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Adventures Dark and Deep Players Manual
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Adventures Dark and Deep Players Manual

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The Adventures Dark and Deep™ Players Manual contains all the rules you need to create and run a character; character classes, races, spells, rules for combat, equipment, social class, skills, and much more.

The Players Manual is the first core rulebook for the Adventures Dark and Deep™ game, an expansion and revision of the original 1st Edition rules that defined the role-playing hobby for a decade. Based on the original plans for expanding the game, Adventures Dark and Deep™ gives you new character classes like the jester, savant, mystic, and mountebank; new spells; a new combat system; new monsters; rules for weather and natural hazards; new magic items, and tons more. And it's all compatible with most old-school games, so you can use it with all your old and new adventures, settings, and supplements.

If you liked 1st Edition, you'll love Adventures Dark and Deep™.

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Reviews (6)
Discussions (7)
Customer avatar
Terry T March 12, 2021 3:55 am UTC
A couple of questions.
1-I noticed the absence of Mystic on the level limit list. Is this the same limit as cleric?
2-I am curious as to why you removed Obscurement from the druid list (and placed it on the mystic list I believe).
Customer avatar
Terry T March 13, 2021 1:31 pm UTC
A Few more:
3-Why the removal of the Monk? With the Scarlet Brotherhood so prevalent in Greyhawk it is still a relevant class.
4-Noted that the Barkskin spell has no duration.
Customer avatar
Vincent "The Evil DM" F July 29, 2019 11:46 pm UTC
IF anyone is interested in hearing the thoughts of Joe Directly about this book, please listen to the Roll For Initiative Podcast, where I had him on as a special guest.
Customer avatar
Joe T December 13, 2018 7:30 am UTC
Can Grey Elves become cavaliers? Their entry and the master class availability chart suggest that they cannot, while the entry for cavalier and the grey elf level limit chart (which lists cavaliers adjacent to fighters, while the entries for, say, dwarves and wood elves do not) seem to indicate that they can. Also (and this is just nitpicking) gr*y is spelled with an "e" throughout the main entry for the race, but with an "a" on the master chart and the entry for cavalier (among other places I may have missed). The book's great, by the way.
Customer avatar
Joseph B December 13, 2018 1:42 pm UTC
Hi Joe; glad you like the book. No, grey elves cannot become cavaliers. The reference to grey elves in the cavalier section is an error, as is the reference to cavaliers in the level limit table. They'll be fixed in the next printing of the book (plus the spelling of "grey" elves in the table headings). Thanks for the catch!
Customer avatar
Dan D May 23, 2020 9:45 pm UTC
1. Was the first Kickstart basically PoD here? I recall your later ones being like that so assume same :)
2. Then by "printing of the book", I assume you mean uploading a new PDF source to them to generate PDFs and PoDs?
3. I guess it has not been done? Last update of the PDF it says on this page is December 2015 - any word on when it will be fixed? One downside of Physical prints is that early adopters get more errors ;) one GREAT thing about PoD is that the fixes to editions can occur much faster than waiting for a new printing to become economically feasible. Of course, for all I know - PoD STILL requires cost to update the source?
Customer avatar
PETROS P October 13, 2017 12:49 pm UTC
Is the omission of strength limits for human females vs human males intentional or accidental? Compared to all the other races that have that , this omission seems odd.
Customer avatar
Joseph B October 15, 2017 2:59 pm UTC
All humans can have 3-18 in all ability scores. The only difference between male and female humans is exceptional strength for fighters; females can only go up to 18/50, while males can go up to 18/00.
Customer avatar
Sebastian W May 14, 2017 5:27 pm UTC
The rules for fighting with multiple weapons on p.89 of the player's manual seem odd, as they suggest that high Dex makes you worse (see the example of a Dex 17 fighter below the table explaining how cumulative penalties work). In the original DMG p.70, Gygax had a -2/-4 penalty, improved by reaction/attack adj. for high Dex, with the proviso that the positive modifier could only cancel a penalty and never gave a bonus to hit. Is the intention here to build on this system?
Customer avatar
Dan D July 09, 2016 4:27 am UTC
I really want to buy this, but I do nearly everything on my laptop with customization and heavy use of cut and paste.

Since the DRM on this prevents this (if I understood the review and sidebars), I cannot buy the PDF. It's not that I care about the DRM per-se, if there were another form like in software via keys etc, I would be fine - but limiting copy/paste impacts usability for me.

There is an irony for those like me who are waiting to buy this...
Customer avatar
Andrew M March 29, 2016 7:28 pm UTC
Man, people really have to start putting in actual useful content in more of these previews. No offense, folks, but the cover, frontispiece, set-up page, table of contents, foreword and Page 1 of the introduction is not giving me any reasons to buy.
Customer avatar
James B November 08, 2016 2:18 am UTC
What kind of info would you like to know? I'll try to get you the info you desire (if I remember to check back to the site in a reasonable amount of time).
Customer avatar
Jeffrey G June 12, 2017 3:14 am UTC
A sample of how actual rules are written and presented would be useful, especially if the sample shows how this rule set sets itself apart from its close competitors. A page or two from the character classes section showing how one familiar class is handled. Maybe a page or two each from the spells, combat and skills sections. With so many versions of the old game available, and this being one of the more expensive, it would help to see what makes it special--a table of contents and introductory material really don't accomplish that.
Customer avatar
Dustin C January 12, 2018 8:04 pm UTC
Yes have been thinking about this also. I have just recently discovered this.... Sounds Nifty! Please need more info if i'm going to Spend $100
Customer avatar
Joseph B January 15, 2018 4:12 pm UTC
My suggestion is that you check out one of the new class modules that I've just released. There is one each for the Bard, Jester, Mystic, Mountebank, and Savant. Each has a complete class description plus all the spells associated with the class. Each one is only $1, and I think you'll get the sort of impression you're looking for (you might get what you're looking for in the preview, too).

Hope that helps!
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File Last Updated:
December 15, 2015
This title was added to our catalog on March 02, 2013.