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NeuroSpasta - Pathfinder

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The city of Archon.

The most cosmopolitan, technologically advanced metropolis the world has ever seen,

where the nations of the world have at last come together to lay aside their differences.

Will it be our last hope for a peaceful future or the chilling harbinger of a totalitarian dystopia?

It falls to the members of the Division of Public Safety to protect Archon and its inhabitants from threats from both without and within.  

But which is the greater threat?  
In a future of ambiguous ethnicity and rampant cyberization,
what use is there for obsolete national borders and political beliefs?  
The boundaries separating man and machine are not only blurred, but utterly erased.  
The conflict in this new-fledged world is not between nations or between law and order
but between millennia-old traditions and an inevitable shift in consciousness,
with the very meaning of 'humanity' and even 'identity' placed in the crosshairs.
Will Archon be the beacon of a shining future, or will its enemies bring it crashing to the ground.

NeuroSpasta is a cyberpunk/transhumanist setting using Pathfinder rules.  In this book, you’ll find…

*Four new races based on the blend of flesh and technology.

*Fifteen new traits. Nine new core classes. Sixteen new prestige classes.

*Over a hundred new feats.

*Buy, modify, and control robots.

*Hundreds of new weapons, armor, and gear.

*Dozens of cybernetics from basic implants to total body replacements.

*Purchase and build programs to help yourself or cripple enemies.

*New adversaries including robots, cyborgs, and supercomputers.

*Includes the adventure, Dreams of Man.





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Discussions (2)
Customer avatar
richard H October 15, 2021 11:32 pm UTC
I greatly enjoy this and Amethyst, but have a singular issue with them. Weapons keep the same damage dice they had in 4E, which means that the wonderful toys in here don't scale in the same way that other representations of advanced weapons by Paizo do. Has anyone in-house done a scaling or tweak to the damage values to better reflect a comparison to PF Core or the Technology Guide?
Customer avatar
Chris D October 15, 2021 11:36 pm UTC
Well, this book was published before Paizo's Technology Guide, and like what we did with our other books, it's a character's class that augments damage, not the weapon.
Customer avatar
richard H October 18, 2021 6:25 pm UTC
Ah, OK. That's far too reasonable an answer. :) When you were running playtests or just gaming with this or Amethyst, did you mix-n-match source material available at the time? If so, how did it stack up?
(I know Amethyst had EDF and other things to balance out the tech/magic paradigm, but as someone who loves throwing everything including the kitchen sink and the entire countertop into their games I'm mostly curious)
Customer avatar
Chris D October 18, 2021 7:00 pm UTC
So the funny thing is that EVERY game we ever ran was with a mixed group (traditional fantasy classes with our tech classes). We have determined that a solitary tech character is on par with an equally leveled fighter (our baseline as the fighter has an even progression compared to the wizard). However, pairing the right tech classes increases their damage output can actually make a tech character more powerful (depending on the combination). Now, NeuroSpasta only offers the manipulator class, which is hard to balance as it is not a damage-focused class. Rather, it's a control class with a lot of abilities centered on out of combat effectiveness.
Customer avatar
Angel T July 18, 2019 3:23 pm UTC
On page 227, the unique opponent LEGION references the Mirror archetype next to it's hit points. Where can I find the Mirror archetype?
Customer avatar
Chris D July 19, 2019 11:57 pm UTC
It's on the same page.
Customer avatar
Angel T July 20, 2019 8:10 pm UTC
Probably why I missed it, it's not an 'archetype' in the traditional sense for Pathfinder. Thanks for clarifying.
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127.29 MB
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File Last Updated:
May 12, 2013
This title was added to our catalog on May 12, 2013.