nothing remains the same.

More info


 Book of Storyteller Secrets
 Regular price: $9.99
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A 64 page sourcebook with a Changeling:The Dreaming storytellers screen. The Book of Storytellers Secrets offers new material to enliven and enrich the world of changelings. Learn the secrets of creating paths and uncover new Bunk and Nightmares....

 Bygone Bestiary
 Regular price: $9.99
 Bundle price: $10.37


Everyone Loves a Monster

 Break free from the shackles of humanity with a blast of dragon fire. Take flight with wings of bright feathers and leave the mundane world behind. Monsters are the products of imagination; theyre not real or are they? Dreams take shape in the hidden places of the world, and beyond the Earth itself. Unicorns, dragons, goblins theyre all too real. You just need to know where to find them.

Even If the Monster Is You

Step beyond the Mists and enter the twilight world of the magical beast of the unicorn, the manticore, the witch-cat and the mermaid. Join the dance of the Dark Fantastic with The Bygone Bestiary, the source on monsters and supernatural creatures of the World of Darkness. Just because you cant see them doesnt mean...

 Changeling Players Kit
 Regular price: $9.99
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This kit includes a 15 page full color section containing additional guidelines for using Bunks in your Changeling game, as well as a listing of new Bunks specifically designed for each kith. These additional rules are provided to help clarify the rules provided in the Changeling rulebook, as well as to offer some alternative methods for using the Bunk system. This booklet is divided into two sections, either or both of which can be used by players and Storytellers alike. Players should consult their Storyteller before using any of these additional rules or Bunks.

Includes front and back images of bunk cards as well as a Changeling Character Sheet


 Changeling Storytellers Guide
 Regular price: $9.99
 Bundle price: $9.26
A World of Dreams

Changeling: The Dreaming is the game of faeries, hidden magic, strange realms and imagination, all set in the modern world. Thats a lot of stuff a lot more than we could ever hope to fit into one rulebook. The Changeling Storytellers Guide therefore fulfills every gaming groups dream no pun intended. It picks up where the Changeling rulebook leaves off and offers a plethora of new information, from rules clarifications to new and advanced systems for handling fae magic and it puts that, and more, all in the Storytellers hands.

New Realms of Wonder

Not only does The Storytellers Guide answer rules questions, it offers entirely new ways to play the game. Included are new settings and new rules for expanding the boundaries of your Changeling chronicle. T...

 Changeling the Dreaming 1st Edition
 Regular price: $9.99
 Bundle price: $12.34
The fifth and final installment in White Wolf's Storyteller Series! A Storytelling game of modern fantasy, Changeling takes you into the secret kingdom of the faeries on Earth. Although they live in this world, they participate in a fantastic world of make-believe come to life, one that they share with all the monstrous and wonderful creations of their own dreams and immaginations. Half-human, half-fae, changelings come in all sizes, from the mischevious Pookes to the surly Trolls to the bloodthirsty Redcaps. Come enter a world where mythic adventure and magical wonder co-exist with the mundane....

 Changeling the Dreaming 2nd Edition
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Neither Fully Fae

The gates to Arcadia, the original paradise, are closed. Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains. We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible kingdom. We are everywhere, yet you have never seen us. We hide, not behind some fragile Masquerade, but in plain sight with the power of our Glamour. We exist within a real world of make-believe where "imaginary" things can kill and "pretend" monsters are real.

Nor Wholly Mortal

The storytelling game of modern fantasy. The Kithain are heir...

 Changeling: the Dreaming Introductory Kit
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Welcome to Changeling: The Dreaming

Changeling: The Dreaming is a roleplaying game. It is a beautifully illustrated, full-color book that explores the hidden world of the faerie folk trapped on Earth. It gives you rules for creating your own changeling character, and describes thesetting and history of the fae. What happens next is up to you.

This booklet is a simplified version of Changeling: The Dreaming. It gives you the highlights of the Changeling setting and rules, the core information you need to play a game.

Try it out. If you like it, the rulebook is available here.


 Court of all Kings
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First they searched for the Toybox.Then they went beyond the Shadows on the Hill.Now, the journey home leads them to the Court of all Kings.

One of the changelings' own has betrayed them. Now he sails for Ireland, ancient home of the sidhe, accompanied by the Foresworn Prince, who has three of the faerie treasures known as the Immortal Eyes.

The remaining oathmates must follow in search of the fourth and final Eyestone, for whoever unites the four gems will discover the secret of the Court of All Kings and open Silver's Gate - the last passageway to Arcadia. Guided by dreams and forgotten lore, they must breach the hidden sanctuary of one of the eldest fae, whose memories of a losst age may d...

 Dark Ages: Fae
 Regular price: $9.99
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Oaths of Gold and Iron

You promised us, when we gave you the world to go to war, that you would remember your vows. You promised to leave our sacred places intact, to leave sacrifices for us, to remember us in your songs. You promised that when the War of Seasons ended, you would stand aside for us, the true rulers of the world. You lied.

The Truce Falls with the Blackened Sun

Dark Ages: Fae is the book for playing the "Good Folk." Some have bred with humanity and inherited our understanding of the world, some are born of the Earth and the elements, and the rest spring from the very stuff of Creation itself. This book provides complete information on playing fae characters, including details on their society, their magic and their perception of t...

 Denizens of the Dreaming
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Born of Nightmare and Hidden Desires

Freed from the Darklands of the Dreaming, a host of Dark-kin stalk the waking world. Pursuing their own mysterious quests, creatures of ancient nightmares and recent terrors travel strange new paths of dark enchantment, weaving their seductive lures and horrific visions into the fabric of changeling society. The Dreaming will never be the same.

Dare the Dark

Denizens of the Dreaming catapults Changeling: The Dreaming into a darker dimension, providing players and Storytellers with rules for playing the Dark-kin. Discover new Abilities, Arts, Merits and Flaws and explore the history of these enigmatic creatures of dark imaginings.

Note: The Black & White print editions of this book are not full-bleed. Because of printing ...

 Dreams and Nightmares
 Regular price: $9.99
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This guide takes you from the Near Dreaming to the far reaches and unexplored regions of the Deep Dreaming.

Includes new chimerical creatures and new rules for the effects of the Dreaming, plus fantastic adventures that steer you through dangers in this ever-changing land.

Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements there is a small white border around the edge of the pages.


 Fool's Luck: the Way of the Commoner
 Regular price: $11.99
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Dreams of the Future

Since the rise of High King David and the signing of the Treaty of Concordia, a tenous peace has settled between the realm's nobles and commoners. Yet some commoners - particularly those connected to the Shadow Court - still resent noble rule. Trouble brews in the shadows and hidden places of David's lands. But now that the High King is missing, nothing stands in the way of revolution. Freedom for all!

Nightmares of the Past

The Way of the Commoner offers an inside look at the daily life of the commoner Kithain. It also provides a complete history of the commoners, from their status before the Shattering, through their time of self-rule during the Interregnum, to the modern day. This is your chance to truly know and play the commoner kith, an...

 Freeholds & Hidden Glens
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Hidden from Mortal Eyes...

Freeholds, concealed by their Glamour from the eyes of mortals, are places of splendor that dot cities and countrysides across the Earth. Any site where changelings gather may become a freehold, ancient glens containing natural wellsprings of Glamour still exist today.

Enter a Realm of Fantasy!

Freeholds and glens are fonts of Glamour, places where wondrous and magical effects are commonplace occurences. Enchantment here is powerful: few can long resist the lure of these small islands of wonder.

Freeholds and Hidden Glens Explores seven freeholds throughout Concordia, including noble and commoner freeholds; Reveals the secrets of the ancienttrods; Includes guidelines for how to create freeholds for your own chronicle. ...

 Immortal Eyes: Court of all Kings
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The Emerald Isle

Ireland - the heart of the Celtic myth and legend. Here is a land divided by petty kings, a land of ancient mysteries and of powerful magic. And most sought after of all is Silver's Gate, the last gate to Arcadia - rumored to be hidden somewhere along the islands rocky shores.

Quest's End

The Immortal Eyes trilogy has spanned the globe, from San Francisco, to Hawaii, and now finally to Ireland. Court of all Kings is the final installment in the Immortal Eyes trilogy.

Court of all Kings includes:

A complete guide to Ireland - both the real and enchanted; Features three mini stories surrounding the Immortal Eyes chronicle; Complete details on a new Irish kith, the Clurichaun....

 Immortal Eyes: Shadows on the Hill
 Regular price: $9.99
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The Magical Islands

Welcome to Hawaii, one of the world's natural splendors. From its glittering waterfalls to its firey volcanoes and black sand beaches, Hawaii is considered to be one of the most beautiful places in the world. Hawaii has long been a haven for Kithain seeking to flee the ravages of Banality. Here can also be found the native Menehune changelings intent upon keeping their islands free from the encroaching Banality.

Dark Secrets

The second installment of the Immortal Eyes trilogy, Shadows on the Hill picks up where The Toybox left off. The Immortal Eyes chronicle combines a trilogy of novels with a series of game sourcebooks. Shadows on the Hill takes the characters to Hawaii where they begin to lea...

 Immortal Eyes: The Toybox
 Regular price: $9.99
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The Shining City!

Welcome to San Francisco, site of the resurgence of fae on Earth. This city is perhaps the most important to the fae, for the Glamour is more powerful here than any place on Earth. No other city contains more freeholds and magical sites than the Shining City.

The Elusive Eyes...

The first part of the Immortal Eyes trilogy. The Toybox, picks up where "Toys Will Be Toys" left off. The Immortal Eyes chronicle combines a trilogy of novels with a series of game sourcebooks. This first chronicle for Changeling: The Dreaming blends rich backgrounds and settings with the lavish characterization and tightly woven plots that only fiction can provide. In so doing, the Immortal Eyes chronicle will imme...

 Inanimae: The Secret Way
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Even Stones May Dream

During the Age of Myth, everything in the world was born with the capacity to dream, therefore, everything possesses - or possessed - the potential to be alive. Although they world has changed since its beginning and may parts of it have forgotten how to dream, some fugitive elements still remember. These vessels of the Dreaming endure in the hidden corners and secret corners and secret enclaves of the world, remembering as best they can the lost days when every waterfall could talk and every tool was alive. They are the Inanimae, the last children of the Great Slow Empires that now sprawl across the Earth in mute, immobile ruins. Even to most of the changelings, they are a myth too fantastic to have survived.

 Isle of the Mighty
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The Ancient World At last, discover the land of ancient magic - Britannia! Here is a place steeped in ancient magick and legends of faerie. Hidden powers, some older than the land itself, exist alongside humankind and have mysterious arcane agendas. Beneath the very nose of mortal society, age-old battles are waged across the kingdom for control of key places of power. Since the return of the sidhe, the fires of battle have burned like never before as both changelings and mages become involved in the struggle for Britannia's might. Hidden Alliances This long-awaited Changeling: The Dreaming supplement provides vital information on the changelings and mages of Great Britain. You are finally able to explore the homeland of fae legends and discover the truths ...

 Kingdom of Willows
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This book sets the stage for dramatic changes coming for the Changeling world.

With High king David missing and presumed dead, the political factions of the fae play a deadly game of cat and mouse for control of the throne.

Who will rule Concordia?


 Kithbook: Eshu
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Dreamers of Freedom

Born from the dreams of wanderers and storytellers, eshu follow their own enigmatic traditions, keeping alive the spirit of adventure and the desire for freedom. Though counted as commoners, these embodiments of the dreams of Africa, India and the Middle East claim a lineage as royal as the noblest of the fae. Yet all too often, they have reputations as irresponsible roamers, tricksters and thieves. What secrets do the eshu conceal? What drives them to a life of constant wandering?

Keepers of the Road

Now the eshu come forth to tell the story of their proud and ancient beginnings, the reasons behind their perpetual journeys and the secrets that lie beneath their carefree demeanor. Tales of wild adventure and peril unfold for all to see. The nomads o...

 Kithbook: Nockers
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Broken Dreams... Undiscovered Treasures

Although nocker creations are highly prized among the kingdoms of the Kithain, most changelings bear little love for these dour and foul-mouthed tinkers. So brusque is nocker personality that few take the time to get to know them. Yet, those who are willing to do so discover that underneath all the hurumphing is a soul as passionate as a satyr's and a heart as stout as a troll's.

Kithbook: Nockers features A complete look at nockers from their ancient origins to the modern day; An inside look at the culture and behavior of nockers; New Merits and Flaws for nocker characters, as well as detailed rules for creating inanimate chimera. ...

 Kithbook: Pooka
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The Animal in Us All

What some people call chaos, others call variety or diversity. Pooka come in all shapes and sizes. Halfhumanoid and half-animal, they live in mortal bodies like the other kith, but can also shift into the forms of their particular animals. They are said to have an affinity with the animal side of themselves

Kithbook: Pooka features A complete look at pookas from their ancient origins to the modern day; An inside look at the culture and behavior of nockers; New Merits and Flaws for pooka characters.

Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements there is a small white border around the edge of the pages.


 Kithbook: Redcaps
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Hungers Children

Driven by humanitys most primitive dreams, redcaps exist within a blood-red nightmare of insatiable hunger. Wherever they go, their destruction and terror leave a trail of broken bones and ravaged hopes. Despised by the other kith, feared and hated as figures of uncontrollable savagery, redcaps glory in their dark reputations and darker desires. Or do they? What lies behind their brutal energy and vicious practices?

Ancient Passions

Finally, the secrets of the redcaps are revealed. From their origins in a time before history to their vital but despised role as the enforcers of changeling society, the story of the hated kith echoes with howls of hunger and crackles with the snapping of bones. This book lays bare the hopes, dreams and torments of the red...

 Kithbook: Satyrs
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To play a song of love and to dance beneath the moon, these are the satyr's inheritance. They play from their hearts, and their songs delve deep to draw hidden passions from their audience. Herein you will find the tale of the satyrs - from their treasured romances to their fiery passions; from their great successes to their dismal failures. Join in the song and know what is is to be one of the wild ones...


A complete history of satyrs, from their origins in ancient Greece to the modern day, An in-depth look at the society and culture of the satyrs; New Merits, Flaws and Treasures available only to saytr characters. ...

 Kithbook: Sluagh
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Secrets in the Darkness

Everyone knows who the sluagh are. They're the nasty, smelly, slimy creepy, weirdos who know everything about everyone. They spy on all the other kith, hold forbidden revels in cavernous mazes deep beneath the earth, and occasionally sacrifice childlings to whatever dark things they worship. They also eat spiders and toads, hate sunlight and all other kith, and can't be trusted as far as a boggan can throw an overweight troll. At least that's what we've been told....

Kithbook: Sluagh features: The dark secrets of the sluagh, from their origins to modern day; An inside look at sluagh culture and behavior; New Merits and Flaws available only to sluagh characters. ...

 Kithbook: Trolls
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Truth, Honor, Justice

It is for these things that trolls stand for above all else. Silent and strong, the trolls are often looked upon as the protectors of fae kind. They seve the sidhe as warrors and knights, never questioning their place in Kithain society. Yet some say it was not always so... once it was the trolls who ruled the kingdoms of the fae, and some say they will yet again. For now the trolls continue their silent vigil - watching... waiting.

Kithbook: Troll features: The history of the trolls, from their ancient war with the sidhe to modern day; Extensive details on troll society and their many orders; New Merits and flaws available only to troll characters. ...

 Land of Eight Million Dreams
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Lost Spirits of the East

In ancient times, the fae of China served as the messangers and servants of the spirit world. In those days, they traveled freely between the realms of spirit and flesh. They were the emissaries of nature, the guardians and protectors of the sacred places. The hsien (known as changelings in the West) are the descendants of beings who were trapped in the realm of flesh during the Mahakala(or the Shattering).

Divided by both form and court, the hsien struggle to survive in a world of mortals who have turned their back on the realm of spirit, a world full of other supernatural beings who would destroy them.

Land of Eight Million Dreams Features:

Entirely new Asian kith complete with new Arts and powers A new setting for established c...

 Nobles: The Shining Host
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The Shining Host rom time immemorial the noble sidhe have ruled the fae. Learn their secrets of power: how and why they nmaintain their chokehold over the commoners. This book covers the history of the nobility, from their return in '69 and the Accordance War which followed, through current poiltics and events among the sidhe. The Weighty Crown Though many envy their splendid halls and delicate Finery, the sidhe pay a high price for their magnificience. They are ill equipped to deal with teh ravages of Banality, but are still subject to Bedlam. here can be the learned the secrets of those sidhe who have succeeded in balancing the dichotomy that threatens to tear them apart. Nobles: The Shining Host Features: Detailed information on playing noble characters in a Changeling chronicle. ...

 Noblesse Oblige: The Book of Houses
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Those Who Rule

Since the Mythic Age, the noble houses have been hailed as the leaders of the fae. Though most know only a little of these houses, few truly understand them. Finally, Barn Edgewick, scribe to High King David, has assembled a discourse on the five most powerful houses of the Seelie Court. These pages are a complete dissertation and serve both as a primer for those fae new to a house, as well as offering an insider's look at the inner workings of noble houses.

The Noble Houses

This book offers an inside look at the five most prominent houses of the Seelie Court: Dougal, Eiluned, Fiona, Gwydion and Liam. Within you will find the complete histories and cultures of each house as well as its views on the other houses and the commoner kith.


 Players Guide to Changeling the Dreaming
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Creatures of the Dreaming

We are creatures of the dream. Without imagination... without passion... we are nothing. - Lady Sierra, House of Gwydion

The Realm of Dreams

The Changeling Players Guide is an essential reference for players and Storytellers alike. By expanding the possibilities of the fae, and introducing a whole new culture, the Changeling Players Guide reveals a font of new possibilities for creative roleplaying.

Herein you will learn new secrets behind the origins of the nine kith. Discover the 13 kith of the Nunnehi Nations. Delve into the secrets of new Arts, and explore new Legacies and Backgrounds available to all Kithain.

The Changeling Players Guide includes:

Expanded rules...

 Pour L'Amour et Liberte: The Book of Houses 2
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A Darkened Sky

With the disappearance of the High King, a chill of Winter spreads across the land - now is the dawn of the Unseelie Court! Once the Courts traded rulership - Seelie ruled the summer months and the Unseelie the winter, but since the Shattering the Seelie have reigned supreme while the Unseelie patiently waited. With David Arty gone, Winter has begun to set in and the noble houses of the Unseelie Court prepare to take their proper places as the rulers of the land of Concordia. All Hail Discordia.

A Darkened Soul

The Book of houses II offers a look at the three most prominent Houses of the Unseelie Court. Each has its own plans for the coming Winter and each has its own means of attaining them. Within you will find the history of the Unseelie Courts,...

 Rage Across Appalachia
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Down in the Holler

Deep in the backwoods of the southern Appalachian mountain range, the Garou hold out against the imminent destruction of their homes. The modern world intrudes harshly onto their sacred sites, building roads over spirit paths. The Wyrm burrows into the hearts of their Kinfolk and the Ways are forgotten.

Ancient Magic Awakens

But the Garou are not alone against their enemy: The native fae have been here longer, and they will not let their freeholds fall to corruption. It's a battle of backwoods wisdom and lore against an industrial society gone mad.

Rage Across Appalachia is a regional...

 Shadow Court
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Tear aside the veil and learn the secrets of the sinister Shadow Court. But beware! The Unseelie do not take kindly to those who would pry into their affairs.


 Shadows on the Hill
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Immortal Eyes Trilogy Book Two

They were changelings, faerie spririts trapped in mortal flesh.

They were six oathmates, sworn to each other and to the completion of a quest. Together they would search for four powerful faerie treasures that would open a lost gateway back to their timeless home, the land of the Dreaming - the land of Arcadia.

Their travels take them from San Francisco to the islands of Hawaii, where the mysterious menehune - the faerie spirits of the Pacific isles - hold secrets long forgotten by their western cousins.

Yet even as they pursue their goal, others are sworn to stop them. Backed by the forces of the Unseelie Shadow Court, the Foresworn Prince also seeks the way back to Arcadia, for his own dark purposes....

Continuing ...

 The Enchanted
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The Hidden Dreamers...

Sometimes mortals, fortunate or unfortunate, are chosen by the Dreaming to be a part of the world of enchantment. Some bear fae blood, though they are not changelings, and some are brought in under the spell of Glamour. However they come to the Dreaming, these people will never be the same.

The Gift of Enchantment

This book offers a wealth of information on how changelings interact with the rest of the world - from mortals to supernaturals. Here are uncovered the secret alliances of the fae and the Prodigals as well as their ties with mortals and the magi.

The Enchanted includes: Rules and clarifications on the effects of extended exposure to the Dreaming on changelings and mortals, from immortality to madness; Compl...

 The Shining Host
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Enchantment and Honor

There has to be light to cast shadows. While vampires skulk, werewolves rage and ghosts haunt the living, someone has to have a good time. Changelings do. They're creatures of imagination and enchantment, faerie souls hiding in mortal bodies, maybe even yours. Bedlam and Cold Iron

Vampires and werewolves have had their turns. Now it's time for the Kithain to take the stage. Here are complete rules for playing live-action Changeling with Mind's Eye Theatre. These are all the rules for both faerie courts and the character races. You get Merits and Flaws galore, plus rules for chimera, the enchantment of mortals and for everything else you need to bring the world of Changeling: The Dreaming to life.


 The Shining Host: Players Guide
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The Magic Still Exists

From coral caves to sacred glades, from windswept peaks to shadowy streets, magic can still be found. Mermaids sing below the waves and the little people dance in the circles of their human neighbors. Some mortals even know the touch of the Fair Ones on their lives by the blood in their veins. But not all dreams are happy ones nightmares and creatures cluster in the dark places, waiting to devour the unwary. Come Away, O Human Child

The Shining Host Players Guide is rich with new material for players and Storytellers alike. Here are the long-awaited rules for the Nunnehi and their ways. Here are the merfolk with their arts of weather and seduction, the fae-blooded kinain and the ranks of the enchanted. Here also are the houses of the Unseelie and t...

 The Toybox
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To mortal eyes...

It is just another cheap antique. But to faerie eyes, the trunk sitting in the corner of The Toybox Coffee Shop radiates an unmistakeable Glamour that marks it as a magical treasure. It is the key to a powerful plan, which could destroy changling society... forever.

To mortal eyes...

They were an unlikely group of companions: a waitress, a con-man, a street performer, a tramp and two children. Their only common ground was the sanctuary of The Toybox Coffee Shop, a haven where they could drop their mortal guise. But together, these changelings in disguise would form a band of heroes sworn to stop Malacar, former wizard of a faerie duke's kingdom, from obtaining the magical talisman and using it to wreak his vengeance.

The Toybox, written ...

 War in Concordia: The Shattered Dream
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Concordia Lies In Ruins The High King has Disappeared.Dark gates to nightmare realms have opened. Concordia's dream of peace shatters into nightmares of warring factions. The Parliament of Dreams dissolves as contenders vie to take King David's place. Behind the scenes, the Shadow Court lurks, ready to grab the reigns of power. The time for change is at hand... Children Of Discordin Arise War in Concordia provides Changeling: The Dreaming Storytellers and players with the chance to forge new dreams from the ruins of old and battered visions. Includes the major contenders for power in Concordia, suggestions for waging large-scale battles and an in-depth look at how changelings go to war....

 World of Darkness: Time of Judgment
 Regular price: $17.99
 Bundle price: $11.11

Time of Judgement is the final book for the World of Darkness as you know it, and helps you resolve the stories of five different games: Demon, Hunter, Changeling, Mummy and Kindred of the East.

This is the mother of all finales, offering you various scenarios and Storytelling ideas for ending or saving your game world. Are we all doomed, or is there hope for a new beginning?


Total value: $436.54 Special bundle price: $269.52 Savings of: $167.02 (38%)
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Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
July 05, 2013
This title was added to our catalog on July 05, 2013.